Difference between revisions of "Word Warrior (3.5e Class)"

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|Reflex Save Progression=Good
 
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|Will Save Progression=Good
 
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[[File:Whisper_gnome_by_spyders.jpeg|thumb|right|300px|A Word Warrior.]]
  
 
==Word Warrior==
 
==Word Warrior==
  
Upon the discovery and subsequent spread of [[Wordcasting_(3.5e_Variant_Rule)|wordcasting]], martial warriors wondered how saying words of power could enhance their practice.  Those delving into the mysteries of wordcasting were at first dismayed by the necessity of using body language to convey the dimensions and locations of [[Wordcasting_(3.5e_Variant_Rule)#Shape_Words|Shape Words]].  This made the wearing of armor problematic, and required at least one hand free to cast spells.  However, after some historically bad attempts at warriors using both wordcasting and swordplay, those pursuing the combination realized that they could do away with shape words by directing the magic of [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] with their blows.  They could hit people while saying Effect Words, and then watch the target suffer the effects of those Words.  The practice of the modern Word Warrior was born.
+
Upon the discovery and subsequent spread of [[Wordcasting_(3.5e_Variant_Rule)|wordcasting]], martial warriors wondered how saying words of power could enhance their practice.  Those delving into the mysteries of wordcasting were at first dismayed by the necessity of using body language to convey the dimensions and locations of [[Wordcasting_(3.5e_Variant_Rule)#Shape_Words|Shape Words]].  This made the wearing of armor problematic, and required at least one hand free to cast spells.  However, after some historically bad attempts at warriors using both wordcasting and swordplay, those pursuing the combination realized that they could do away with shape words by directing the magic of [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] with their blows.  They could hit people while saying certain [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]], and then watch the target suffer the effects of those Words.  The practice of the modern word warrior was born.
  
 
===Making a Word Warrior===
 
===Making a Word Warrior===
  
Word Warriors enjoy a relatively diverse range of effects, including most elemental damage types, magical distruption abilities, and other effects.  While not as generally effective in melee as some other classes, the word warrior can provide solutions where other members fail, and a fairly strong offense.
+
Word warriors enjoy a relatively diverse range of effects, including most elemental damage types, magical distruption abilities, and other effects.  While not as generally effective in straight melee as some other classes, the word warrior can provide solutions where other members fail, and still manage a fairly strong offense.
  
'''Abilities:''' As a melee class, the Word Warrior can make good use of Strength, Constitution, and Dexterity.  In terms of wordcasting, the Word Warrior is charisma based, so charisma increases saves, etc.
+
'''Abilities:''' [[Strength]] is generally the most important for melee specialists, as it improves the all-important to-hit and can add a little bit of damage as well.  For ranged specialists, or those using [[Weapon_Finesse|weapon finesse]], [[Dexterity]] is the most important insteadIntelligence comes second, improving the saves of your magical effects, and [[Constitution]] comes third, providing much-needed hit-points.  While [[Dexterity]] can be useful for melee word warrior's AC, any word warrior has little use for [[Charisma]] and [[Wisdom]].
  
'''Races:''' Any race can learn the theory behind the practice, and become a Word Warrior, but Humans, Half-Elves, and Halflings are most noted for combining martial and magical techniques, due to their adaptability.
+
'''Races:''' Any race can learn the theory behind the practice, and become a word warrior, but Humans, Half-Elves, and Halflings are most noted for combining martial and magical techniques, due to their adaptability.
  
'''Alignment:''' The art of a Word Warrior is not inherently good, nor evil.  Chaotic characters enjoy the ability to modify effects on the fly, but constant martial drilling rests well with souls of a lawful bent.
+
'''Alignment:''' The art of a word warrior is not inherently good, nor evil.  Chaotic characters enjoy the ability to modify effects on the fly, but constant martial drilling rests well with souls of a lawful bent.
  
 
'''Starting Gold:''' 4d4&times;10 gp (100 gp).
 
'''Starting Gold:''' 4d4&times;10 gp (100 gp).
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! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special Abilities
 
! rowspan="2" | Special Abilities
! rowspan="2" | Effect Words Per Round
+
! rowspan="2" | Magic Mantras
 
! rowspan="2" | Effect Words Known
 
! rowspan="2" | Effect Words Known
 
|-
 
|-
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|-
 
|-
 
|1st|| class="left" | +1 || +0 || +2 || +2
 
|1st|| class="left" | +1 || +0 || +2 || +2
| class="left" | [[#Combative Wordcasting|Combative Wordcasting]], [[#Word Magicked Weapons|Word Magicked Weapons]] || 1 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Word]] || 2
+
| class="left" | [[#Combative Wordcasting|Combative Wordcasting]], [[#Word Magicked Weapons|Word Magicked Weapons]] || 0 || 2
 
|-  
 
|-  
 
|2nd|| class="left" | +2 || +0 || +3 || +3
 
|2nd|| class="left" | +2 || +0 || +3 || +3
| class="left" | [[#Supplemental Wordcasting|Supplemental Wordcasting]] || 2 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 2
+
| class="left" | [[#Magic Mantras|Magic Mantras]] || 1 || 2
 
|-  
 
|-  
 
|3rd|| class="left" | +3 || +1 || +3 || +3
 
|3rd|| class="left" | +3 || +1 || +3 || +3
| class="left" | || 3 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 3
+
| class="left" | [[#Swords and Books|Swords and Books Bonus Feat]]|| 1 || 3
 
|-  
 
|-  
 
|4th||class="left" | +4 || +1 || +4 || +4
 
|4th||class="left" | +4 || +1 || +4 || +4
| class="left" | [[#Supplemental Wordcasting|Supplemental Wordcasting]] || 4 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 3
+
| class="left" | [[#Magic Mantras|Magic Mantras]], [[#Study Books|Study Books]] || 2 || 3
 
|-  
 
|-  
 
|5th||class="left" | +5 || +1 || +4 || +4
 
|5th||class="left" | +5 || +1 || +4 || +4
| class="left" | [[#Word Magicked Weapons|Word Magicked Weapons]] || 5 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 4
+
| class="left" | [[#Word Magicked Weapons|Word Magicked Weapons]], [[#Swords and Books|Swords and Books Bonus Skill]] || 2 || 4
 
|-  
 
|-  
 
|6th||class="left" | +6 / +1 || +2 || +5 || +5
 
|6th||class="left" | +6 / +1 || +2 || +5 || +5
| class="left" | [[#Supplemental Wordcasting|Supplemental Wordcasting]] || 6 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 4
+
| class="left" | [[#Magic Mantras|Magic Mantras]] || 3 || 4
 
|-  
 
|-  
 
|7th||class="left" | +7 / +2 || +2 || +5 || +5
 
|7th||class="left" | +7 / +2 || +2 || +5 || +5
| class="left" | || 7 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 5
+
| class="left" | [[#Swords and Books|Swords and Books Bonus Feat]] || 3 || 5
 
|-  
 
|-  
 
|8th||class="left" | +8 / +3 || +2 || +6 || +6
 
|8th||class="left" | +8 / +3 || +2 || +6 || +6
| class="left" | [[#Supplemental Wordcasting|Supplemental Wordcasting]] || 8 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 5
+
| class="left" | [[#Magic Mantras|Magic Mantras]] || 4 || 5
 
|-  
 
|-  
 
|9th||class="left" | +9 / +4 || +3 || +6 || +6
 
|9th||class="left" | +9 / +4 || +3 || +6 || +6
| class="left" | || 9 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 6
+
| class="left" | [[#Swords and Books|Swords and Books: Bonus Skill]] || 4 || 6
 
|-  
 
|-  
 
|10th||class="left" | +10 / +5 || +3 || +7 || +7
 
|10th||class="left" | +10 / +5 || +3 || +7 || +7
| class="left" | [[#Supplemental Wordcasting|Supplemental Wordcasting, "Lift"]] || 10 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 6
+
| class="left" | [[#Magic Mantras|Magic Mantra: "Lift"]] || 5 || 6
 
|-  
 
|-  
 
|11th||class="left" | +11 / +6 / +1 || +3 || +7 || +7
 
|11th||class="left" | +11 / +6 / +1 || +3 || +7 || +7
| class="left" | [[#Natural Tungtwist|Natural Tungtwist]]|| 11 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 7
+
| class="left" | [[#Swords and Books|Swords and Books Bonus Feat]] || 5 || 7
 
|-  
 
|-  
 
|12th||class="left" | +12 / +7 / +2 || +4 || +8 || +8
 
|12th||class="left" | +12 / +7 / +2 || +4 || +8 || +8
| class="left" | [[#Supplemental Wordcasting|Supplemental Wordcasting]] || 12 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 7
+
| class="left" | [[#Magic Mantras|Magic Mantras]] || 6 || 7
 
|-  
 
|-  
 
|13th||class="left" | +13 / +8 / +3 || +4 || +8 || +8
 
|13th||class="left" | +13 / +8 / +3 || +4 || +8 || +8
| class="left" | || 13 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 8
+
| class="left" | [[#Swords and Books|Swords and Books Bonus Skill]] || 6 || 8
 
|-  
 
|-  
 
|14th||class="left" | +14 / +9 / +4 || +4 || +9 || +9
 
|14th||class="left" | +14 / +9 / +4 || +4 || +9 || +9
| class="left" | [[#Supplemental Wordcasting|Supplemental Wordcasting]] || 14 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 8
+
| class="left" | [[#Magic Mantras|Magic Mantras]] || 7 || 8
 
|-  
 
|-  
 
|15th||class="left" | +15 / +10 / +5 || +5 || +9 || +9
 
|15th||class="left" | +15 / +10 / +5 || +5 || +9 || +9
| class="left" | || 15 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 9
+
| class="left" | [[#Word Magicked Weapons|Word Magicked Weapons]], [[#Swords and Books|Swords and Books Bonus Feat]] || 7 || 9
 
|-  
 
|-  
 
|16th||class="left" | +16 / +11 / +6 / +1 || +5 || +10 || +10
 
|16th||class="left" | +16 / +11 / +6 / +1 || +5 || +10 || +10
| class="left" | [[#Supplemental Wordcasting|Supplemental Wordcasting]] || 16 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 9
+
| class="left" | [[#Magic Mantras|Magic Mantras]] || 8 || 9
 
|-  
 
|-  
|17th||class="left" | +17 / +12 / +7 / +1 || +5 || +10 || +10
+
|17th||class="left" | +17 / +12 / +7 / +2 || +5 || +10 || +10
| class="left" | || 17 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 10
+
| class="left" | [[#Swords and Books|Swords and Books Bonus Skill]] || 8 || 10
 
|-  
 
|-  
|18th||class="left" | +18 / +13 / +8 / +2 || +6 || +11 || +11
+
|18th||class="left" | +18 / +13 / +8 / +3 || +6 || +11 || +11
| class="left" | [[#Supplemental Wordcasting|Supplemental Wordcasting, "Port"]] || 18 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 10
+
| class="left" | [[#Magic Mantras|Magic Mantra: "Port"]] || 9 || 10
 
|-  
 
|-  
|19th||class="left" | +19 / +14 / +9 / +3 || +6 || +11 || +11
+
|19th||class="left" | +19 / +14 / +9 / +4 || +6 || +11 || +11
| class="left" | [[#Supplemental Wordcasting Pool|Supplemental Wordcasting Pool]] || 19 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 10
+
| class="left" | [[#Pooled Mantras|Pooled Mantras]], [[#Swords and Books|Swords and Books Bonus Skill]]|| 9 || 11
 
|-  
 
|-  
 
|20th||class="left" | +20 / +15 / +10 / +5 || +6 || +12 || +12
 
|20th||class="left" | +20 / +15 / +10 / +5 || +6 || +12 || +12
| class="left" | [[#Supplemental Wordcasting|Supplemental Wordcasting]] || 20 [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|Effect Words]] || 10
+
| class="left" | [[#Magic Mantras|Magic Mantras]], [[#Word Magicked Weapons|Word Magicked Weapons]] || 10 || All
 
|-
 
|-
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
 
'''Class Skills ([[Skill Points::6]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 
'''Class Skills ([[Skill Points::6]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
 +
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),  
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),  
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{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),  
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),  
+
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),  
 +
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),  
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),  
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
+
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]),
 +
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),  
 
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),  
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),  
+
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
 +
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),  
 
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),  
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),  
+
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
 +
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
|}
 
|}
  
 
====Class Features====
 
====Class Features====
  
All of the following are class features of the Word Warrior.
+
All of the following are class features of the word warrior.
  
'''Weapon and Armor Proficiency:''' A Word Warrior is proficient with all simple and martial weapons, with light and medium armor, and shields (excluding tower shields).
+
'''Weapon and Armor Proficiency:''' A word warrior is proficient with all simple and martial weapons, with light and medium armor, and shields (excluding tower shields).
  
'''{{Anchor|Combative Wordcasting}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A Word Warrior preforms a variant on Wordcasting, using most of the same rules.  However, instead of wordcasting spells as [[Wordcasting_(3.5e_Variant_Rule)#Casting_Time|actions]] using [[Wordcasting_(3.5e_Variant_Rule)#Shape_Words|shape words]], a Word Warrior is able to utter [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|effect words]] while attacking with a weapon, or shooting a projectile (assigning words before the attack roll)In fact, this is the only way that Word Warrior knows how to direct his word magicFortunately, directing magic using weapon swings lends to simplicity, and the Word Warrior does not need to make [[Wordcasting_(3.5e_Variant_Rule)#Wordcasting_Check|Wordcasting Checks]] when he uses Word Magic this way.
+
'''{{Anchor|Combative Wordcasting}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A word warrior preforms a variant on Wordcasting, using most of the same rules.  However, instead of wordcasting spells as [[Wordcasting_(3.5e_Variant_Rule)#Casting_Time|actions]] using [[Wordcasting_(3.5e_Variant_Rule)#Shape_Words|shape words]], a word warrior is able to utter [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|effect words]] while swinging with a weapon or a projectile, hopefully conveying his choice of target with the solid hitWithout a solid hit, the magic is not released, and the word warrior does not exhaust her capacityWhile a word warrior is only trained in this method for casting effects, directing magic using weapon swings lends to simplicity, and the word warrior does not need to make [[Wordcasting_(3.5e_Variant_Rule)#Wordcasting_Check|Wordcasting Checks]] when her uses Word Magic this way. (The word warrior uses his [[Intelligence]] stat to determine the save DCs for his wordcasting - the save DCs for her effects are 10 + [[BAB#Base_Attack_Bonus|BAB]]/'''2''' + Intelligence modifier.)
  
While the inability of the Word Warrior to use apply shape words like [[Wordcasting_(3.5e_Variant_Rule)#Burs|Burs]] or [[Wordcasting_(3.5e_Variant_Rule)#Bang|Bang]] or even [[Wordcasting_(3.5e_Variant_Rule)#Ayl|Ayl]] severely hampers her power--and this is worsened by limitations on which effect words the Word Warrior can use--the Word Warrior's constant practice and drilling using both word and blade leaves her with the ability to use effect words every round - up to her level worth of words, in fact.  She starts with two effect words at first level, and gains another word of her choice each odd level (3rd, 5th, etc.) until all words are known.
+
While the inability of the word warrior to use apply shape words like [[Wordcasting_(3.5e_Variant_Rule)#Burs|Burs]] or [[Wordcasting_(3.5e_Variant_Rule)#Bang|Bang]] or even [[Wordcasting_(3.5e_Variant_Rule)#Ayl|Ayl]] severely hampers her power--and this is worsened by limitations on [[#Combative Wordcasting Effect Words List|which effect words the word warrior can use]]--the word warrior's constant practice and drilling using both word and blade leaves her with the ability to use effect words every turn - up to her level worth of words, in fact.  She starts with knowing two effect words at first level, and gains another word of her choice each odd level (3rd, 5th, etc.) until learning all the words at level 20.
  
Additionally, the number of words the Word Warrior can use in a single attack is limited to the length of the action of that attack: 2 effect words for an AoO, 10 for a standard action style attack, and a full 20--every word that a level 20 wordcaster could utter in a round--for a full round attack (split between multiple attack rolls, if applicable)(The Word Warrior learns [[Wordcasting_(3.5e_Variant_Rule)#Tungtwist|Tungtwist]] at level 11, which helps with this all considerably - using the word doubles these limits.)
+
Additionally, the maximum number of words the word warrior can use in a single attack is limited to the length of the action of that attack: 1+(level/3) (bonus) effect words for an [[SRD:Attack_of_Opportunity|Attack of Opportunity]] hit, 1+(level/2) effect words on any strike stemming from an [[Immediate_action|Immediate]] or [[SRD:Swift_Action|Swift]] action, and no restriction on standard action attacks or attacks as part of a full-attack actionNote that while the word warrior's maximum effect words per turn is equal to her level, this is per turn, not per round - she can use up to her level of words on someone else's turn, if she can manage the attacks.
  
The words the Word Warrior can use in this physical manner from are limited to [[Wordcasting_(3.5e_Variant_Rule)#Pyr|Pyr]], [[Wordcasting_(3.5e_Variant_Rule)#Lek|Lek]], [[Wordcasting_(3.5e_Variant_Rule)#Forch|Forch]], [[Wordcasting_(3.5e_Variant_Rule)#Saun|Saun]], [[Wordcasting_(3.5e_Variant_Rule)#Aci|Aci]], [[Wordcasting_(3.5e_Variant_Rule)#Deth|Deth]], [[Wordcasting_(3.5e_Variant_Rule)#Min|Min]], [[Wordcasting_(3.5e_Variant_Rule)#Terr|Terr]], [[Wordcasting_(3.5e_Variant_Rule)#Thro|Thro]], and [[Wordcasting_(3.5e_Variant_Rule)#Disp|Disp]], as summarized in the appropriate list: [[#Combative Wordcasting Effect Words List|"Combative Wordcasting Effect Words List"]]
+
The words the word warrior can use in this physical manner from are limited to [[Wordcasting_(3.5e_Variant_Rule)#Pyr|Pyr]], [[Wordcasting_(3.5e_Variant_Rule)#Lek|Lek]], [[Wordcasting_(3.5e_Variant_Rule)#Forch|Forch]], [[Wordcasting_(3.5e_Variant_Rule)#Saun|Saun]], [[Wordcasting_(3.5e_Variant_Rule)#Aci|Aci]], [[Wordcasting_(3.5e_Variant_Rule)#Deth|Deth]], [[Wordcasting_(3.5e_Variant_Rule)#Vyl|Vyl]], [[Wordcasting_(3.5e_Variant_Rule)#Min|Min]], [[Wordcasting_(3.5e_Variant_Rule)#Terr|Terr]], [[Wordcasting_(3.5e_Variant_Rule)#Path|Path]], [[Wordcasting_(3.5e_Variant_Rule)#Scan|Scan]], [[Wordcasting_(3.5e_Variant_Rule)#Thro|Thro]], and [[Wordcasting_(3.5e_Variant_Rule)#Disp|Disp]]. (Summarized on the [[#Combative Wordcasting Effect Words List|Combative Wordcasting Effect Words List]].)
  
  
'''{{Anchor|Word Magicked Weapons}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The combination of Word Magic and weapons has a few direct implications for the Word Warrior.  First, whenever she empowers an attack with Word Magic, the weapon in question is considered a magic weapon until the end of her turn - this may by-pass damage reduction, etc.
+
'''{{Anchor|Word Magicked Weapons}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' The combination of Word Magic and weapons has a few direct implications for the word warrior.  First, whenever she empowers an attack with Word Magic, the weapon in question is considered a magic weapon until the start of her next turn - this may bypass damage reduction, protect the weapon, etc.  Caster level of the magic weapon is based on how many words used since the start of her last turn.
  
Second, whenever she makes a critical hit, the target automatically fails all saves.
+
Second, whenever she makes a critical hit, the target automatically fails all saves against that attack's effect words.
  
Third, at level 5, whenever the Word Warrior rolls a natural 20 on a melee attack, she may hit and instead of dealing crit damage and applying Word Magic effects (with the automatic failed saves), she can lash out with the magic as if she had used the shape word "[[Wordcasting_(3.5e_Variant_Rule)#Con|Con]]" in the direction of the critically hit target, and applying her effect words to everyone targeted by the "[[Wordcasting_(3.5e_Variant_Rule)#Con|Con]]" shape word.  This lucky shape-effect does not require a Wordcasting check, as it is by chance, and not by wordcasting skill.
+
Third, at level 5, whenever the word warrior rolls a natural 20 on a melee attack, she may hit and instead of the target automatically failing all saves or equivalent, she may lash out with the magic as if she had used the shape word "[[Wordcasting_(3.5e_Variant_Rule)#Con|Con]]" in the direction of the critically hit target, and applying her effect words to everyone targeted by the "[[Wordcasting_(3.5e_Variant_Rule)#Con|Con]]" shape word, rather than just the target.  This lucky shape-effect does not require a Wordcasting check, as it is by chance, and not by wordcasting skill.
  
Fourth, also at level 5, whenever the Word Warrior rolls a natural 20 on a ranged attack, she may hit and instead of dealing crit damage and applying Word Magic effects as usual, she can lash out with the magic as if she had used the shape word "[[Wordcasting_(3.5e_Variant_Rule)#Bang|Bang]]" centered on the critically hit target, and applying her effect words to everyone targeted by the "[[Wordcasting_(3.5e_Variant_Rule)#Bang|Bang]]" shape word.  This lucky shape-effect does not require a Wordcasting check, as it is by chance, and not by wordcasting skill.
+
Also at level 5, whenever the word warrior rolls a natural 20 on a ranged attack, she may hit and instead of the target automatically failing all saves or equivalent, she may lash out with the magic as if she had used the shape word "[[Wordcasting_(3.5e_Variant_Rule)#Bang|Bang]]" centered on the critically hit target, and applying her effect words to everyone targeted by the "[[Wordcasting_(3.5e_Variant_Rule)#Bang|Bang]]" shape word, rather than just the target.  This lucky shape-effect does not require a Wordcasting check, as it is by chance, and not by wordcasting skill.
  
Lastly, at level 15, when the Word Warrior crits, instead of causing the target to fail all saves, she may maximize all dice rolled by the effect words.
+
Fourth, at level 15, when the word warrior gets a critical hit, instead of causing the target to fail all saves or equivalent, she may maximize all dice rolled by the effect words.
  
 +
Lastly, at level 20, when the word warrior gets a critical hit, instead of causing the target to fail all saves or equivalent, the word warrior may cause each effect word to count as if she had uttered it twice.  If this critical hit confirmed from the roll of a natural 20, she may additionally cause the target to fail all saves, or any other previous effect from Word Magicked Weapons.
  
'''{{Anchor|Supplemental Wordcasting}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At level 2, the Word Warrior gains the ability to use specific effect words on themselves: The Word Warrior may pick one of: [[Wordcasting_(3.5e_Variant_Rule)#Avis|Avis]], [[Wordcasting_(3.5e_Variant_Rule)#Lyf|Lyf]], [[Wordcasting_(3.5e_Variant_Rule)#Arm|Arm]], [[Wordcasting_(3.5e_Variant_Rule)#Inv|Inv]], [[Wordcasting_(3.5e_Variant_Rule)#Excel|Excel]], [[Wordcasting_(3.5e_Variant_Rule)#Sir|Sir]], [[Wordcasting_(3.5e_Variant_Rule)#Al|Al]]. (Summarized on [[#Supplemental Wordcasting Effect Words List|Supplemental Wordcasting Effect Words List]].)  The Word Warrior gains uses of that effect word equal to her level per day, and can only cast them on herself (no shape word needed).  Except for the lack of shape words, and the forced self-target, the usages of these words is as normal wordcasting.  (Provokes AoOs, time dependent on words, needs hand free, etc., etc.)
 
  
At level 4, level 6, and all other even levels, the Word Warrior can choose another supplemental word. He may choose a different word, and gain level-per-day usage of that new word, or he can choose the same word again, gaining an extra level-per-day number of usages in that word.
+
'''{{Anchor|Magic Mantras}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' First discovered by grumbling about insufficiencies during combat, word warriors have found that saying effect-words with a self-concerned thought can allow them to apply effect words to themselves - this practice as since become slightly more formalized, and is now a mainstay of most word warriors.  At level 2, the word warrior gains the ability to use specific effect words on herself: The word warrior may pick one of: [[Wordcasting_(3.5e_Variant_Rule)#Avis|Avis]], [[Wordcasting_(3.5e_Variant_Rule)#Lyf|Lyf]], [[Wordcasting_(3.5e_Variant_Rule)#Arm|Arm]], [[Wordcasting_(3.5e_Variant_Rule)#Inv|Inv]], [[Wordcasting_(3.5e_Variant_Rule)#Excel|Excel]], [[Wordcasting_(3.5e_Variant_Rule)#Sir|Sir]], [[Wordcasting_(3.5e_Variant_Rule)#Al|Al]]. (Summarized on [[#Magic Mantras Effect Words List|Magic Mantras Effect Words List]].)  The word warrior gains uses of that effect word equal to her level per day, increasing every level, and can only cast them on herself (no shape word needed).  Casting these words on herself does, however, require as much [[Wordcasting_(3.5e_Variant_Rule)#Casting_Times_Table|time as normal word-casting]].
  
At level 10, the Word Warrior gains access to the [[Wordcasting_(3.5e_Variant_Rule)#Lift|Lift]] word, and at level 18 gains access to the [[Wordcasting_(3.5e_Variant_Rule)#Port|Port]] word.
+
At level 4, level 6, and all other even levels, the word warrior can gain another Mantra. She may choose a different word, and gain level-per-day usage of that new word, or she can choose an already-known word, gaining an extra level-per-day number of usages in that word.
  
 +
At level 10, the word warrior gains access to the [[Wordcasting_(3.5e_Variant_Rule)#Lift|Lift]] word allowing for levitation, and at level 18 gains access to the [[Wordcasting_(3.5e_Variant_Rule)#Port|Port]] word, allowing for teleportation.
  
'''{{Anchor|Natural Tungtwisting}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At level 11, when a Word Warrior first finds that he has more effect words than he can say during the swing of his ax (or spear, etc), most word warriors intuitively make the leap of necessity to using the [[Wordcasting_(3.5e_Variant_Rule)#Tungtwist|Tungtwist]] modifier word.  At level 11, the Word Warrior gains the use of [[Wordcasting_(3.5e_Variant_Rule)#Tungtwist|Tungtwist]] for use in [[#Combative Wordcasting|Combative Wordcasting]], almost doubling the number of words usable during attacks.
 
  
 +
'''{{Anchor|Swords and Books}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The nature of a word warrior includes both martial prowess (with more than just swords) and preternatural literacy.
  
'''{{Anchor|Supplemental Wordcasting Pool}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At level 19, the Word Warrior discovers something that most Wordmasters and Word Wizards know intuitively: That wordcasting really doesn't care which words you focus on.  Subsequently, the Word Warrior no longer has uses per day for his [[#Supplemental Wordcasting|Supplemental Wordcasting]], but rather a total pool of uses of each level-per-day set of uses combined.
+
As a consequence, at levels 5, 9, 13, and 17, the word warrior learns natural competency at a new skill from all the books she has read on the topic.  According to the word warrior's interests (which are reflected in his reading material), a non-class skill becomes a class skill at these levels.
 +
 
 +
Additionally, the word warrior's fighting prowess means that she may qualify for feats requiring fighter levels, with every two levels of word warrior counting for one fighter level.  In addition, at levels 3, 7, 11, 15, and 19, the word warrior learns specialized fighting tactics and skills from her experience and expertise in weapons.  She may choose a bonus [[Special:SearchByProperty/Type/Fighter|fighter feat]] at each of these levels. 
 +
 
 +
 
 +
'''{{Anchor|Study Books}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A bookworm by nature, the word warrior's excessive studies and extraordinary literacy allow her to gleam information from books far better than most people.  At level 4, the word warrior can spend a day reading (and eating and sleeping, but nothing else) to gain a competency bonus equal to half her level on any topic of the [[Knowledge]] skill.  To use this ability, the word warrior requires a roughly a day's worth of reading material related to the topic (her abilities of analysis and synthesis help her glean knowledge from even semi-related books).  The word warrior then gains a (semi-)permanent competency bonus on Knowledge checks concerning the topic in question.  This bonus is half of her level when she did the study, and while it does not improve as she becomes more experienced, if she completes another study on the same topic later on, the bonus is updated to reflect half of whatever her level is then.
 +
 
 +
 
 +
'''{{Anchor|Pooled Mantras}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At level 19, the word warrior discovers something that most Wordmasters and Word Wizards know intuitively: That wordcasting really doesn't care which words you focus on.  Subsequently, the word warrior no longer has uses per day for her [[#Magic Mantras|Magic Mantras]], but rather a total pool of uses of each level-per-day set of uses combined.  Note that this does not increase the number of words known.
  
 
====Tables====
 
====Tables====
Line 179: Line 192:
 
|-
 
|-
 
! rowspan="1" align="left" | '''Word'''  
 
! rowspan="1" align="left" | '''Word'''  
! rowspan="1" align="left" | '''DC (N/a)'''
 
 
! rowspan="1" align="left" | '''Effect Summary'''  
 
! rowspan="1" align="left" | '''Effect Summary'''  
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Pyr|Pyr]] || +1 || 1d6 fire, burn things
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Pyr|Pyr]] || 1d6 fire, burn things
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Lek|Lek]] || +1 || 1d6 electricity
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Lek|Lek]] || 1d6 electricity
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Forch|Forch]] || +1 || 1d4 force
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Forch|Forch]] || 1d4 force
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Saun|Saun]] || +1 || 1d4 sonic, deafen things
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Saun|Saun]] || 1d4 sonic, deafen things
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Aci|Aci]] || +1 || 1d4 acid, 1d4 acid over time
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Aci|Aci]] || 1d4 acid, 1d4 acid over time
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Deth|Deth]] || +1 || 1d6 negative energy, raise skeletons
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Deth|Deth]] || 1d6 negative energy, raise skeletons
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Min|Min]] || +1 || Befuddle
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Vyl|Vyl]] || 1d8 Vile damage, hurt yourself
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Terr|Terr]] || +1 || Scare
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Min|Min]] || Befuddle
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Thro|Thro]] || +1 || Throw things around
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Terr|Terr]] || Scare
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Disp|Disp]] || +10/+2 || Dispel magical effects
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Path|Path]] || Read minds somewhat
 +
|-
 +
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Scan|Scan]] || Detect properties of the target
 +
|-
 +
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Thro|Thro]] || Throw things around
 +
|-
 +
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Disp|Disp]] || Dispel magical effects
 
|-
 
|-
 
|}
 
|}
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{| class="zebra d20"
 
{| class="zebra d20"
 
|+
 
|+
! colspan="3" | {{Anchor|Supplemental Wordcasting Effect Words List}}
+
! colspan="3" | {{Anchor|Magic Mantras Effect Words List}}
 
|-
 
|-
 
! rowspan="1" align="left" | '''Word'''  
 
! rowspan="1" align="left" | '''Word'''  
! rowspan="1" align="left" | '''DC (N/a)'''
 
 
! rowspan="1" align="left" | '''Effect Summary'''  
 
! rowspan="1" align="left" | '''Effect Summary'''  
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Avis|Avis]] || +2 || Turn things invisible
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Avis|Avis]] || Turn things invisible
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Lyf|Lyf]] || +1 || 1d6 positive energy, raise people
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Lyf|Lyf]] || 1d6 positive energy, raise people
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Arm|Arm]] || +1 || +2/+1 per 4 Armor bonus
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Arm|Arm]] || +2/+1 per 4 Armor bonus
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Inv|Inv]] || +1 || Spell immunity
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Inv|Inv]] || Spell immunity
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Excel|Excel]] || +1 || Boost skills, saves, and attack rolls
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Excel|Excel]] || Boost skills, saves, and attack rolls
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Sir|Sir]] || +1 || Spell resistance
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Sir|Sir]] || Spell resistance
 
|-
 
|-
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Port|Port]] || +15/+2 || Grant targets the opportunity to teleport (Only for level 18+)
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Port|Port]] || Grant targets the opportunity to teleport (Only for level 18+)
 
|-
 
|-
| align="left" | [[#Al|Al]] || +1 || Make [[#Port|Port]] more precise
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Al|Al]] || Make [[#Port|Port]] more precise
 
|-
 
|-
| align="left" | [[#Lift|Lift]] || +37/+1 || Provide the power of flight (Only for level 10+)
+
| align="left" | [[Wordcasting_(3.5e_Variant_Rule)#Lift|Lift]] || Provide the power of flight (Only for level 10+)
 
|-
 
|-
 
|}
 
|}
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
+
 
 
===Campaign Information===
 
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
 
  
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
 
====Playing a <-class name->====
 
  
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
+
====Playing a Word Warrior ====
  
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
+
'''Religion:''' Word warriors who associate more with other Wordcasting classes tend to deride faith and faith-based magic as strange and lawless.  Alternatively, they may try to "figure out" divine spellcasting, as if it were a matter of doing the right actions and having the appropriate effect occur.  They may, however, have an interest in gods of secrets, mysteries or spellcraft.  Word warriors who associate more with the martial aspect of their skill-set often have a strong allegiance to gods of war, justice, carnage, etc.  Most word warriors are somewhere in between.
  
'''Combat:''' <-Typical role in combat->.
+
'''Other Classes:''' The word warrior has a foot in both martial practice and intellectual wizardry, and tends to get along well with martial and arcane classes, often discussing or training together.  Gods and especially the natural world tend to be outside of the word warrior's purview, though a lack of interest or comprehension does not generally result in antipathy.
  
'''Advancement:''' <-Typical advancement options for characters with this classInclude desirable multiclass options->.
+
'''Combat:''' The word warrior is, in many ways, a jack-of-all-trades and a trouble-shooter.  He is not as tough or strong in melee as pure martial classes, not as flexible in magic as true spell-casters.  However, his suprisingly diverse spread of offensive powers let him take advantage of his foes' weaknesses, and between supplemental word-casting and his relatively wide skill-set, he can solve many other problemsThis often results in him specializing into whatever gap the party might contain, or playing second-best back-up to any particular role.
  REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
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 +
'''Advancement:''' As fitting with their dual natures, a word warrior may wish to specialize into more martial prestige classes, or seek out word-casting pursuits.  As the word warrior is considered a [[Wordcasting_(3.5e_Variant_Rule)#Wordcaster|Wordcaster]], his levels in word warrior help him in other wordcasting classes. However, this is primarily a benefit for multi-classing, as many of the prestige classes benefit him in ways that he could not easily apply. Some wordcasting feats are effective, but against, due to the peculiarity of the word warrior's abilities, not all of them can be applied. Most, if not all, forms of martial advancement apply well to the word warrior, of course.
  
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
 
====<-pluralized class name-> in the World====
 
====<-pluralized class name-> in the World====
  
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
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{{quote|"I know melee classes solve problems by hitting them with swords, but that's just weird."|orig=Siobhan Veynan, Human Sorceress}}
  
 
<-Where characters of this class fit in a d20 world.->
 
<-Where characters of this class fit in a d20 world.->
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[[Category:Base Class]]
 
[[Category:Base Class]]
 
[[Category:Wordcasting]]
 
[[Category:Wordcasting]]
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Latest revision as of 06:31, 19 October 2012

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Author: Aelaris (talk)
Date Created: 5/15/2010
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A Word Warrior.

Word Warrior[edit]

Upon the discovery and subsequent spread of wordcasting, martial warriors wondered how saying words of power could enhance their practice. Those delving into the mysteries of wordcasting were at first dismayed by the necessity of using body language to convey the dimensions and locations of Shape Words. This made the wearing of armor problematic, and required at least one hand free to cast spells. However, after some historically bad attempts at warriors using both wordcasting and swordplay, those pursuing the combination realized that they could do away with shape words by directing the magic of Effect Words with their blows. They could hit people while saying certain Effect Words, and then watch the target suffer the effects of those Words. The practice of the modern word warrior was born.

Making a Word Warrior[edit]

Word warriors enjoy a relatively diverse range of effects, including most elemental damage types, magical distruption abilities, and other effects. While not as generally effective in straight melee as some other classes, the word warrior can provide solutions where other members fail, and still manage a fairly strong offense.

Abilities: Strength is generally the most important for melee specialists, as it improves the all-important to-hit and can add a little bit of damage as well. For ranged specialists, or those using weapon finesse, Dexterity is the most important instead. Intelligence comes second, improving the saves of your magical effects, and Constitution comes third, providing much-needed hit-points. While Dexterity can be useful for melee word warrior's AC, any word warrior has little use for Charisma and Wisdom.

Races: Any race can learn the theory behind the practice, and become a word warrior, but Humans, Half-Elves, and Halflings are most noted for combining martial and magical techniques, due to their adaptability.

Alignment: The art of a word warrior is not inherently good, nor evil. Chaotic characters enjoy the ability to modify effects on the fly, but constant martial drilling rests well with souls of a lawful bent.

Starting Gold: 4d4×10 gp (100 gp).

Starting Age: "Moderate" or "As fighter"

Table: The Word Warrior

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Abilities Magic Mantras Effect Words Known
Fort Ref Will
1st +1 +0 +2 +2 Combative Wordcasting, Word Magicked Weapons 0 2
2nd +2 +0 +3 +3 Magic Mantras 1 2
3rd +3 +1 +3 +3 Swords and Books Bonus Feat 1 3
4th +4 +1 +4 +4 Magic Mantras, Study Books 2 3
5th +5 +1 +4 +4 Word Magicked Weapons, Swords and Books Bonus Skill 2 4
6th +6 / +1 +2 +5 +5 Magic Mantras 3 4
7th +7 / +2 +2 +5 +5 Swords and Books Bonus Feat 3 5
8th +8 / +3 +2 +6 +6 Magic Mantras 4 5
9th +9 / +4 +3 +6 +6 Swords and Books: Bonus Skill 4 6
10th +10 / +5 +3 +7 +7 Magic Mantra: "Lift" 5 6
11th +11 / +6 / +1 +3 +7 +7 Swords and Books Bonus Feat 5 7
12th +12 / +7 / +2 +4 +8 +8 Magic Mantras 6 7
13th +13 / +8 / +3 +4 +8 +8 Swords and Books Bonus Skill 6 8
14th +14 / +9 / +4 +4 +9 +9 Magic Mantras 7 8
15th +15 / +10 / +5 +5 +9 +9 Word Magicked Weapons, Swords and Books Bonus Feat 7 9
16th +16 / +11 / +6 / +1 +5 +10 +10 Magic Mantras 8 9
17th +17 / +12 / +7 / +2 +5 +10 +10 Swords and Books Bonus Skill 8 10
18th +18 / +13 / +8 / +3 +6 +11 +11 Magic Mantra: "Port" 9 10
19th +19 / +14 / +9 / +4 +6 +11 +11 Pooled Mantras, Swords and Books Bonus Skill 9 11
20th +20 / +15 / +10 / +5 +6 +12 +12 Magic Mantras, Word Magicked Weapons 10 All

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Profession (Wis), Ride (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the word warrior.

Weapon and Armor Proficiency: A word warrior is proficient with all simple and martial weapons, with light and medium armor, and shields (excluding tower shields).

Combative Wordcasting (Su): A word warrior preforms a variant on Wordcasting, using most of the same rules. However, instead of wordcasting spells as actions using shape words, a word warrior is able to utter effect words while swinging with a weapon or a projectile, hopefully conveying his choice of target with the solid hit. Without a solid hit, the magic is not released, and the word warrior does not exhaust her capacity. While a word warrior is only trained in this method for casting effects, directing magic using weapon swings lends to simplicity, and the word warrior does not need to make Wordcasting Checks when her uses Word Magic this way. (The word warrior uses his Intelligence stat to determine the save DCs for his wordcasting - the save DCs for her effects are 10 + BAB/2 + Intelligence modifier.)

While the inability of the word warrior to use apply shape words like Burs or Bang or even Ayl severely hampers her power--and this is worsened by limitations on which effect words the word warrior can use--the word warrior's constant practice and drilling using both word and blade leaves her with the ability to use effect words every turn - up to her level worth of words, in fact. She starts with knowing two effect words at first level, and gains another word of her choice each odd level (3rd, 5th, etc.) until learning all the words at level 20.

Additionally, the maximum number of words the word warrior can use in a single attack is limited to the length of the action of that attack: 1+(level/3) (bonus) effect words for an Attack of Opportunity hit, 1+(level/2) effect words on any strike stemming from an Immediate or Swift action, and no restriction on standard action attacks or attacks as part of a full-attack action. Note that while the word warrior's maximum effect words per turn is equal to her level, this is per turn, not per round - she can use up to her level of words on someone else's turn, if she can manage the attacks.

The words the word warrior can use in this physical manner from are limited to Pyr, Lek, Forch, Saun, Aci, Deth, Vyl, Min, Terr, Path, Scan, Thro, and Disp. (Summarized on the Combative Wordcasting Effect Words List.)


Word Magicked Weapons (Su): The combination of Word Magic and weapons has a few direct implications for the word warrior. First, whenever she empowers an attack with Word Magic, the weapon in question is considered a magic weapon until the start of her next turn - this may bypass damage reduction, protect the weapon, etc. Caster level of the magic weapon is based on how many words used since the start of her last turn.

Second, whenever she makes a critical hit, the target automatically fails all saves against that attack's effect words.

Third, at level 5, whenever the word warrior rolls a natural 20 on a melee attack, she may hit and instead of the target automatically failing all saves or equivalent, she may lash out with the magic as if she had used the shape word "Con" in the direction of the critically hit target, and applying her effect words to everyone targeted by the "Con" shape word, rather than just the target. This lucky shape-effect does not require a Wordcasting check, as it is by chance, and not by wordcasting skill.

Also at level 5, whenever the word warrior rolls a natural 20 on a ranged attack, she may hit and instead of the target automatically failing all saves or equivalent, she may lash out with the magic as if she had used the shape word "Bang" centered on the critically hit target, and applying her effect words to everyone targeted by the "Bang" shape word, rather than just the target. This lucky shape-effect does not require a Wordcasting check, as it is by chance, and not by wordcasting skill.

Fourth, at level 15, when the word warrior gets a critical hit, instead of causing the target to fail all saves or equivalent, she may maximize all dice rolled by the effect words.

Lastly, at level 20, when the word warrior gets a critical hit, instead of causing the target to fail all saves or equivalent, the word warrior may cause each effect word to count as if she had uttered it twice. If this critical hit confirmed from the roll of a natural 20, she may additionally cause the target to fail all saves, or any other previous effect from Word Magicked Weapons.


Magic Mantras (Su): First discovered by grumbling about insufficiencies during combat, word warriors have found that saying effect-words with a self-concerned thought can allow them to apply effect words to themselves - this practice as since become slightly more formalized, and is now a mainstay of most word warriors. At level 2, the word warrior gains the ability to use specific effect words on herself: The word warrior may pick one of: Avis, Lyf, Arm, Inv, Excel, Sir, Al. (Summarized on Magic Mantras Effect Words List.) The word warrior gains uses of that effect word equal to her level per day, increasing every level, and can only cast them on herself (no shape word needed). Casting these words on herself does, however, require as much time as normal word-casting.

At level 4, level 6, and all other even levels, the word warrior can gain another Mantra. She may choose a different word, and gain level-per-day usage of that new word, or she can choose an already-known word, gaining an extra level-per-day number of usages in that word.

At level 10, the word warrior gains access to the Lift word allowing for levitation, and at level 18 gains access to the Port word, allowing for teleportation.


Swords and Books (Ex): The nature of a word warrior includes both martial prowess (with more than just swords) and preternatural literacy.

As a consequence, at levels 5, 9, 13, and 17, the word warrior learns natural competency at a new skill from all the books she has read on the topic. According to the word warrior's interests (which are reflected in his reading material), a non-class skill becomes a class skill at these levels.

Additionally, the word warrior's fighting prowess means that she may qualify for feats requiring fighter levels, with every two levels of word warrior counting for one fighter level. In addition, at levels 3, 7, 11, 15, and 19, the word warrior learns specialized fighting tactics and skills from her experience and expertise in weapons. She may choose a bonus fighter feat at each of these levels.


Study Books (Ex): A bookworm by nature, the word warrior's excessive studies and extraordinary literacy allow her to gleam information from books far better than most people. At level 4, the word warrior can spend a day reading (and eating and sleeping, but nothing else) to gain a competency bonus equal to half her level on any topic of the Knowledge skill. To use this ability, the word warrior requires a roughly a day's worth of reading material related to the topic (her abilities of analysis and synthesis help her glean knowledge from even semi-related books). The word warrior then gains a (semi-)permanent competency bonus on Knowledge checks concerning the topic in question. This bonus is half of her level when she did the study, and while it does not improve as she becomes more experienced, if she completes another study on the same topic later on, the bonus is updated to reflect half of whatever her level is then.


Pooled Mantras (Su): At level 19, the word warrior discovers something that most Wordmasters and Word Wizards know intuitively: That wordcasting really doesn't care which words you focus on. Subsequently, the word warrior no longer has uses per day for her Magic Mantras, but rather a total pool of uses of each level-per-day set of uses combined. Note that this does not increase the number of words known.

Tables[edit]

Combative Wordcasting Effect Words List
Word Effect Summary
Pyr 1d6 fire, burn things
Lek 1d6 electricity
Forch 1d4 force
Saun 1d4 sonic, deafen things
Aci 1d4 acid, 1d4 acid over time
Deth 1d6 negative energy, raise skeletons
Vyl 1d8 Vile damage, hurt yourself
Min Befuddle
Terr Scare
Path Read minds somewhat
Scan Detect properties of the target
Thro Throw things around
Disp Dispel magical effects
Magic Mantras Effect Words List
Word Effect Summary
Avis Turn things invisible
Lyf 1d6 positive energy, raise people
Arm +2/+1 per 4 Armor bonus
Inv Spell immunity
Excel Boost skills, saves, and attack rolls
Sir Spell resistance
Port Grant targets the opportunity to teleport (Only for level 18+)
Al Make Port more precise
Lift Provide the power of flight (Only for level 10+)

Campaign Information[edit]

Playing a Word Warrior[edit]

Religion: Word warriors who associate more with other Wordcasting classes tend to deride faith and faith-based magic as strange and lawless. Alternatively, they may try to "figure out" divine spellcasting, as if it were a matter of doing the right actions and having the appropriate effect occur. They may, however, have an interest in gods of secrets, mysteries or spellcraft. Word warriors who associate more with the martial aspect of their skill-set often have a strong allegiance to gods of war, justice, carnage, etc. Most word warriors are somewhere in between.

Other Classes: The word warrior has a foot in both martial practice and intellectual wizardry, and tends to get along well with martial and arcane classes, often discussing or training together. Gods and especially the natural world tend to be outside of the word warrior's purview, though a lack of interest or comprehension does not generally result in antipathy.

Combat: The word warrior is, in many ways, a jack-of-all-trades and a trouble-shooter. He is not as tough or strong in melee as pure martial classes, not as flexible in magic as true spell-casters. However, his suprisingly diverse spread of offensive powers let him take advantage of his foes' weaknesses, and between supplemental word-casting and his relatively wide skill-set, he can solve many other problems. This often results in him specializing into whatever gap the party might contain, or playing second-best back-up to any particular role.

Advancement: As fitting with their dual natures, a word warrior may wish to specialize into more martial prestige classes, or seek out word-casting pursuits. As the word warrior is considered a Wordcaster, his levels in word warrior help him in other wordcasting classes. However, this is primarily a benefit for multi-classing, as many of the prestige classes benefit him in ways that he could not easily apply. Some wordcasting feats are effective, but against, due to the peculiarity of the word warrior's abilities, not all of them can be applied. Most, if not all, forms of martial advancement apply well to the word warrior, of course.




Back to Main Page3.5e HomebrewClassesBase Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorAelaris +
Base Attack Bonus ProgressionGood +
Class AbilityAlternate Magic +
Class Ability ProgressionOther +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
RatingUndiscussed +
Reflex Save ProgressionGood +
SkillBalance +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Handle Animal +, Heal +, Intimidate +, Jump +, Listen +, Profession +, Ride +, Speak Language +, Spellcraft +, Spot +, Swim +, Tumble + and Use Rope +
Skill Points6 +
SummaryAn otherwise martial warrior whose strikes are empowered by wordcasting effects. +
TitleWord Warrior +
Will Save ProgressionGood +