This highlights all creatures (allies and enemies) below 30% HP (with a very minor reddish glow). This does not show exact HP, only that they are below 30%. Concealment and invisibility still hides creatures (this only shows what the manifester can normally see). Should a creature's HP rise to 30% or above during the duration of the power, this power will no longer highlight them.
Augment: You can augment this power in one or more of the following ways.
- If you spend 2 extra power points, informs the manifester of the three strongest negative conditions in area and who/what has them. This only informs of ally conditions. This will tell who/what is dying, diseased, poisoned, ability damaged, nauseated, exhausted, unconscious, sickened, fatigued, stunned, panicked, staggered, confused, shaken. The above list is in order of power hierarchy. For example it would show all allies who are dying, diseased and poisoned; if no one is one (or any) of those it would continue down the list.
- If you spend 4 extra power points, can detect enemy conditions.
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