Open main menu

Dungeons and Dragons Wiki β

Detect Status (3.5e Power)

Revision as of 21:05, 26 June 2019 by Franken Kesey (talk | contribs)
Homebrew.png
Author: Franken Kesey (talk)
Date Created: 06/26/19
Status: Fin
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article
Detect Status
Clairsentience
Level: Egotist 2, Psychic Warrior 2, Wildknife 1, ,
Display: Mental
Manifesting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area: Cone-shaped emanation
Duration: 10min./level
Saving Throw: Will negates (harmless)
Power Resistance: No
Power Points: Egotist/Psychic Warrior 3, Wildknife 1

This highlights all creatures (allies and enemies) below 30% HP (with a very minor reddish glow). This does not show exact HP, only that they are below 30%. Concealment and invisibility still hides creatures (this only shows what the manifester can normally see). Should a creature's HP rise to 30% or above during the duration of the power, this power will no longer highlight them.

Augment: You can augment this power in one or more of the following ways.

  1. If you spend 2 extra power points, informs the manifester of the three strongest negative conditions in area and who/what has them. This only informs of ally conditions. This will tell who/what is dying, diseased, poisoned, ability damaged, nauseated, exhausted, unconscious, sickened, fatigued, stunned, panicked, staggered, confused, shaken. The above list is in order of power hierarchy. For example it would show all allies who are dying, diseased and poisoned; if no one is one (or any) of those it would continue down the list.
  2. If you spend 4 extra power points, can detect enemy conditions.

Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder
Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior
Template:3.5e Wildknife Powers Breadcrumb

Franken Kesey's Homebrew (123 Articles)
Franken Keseyv