Give Me a Lever (3.5e Skill Trick)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: the bluez in the dungeon (talk)
Date Created: 06/04/2023
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Give Me a Lever (Mental) Give me a lever long enough and a fulcrum on which to place it, and I shall move the world!Prerequisites: Knowledge (Engineering) 4 ranks.Benefit: When making a check to lift, drag or otherwise move something (even with a battle maneuver), and you are holding, or can use, some kind of tool, weapon or contraption that may assist you, you may make a Knowledge (Engineering) check against a DC of 15, as a swift action. If you succeed, you may choose to use your Intelligence bonus instead of your Strength bonus to the check, applying all other modifiers as normal, and you gain a competence bonus on the roll, which stacks with other competence bonuses you may apply. The bonus is determined by the following table.

Table: Checks and Results[edit]

Result Bonus
15 or less +1
16-25 +2
26-30 +3
31-35 +4
36 or more +5



Back to Main Page3.5e HomebrewCharacter OptionsSkill Tricks

the bluez in the dungeon's Homebrew (744 Articles)
the bluez in the dungeonv
Article BalanceModerate +
Authorthe bluez in the dungeon +
Identifier3.5e Skill Trick +
PrerequisiteKnowledge (Engineering) 4 ranks. +
RatingUndiscussed +
SummaryApply your knowledge to your efforts. +
TitleGive Me a Lever +
TypeMental +