Difference between revisions of "Hothead (3.5e Feat)"

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{{author
 
{{author
 
|author_name=Franken Kesey
 
|author_name=Franken Kesey
|date_created=4/6/10
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|date_created=04/06/10
 
|status=Done
 
|status=Done
|balance=Fighter
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|balance=High}}
}}
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<onlyinclude>
 
 
 
{{3.5e Feat
 
{{3.5e Feat
 
|name=Hothead
 
|name=Hothead
|types=Racial, Skandar
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|types=Fury
 
|summary=You can now use anger to your advantage!
 
|summary=You can now use anger to your advantage!
|prereqs=[[Skandars (3.5e Race)|Skandar]]
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|prereqs=[[SRD:Barbarian#Rage|Rage Ability]]
|benefit=1/day for every 2 con modifiers, as an immediate action you can become hotheaded gaining: a +4 bonus to [[SRD:Strength|Strength]], a +2 bonus to [[SRD:Constitution|Constitution]], +2 damage, and -2 to AC. Lasts for 1d4 rounds.
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|benefit=While raging or in any form of a frenzy, you gain an additional +2 [[SRD:Strength|Strength]], and all melee attacks deal an additional +1d6 damage. This bonus damage is not multiplied on a critical hit. However this type of rage overpowers the mind making it disregard safety, increasing penalty to AC by -1 (total rage penalty of 3). This taxes the body, which causes you to '''not''' gain the normal Constitution bonus from raging while in a Hotheaded rage, which in turn reduces the duration of a Hotheaded rage accordingly.
|special=Gain +2 to intimidate.
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|special=After taking this feat, you can chose to just preform a normal rage, instead.}}</onlyinclude>
}}
 
 
 
 
 
 
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{{3.5e Feats Breadcrumb}}
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{{3.5e Feats Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Feat]]
 
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Latest revision as of 02:03, 25 May 2019

Homebrew.png
Author: Franken Kesey (talk)
Date Created: 04/06/10
Status: Done
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
2.8
/ 4

 2 users favored it (4/4).
 4 users liked it (3/4).
 2 were neutral on it (2/4).
 1 users disliked it (1/4).
 0 users opposed it (0/4).

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Hothead [Fury] Prerequisites: Rage AbilityBenefit: While raging or in any form of a frenzy, you gain an additional +2 Strength, and all melee attacks deal an additional +1d6 damage. This bonus damage is not multiplied on a critical hit. However this type of rage overpowers the mind making it disregard safety, increasing penalty to AC by -1 (total rage penalty of 3). This taxes the body, which causes you to not gain the normal Constitution bonus from raging while in a Hotheaded rage, which in turn reduces the duration of a Hotheaded rage accordingly. Special: After taking this feat, you can chose to just preform a normal rage, instead.


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Facts about "Hothead (3.5e Feat)"
Article BalanceHigh +
AuthorFranken Kesey +
Identifier3.5e Feat +
PrerequisiteRage Ability +
Rated ByQwertyu63 +, Dragonexx +, Eiji-kun +, Fluffykittens +, The-Marksman +, SecondDeath777 +, Undead Knave +, Leziad + and Ghostwheel +
RatingRated 2.8 / 4 +
SummaryYou can now use anger to your advantage! +
TitleHothead +
TypeFury +