Crescendo (3.5e Monster)
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Revision as of 22:40, 27 March 2011 by Franken Kesey (talk | contribs)
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Small | Medium | Large | |
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Size/Type: | Small Construct (Bot) | Medium Construct (Bot) | Large Construct (Bot) |
Hit Dice: | 2d10+10 (21 hp) | 3d10+20 (37 hp) | 4d10+30 (52 hp) |
Initiative: | +6 | +5 | +4 |
Speed: | 40' hover (Good) | 30' hover (Average) | 30' hover (Average) |
Armor Class: | 17 (10base, +6 Dex, +1Size), touch 17, flat-footed 11 | 15 (10base, +5 Dex, +0 size), touch 15, flat-footed 10 | 13 (10base, +4 Dex, -1 size), touch 13, flat-footed 9 |
Base Attack/Grapple: | +1/+? | +2/+? | +3/+? |
Attack: | laser +10 ranged (2d6) negates Damage Reduction | laser +10 ranged (3d6) negates Damage Reduction | laser +10 ranged (3d8) negates Damage Reduction |
Full Attack: | — | — | — |
Space/Reach: | 5 ft./5 ft. | 5 ft./10 ft. | 10 ft./10 ft. |
Special Attacks: | claw +10 melee (2d4) | claw +10 melee (2d6) | claw +10 melee (3d6) |
Special Qualities: | Bot features, Bot traits, Construct traits, Surveillance Systems | Bot features, Bot traits, Construct traits, Surveillance Systems | Bot features, Bot traits, Construct traits, Surveillance Systems |
Saves: | Fort —, Ref +6, Will -5 | Fort —, Ref +5, Will -5 | Fort —, Ref +4, Will -5 |
Abilities: | Str 16, Dex 22, Con —, Int —, Wis 5, Cha 5 | Str 18, Dex 20, Con —, Int —, Wis 5, Cha 5 | Str 20, Dex 18, Con –, Int —, Wis 5, Cha 5 |
Skills: | — | — | — |
Feats: | — | — | – |
Environment: | Any | Any | Any |
Organization: | solitary or pair | solitary | solitary |
Challenge Rating: | 2 | 3 | 4 |
Treasure: | None | None | None |
Alignment: | Always neutral | Always neutral | Always neutral |
Advancement: | — | — | — |
Level Adjustment: | +0 | +0 | +0 |
General Features
Bot Features:
- Manual Mode: When in manual mode, a bot has no mental scores of its own, but takes the scores of its engineer, as well as initiative, and skills. To operate a bot, you must have a command counsel that can communicate with the bot, and must succeed a DC 15 knowledge xeno-technology, check to start the system as a move action. Once active, it remains active until you disconnect.
- Basic Commands
- Basic Commands
- Automatic Mode: When in automatic mode, a bot does not have an intellegence score (and no skills), but has its own wisdom and charisma scores, and initiative. It operates as a mindless object that follows programing. To program a bot, you must have a command counsel that can communicate with the bot, must switch it to manual mode, and must succeed a DC 20 knowledge xeno-technology, check to start progaming as a standard action. Once indated, it takes from 1 to 5 full round actions to finnish the programing. The bot will continue the command until told otherwise.
- Basic Programs:
- Basic Programs:
Bot Traits:
- Surveillance Systems Ex: Bots can scan there environment, and can output waves (visual and oratory) - making it great around doors. Bots can have a wide variaty of sensors as seen below. Input and output can be treated like the below spells and powers, though they are always an exraodinary ability.
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, polymorph, stunning, and disease.
- Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
- Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
- Since it was never alive, a construct cannot be raised or resurrected.
- Proficient with its natural weapons.
- Bots do not breathe, eat, or sleep.
Combat
Claw:
Laser:
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