Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Forgettable Mask (3.5e Equipment) + (Anything that happens while a character wearing a Forgettable Mask is in view will only be remembered while a character wearing a Forgettable Mask is in view.)
- Blessing of Apollo (3.5e Feat) + (Apollo grant you his protection and his plagues.)
- Visage of Love (3.5e Maneuver) + (Appear for a second as your enemy's most loved one, making him possibly miss on his attack.)
- Imagined Copy (3.5e Power) + (Appear to duplicate yourself, at least for one creature. They won't know which one is the real you until forced to interact with your mental trickery.)
- SRD5:Violet Fungus + (Appears as a 4-6 foot tall mushroom, purplish in color, with long tendrils sprouting just below the cap.)
- SRD5:Couatl + (Appears as a feathered, flying snake.)
- Grell (5e) + (Appears as a floating brain with beak and tentacles)
- Redcap (5e) + (Appears as a hunchback [[SRD5:Gnome|gnome]] with a red cap and iron boots.)
- SRD5:Minotaur Skeleton + (Appears as the skeleton of a [[SRD5:Minotaur|minotaur]].)
- Yuan-ti Abomination (5e) + (Appears to be a large snake with human-like arms.)
- Sudden Metamagic (3.5e Feat) + (Applies metamagic suddenly.)
- Calculated Arcana (4e Feat) + (Apply ''erudite student'' to attack rolls with arcane powers)
- Sniping Skills (3.5e Variant Rule) + (Apply Concentration checks to improve sniping abilities, and makes sniping a more viable strategy.)
- Improved Overwhelming Energy (3.5e Feat) + (Apply Overwhelming Energy metapsionics without any cost.)
- Trispell Trigger (3.5e Spell) + (Apply a contingent effect to another creature, which will cast up to three different spells upon them.)
- Quick Poison (3.5e Maneuver) + (Apply a poison to your weapon, even in the heat of battle, as a swift action.)
- Ablative Gel (3.5e Maneuver) + (Apply a protective gel on your skin that grants you ''[[SRD:Freedom of Movement|freedom of movement]]'' and ablates several kinds of damage.)
- Deathmark Blast (3.5e Invocation) + (Apply cursed marks on your foes which you expend to damage, hinder, or even kill.)
- Master of Poisons (4e Feat) + (Apply poison to a weapon as a minor action.)
- Universal Expert (3.5e Feat) + (Apply ranks in a specified skill like Craft or Perform, and have it apply to any check of that sort.)
- Metamagic Rod of Persist (3.5e Equipment) + (Apply the Persist Spell metamagic for free to your spells.)
- Master of Land, Sky, and Sea (3.5e Feat) + (Apply the [[Animal of the Land (3.5e Template)|Animal of the Land]], [[Animal of the Sea (3.5e Template)|Animal of the Sea]], or [[Skyfish (3.5e Template)|Skyfish]] templates on your summons.)
- Give Me a Lever (3.5e Skill Trick) + (Apply your knowledge to your efforts.)
- When All You Have Is Muscle (3.5e Feat) + (Apply your strength to a whole series of things.)
- Oil of Adaptive Shape (3.5e Equipment) + (Applying this oil to a magical item causes it to change shape to still fit you when you change shape instead of melding into your new form.)
- Antiquarian (3.5e Feat) + (Appraise and identify objects, as well as recall old lore.)
- Disciple (5e) + (Apprentice Cleric)
- Apprentice (5e) + (Apprentice Spellcaster)
- Thayan Apprentice (NPC) (5e) + (Apprentice [[SRD5:Wizard|wizard]] of [[Thay (5e)|Thay]].)
- Clan Crafter (5e) + (Apprentice of a Dwarven Master Artisan)
- Merlings (3.5e Race) + (Aquatic Humans who live on continental reefs.)
- Wastrilith (5e) + (Aquatic [[Demon (5e)|demon]] that looks like an eel-like [[Naga (5e)|naga]], with hooks for hands)
- Sea Elf Lineage (5e) + (Aquatic [[SRD5:Elf|elves]] lienage)
- Koalinth (5e) + (Aquatic [[SRD5:Hobgoblin|hobgoblin]])
- Triton Common (5e) + (Aquatic [[SRD5:Humanoid|humanoid]]s)
- Triton Race (5e) + (Aquatic [[SRD5:Humanoid|humanoid]]s with bluish skin and green hair.)
- Kopru (5e Monster) + (Aquatic aberration with psyonic powers.)
- Triton Lineage (5e) + (Aquatic humanoids with bluish skin and green hair.)
- SRD5:Aboleth + (Aquatic manta-like aberration with psychic powers)
- Sgothgah (5e) + (Aquatic manta-like aberration with psychic powers)
- Ar' Eisyyan (3.5e Race) + (Ar'Eisyyan are very similar to many breeds of high elves. Tall, regal, composed, and well-kept in their appearance.)
- Arachne (3.5e Deity) + (Arachne is Lolth's sister, whom she betrayed at the beginning of time.)
- Arachne's Weave (4e Feat) + (Arachne weaves her webs to trap your foes.)
- Clockwork Horror (5e) + (Arachnid construct that seek to collect material to replicate themselves.)
- Mage Hunter (5e) + (Arachnid-like monster that hunts spellcasters)
- Aranae (3.5e Deity) + (Aranae is a mysterious goddess, and her purpose is not entirely known. It is believed that she is neutral in the war of Lolth versus [[Arachne (3.5e Deity)|Arachne]], although her motivations are completely unknown.)
- Arcane Archery (3.5e Feat) + (Arcane Archer as a feat. Better than the original by a ''longshot.'')
- Arcane Combat (3.5e Feat Type) + (Arcane Combat feats grant magical abilitie … Arcane Combat feats grant magical abilities through various combat styles and techniques. The classes which get them usually have no spellcasting ability of their own. All arcane combat feats are also fighter bonus feats, and many require fighter levels.us feats, and many require fighter levels.)
- Arcane Monk (4e Class) + (Arcane Monks combine monastic traditions with arcane lore to create a perfected fighter of two worlds)
- Arcane Monk (3.5e Class) + (Arcane monks study a strange form of martial arts that shapes their ki in mystical ways. In addition to this, they also gain a small pool of spells that they can cast spontaneously.)
- Casting Conservation (3.5e Feat) + (Arcane spell failure causes you to only lose actions, not spells.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)