Red Terror Strike (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 12-29-13
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Red Terror Strike
Blood Feast (Boost)
Level: 1
Initiation Action: Swift
Range: Personal
Target: Self
Duration: See Text
Saving Throw: None

You cut a deep wound into your opponent. It just won't stop bleeding.

When you activate this maneuver, the next attack against a blood bearing creature you make before the end of your turn deals 1 point per two initiator levels of extra bleeding damage. The creature will take the bleeding damage at the beginning of its turn and each turn afterward until they make a DC 15 Heal check as a standard action, or they recieve a number of points of healing equal to the bleed damage. For example, a 6th level crusader deals 3 bleed damage, and they require 3 points of healing to stop the bleeding.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesBlood Feast

Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DisciplineBlood Feast +
Identifier3.5e Maneuver +
Level1 +
RatingUndiscussed +
SummaryYour next attack deals bleeding damage. +
TitleRed Terror Strike +
TypeBoost +