This highlights all creatures (allies and enemies) below 30% HP (with a very minor reddish glow). This does not show exact HP, only that they are below 30%. Concealment and invisibility still hides creatures (this only shows what the manifester can normally see). Should a creature's HP rise to 30% or above during the duration of the power, this power will no longer highlight them.
Augment: You can augment this power in one or more of the following ways.
- If you spend 2 extra power points, informs the manifester of the three strongest negative conditions in area and who/what has them. This only informs of ally conditions. This will tell who/what is disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, or the like.
- If you spend 4 extra power points, can detect enemy conditions.
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