Zatoichi (3.5e NPC)
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“ | Don't let his charm and blindness fool you! | ” |
—A bosses last words |
NG M Humanoid | |
Init/Senses | 7/Listen 35, Spot {{{spot}}} |
AC | 32, touch 32, flat-footed 10; +4 dodge bonus against attacks of opportunity
(+10 Dex, +5 insight) |
hp | 75 (12 HD) |
Fort/Ref/Will | 6/20/7 |
Speed | 15 |
Melee | +20 Speed Cane Sword +19/+19/+14 (4d8+10 - 16–20/x3) slashing or piercing or |
Melee | +15 Speed sheathed-Cane Sword +14/+14/+9 (3d6+10 - 19-20/x2) bludgeoning dmg or |
Melee | +10 hidden-Cane Knife +9/+9/+4 (+2d4 - x2) piercing dmg |
Base Atk/Grp | 15/20 |
Atk Options | flurry of blows, Power Attack, Combat Martial Arts, Defensive Martial Arts, Weapon Finess |
Special Actions | quick draw and slashing draw as swift actions |
Combat Gear | sheath |
Abilities | Str 13, Dex 30, Con 12, Int 13, Wis 15, Cha 20 |
Feats | SRD:Weapon Finesse, SRD:Quick Draw, Martial Disciple (3.5e Feat), SRD:Hold the Line, SRD:Great Cleave, SRD:Eyes in the Back of Your Head, SRD:Deflect Arrows, SRD:Combat Reflexes, SRD:Combat Expertise
Combat Reflexes |
Skills | Diplomacy+15 |
Advancement | by character class (Tenken (3.5e Class)) |
Zatoichi - the blind swords man
Passing of a a foolish beggar, he is quit skilled at making others lower their defences. Exploiting underestimation is always his initial strategy - letting his opponents move first. His blindsight is so attune that he knows exactly where the sword or arrow is to parry, and where to cut. The cane that he walks around with, is really a sheathed sword, that has an additional trick dagger. don't let his rugged clothing fool you - he is a true master of Martial Arts. Blindness never gets in his way!
features
Improved Evasion(Ex): He takes no damage on a successful Reflex saving throw against attacks, and takes only half damage on a failed save. When helpless he does not gain the above benefits.
Underestimated(Ex): His enemy's loss 3 AC for the first 2 rounds of battle. But are intimidated for all the following.
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