Hothead (3.5e Feat)

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Revision as of 04:13, 7 April 2010 by Franken Kesey (talk | contribs) (Created page with '{{author |author_name=Franken Kesey |date_created=4/6/10 |status=Done |balance=Fighter }} {{3.5e Feat |name=Hothead |types=Racial |summary=You can now use anger to your advantag…')
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Author: Franken Kesey (talk)
Date Created: 4/6/10
Status: Done
Editing: Clarity edits only please
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Hothead [Racial] Prerequisites: SkandarBenefit: 1/day for every 2 con modifiers, as an immediate action you can become hotheaded gaining: a +4 bonus to Strength, a +4 bonus to Constitution, +4 damage, and -2 to AC. Lasts for 1d4 rounds. Special: Additionally, gain +4 to intimidate.



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Facts about "Hothead (3.5e Feat)"
Article BalanceModerate +
AuthorFranken Kesey +
Identifier3.5e Feat +
PrerequisiteSkandar +
Rated ByQwertyu63 +, Dragonexx +, Eiji-kun +, Fluffykittens +, The-Marksman +, SecondDeath777 +, Undead Knave +, Leziad + and Ghostwheel +
RatingRated 2.8 / 4 +
SummaryYou can now use anger to your advantage! +
TitleHothead +
TypeRacial +