3.5e Skill Tricks

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Add your own skill trick to Dungeons & Dragons Wiki by clicking the link and following the instructions.

These tables list all standard 3.5e skill tricks on the wiki.

You can also view our skill tricks in category format, if you wish.

See http://www.wizards.com/default.asp?x=dnd/ex/20070105a&page=5 for more information about skill tricks.

Interaction[edit]

Name Description Prerequisites
Angry Glare Make an intimidate check to demoralize as a swift action or prevent people from speaking up against you. Intimidate 5 ranks
Counterfeint You can trick tricksters and con conmen, and turn their dirty tricks right back upon them. Bluff 10 ranks, Sense Motive 10 ranks, Diplomacy 4 ranks, Gather Information 4 ranks, Spot 4 ranks, Listen 4 ranks
Deriding Comment Make an incredibly hurtful comment or insult. Bluff 8 ranks
Don't Hurt Me You convince an enemy that you are too feeble to fight. Bluff 8 ranks, Diplomacy 5 ranks
Fear Itself With a mere glare you cause extreme and intense fear into a single opponent. Intimidate 10 ranks
Lasso Ensnare targets at range. Use Rope 5 ranks
Play 'Possum You pretend to play dead (or at least unconscious). Bluff 10 ranks, Tumble 5 ranks
Secret Identity You assume a secret identity. Bluff 9 rank, Disguise 9 ranks
Secret Society You are a member of a secret society and know how to communicate secretly with other member of your secret society. 1st Level only or Forgery 5 ranks
Sexy Distraction You make for a great distraction. Charisma 15+ or Too Hot
Terminator Walk You are really scary when you are walking slowly. Intimidate 6 ranks
Threaten Unmentionables Nothing shuts someone up faster than a threat to the crotch Intimidate 4 ranks

Manipulation[edit]

Name Description Prerequisites
Alchemize You turn some reagents into a magical potion Craft (alchemy) 5 ranks
Cheap Attack You make a single super cheap attack that leave your opponents open. Improved Unarmed Strike
Concussive Maintenance Fix an object temporarily, and recover broken items into a semi-functional state. Craft (any) 8 ranks, Knowledge Engineering 8 ranks
Etamina Stcejbo You use truespeak to instill life into lifeless objects. Truespeak 8 ranks
Quicker Picker Upper You can pick up dropped items in your reach as a free action without provoking attacks of opportunity. Sleight of Hand 5 ranks
Risky Roulette Double or nothing, are you willing to bet your life? Proficiency with a firearm that can be used to play Russian Roulette, such as a revolver.
Scatter Wealth You flaunt your wealth to distract your opponents. None
Switch Off Magic With a well placed strike, you turn off a magic item temporarily. Appraise 5 ranks, Disable Device 8 ranks

Mental[edit]

Name Description Prerequisites
Erif You use truespeak to create a small flame or control flames Truespeak 4 ranks
Etaminaer Ydob You use truespeak to create reanimate bodies. Truespeak 8 ranks
Harmonic Competence Combine inspire competence efforts to produce a stronger bonus. Inspire Competence Bardic Music, Perform 6 ranks
Harmonic Countersong Combine countersong efforts to produce a countersong that disrupts vocal components. Countersong Bardic Music, Perform 3 ranks
Harmonic Courage Combine inspire courage efforts to produce an inspire courage that has additional benefits. Inspire Courage Bardic Music, Perform 3 ranks
Harmonic Fascinate Combine fascinate efforts to produce a fascination with greater effects. Fascinate Bardic Music, Perform 3 ranks
Harmonic Freedom Combine song of freedom efforts to use the ability quickly. Song of Freedom Bardic Music, Perform 15 ranks
Harmonic Greatness Combine inspire greatness efforts to allow you to share feats and increase the number of targets. Inspire Greatness Bardic Music, Perform 12 ranks
Harmonic Heroics Combine inspire heroics efforts to produce Inspire Heroics Bardic Music, Perform 18 ranks
Just a Flesh Wound Ah losing your arm isn't so bad, just gotta keep your head cool. Oh the head is gone too. Bab +3
Ki Double You use your ki to create an afterimage of yourself. Monk 4th level
Rapid Dismissal Dismiss a spell as a free action. 1st level spells, Concentration 9 ranks
Spell Ward Your knowledge of how spells work helps protect you from them. Spellcraft 8 ranks, Intelligence 14
Tfola You use truespeak to move you or objects aloft and maybe even fly away. Truespeak 6 ranks
Time to Think Retry a failed knowledge check, and remove the penalties of No Time to Think. Any Knowledge 5 ranks

Movement[edit]

Name Description Prerequisites
Combo Jump After a full-attack with an unarmed strike or monk weapon you can jump back. Monk 3rd level, jump 7 ranks
Corkscrew Fall You use your cloak/robe to greatly reduce the impact of your fall. Tumble 5 ranks
Dimensional Jump You can make a jump through folded space, teleporting instead. Jump 10 ranks
Double Jump You make a second jump as you jump, double jump. Jump 5 ranks
Dynamic Entry No need to stop to break the window, when you can crash right through! Knowledge (Architecture and Engineering) 8 ranks, Strength 13+
Extreme Sprint You blitz across the battlefield so fast no one can react to you. Run
Houdini's Escape Escape from an inescapable situation and turn invsiible Escape Artist 15 ranks, Hide Skill 10 ranks
Super Suplex You suplex a creature, that it really. Improved Grapple, Bab +6 or Monk 2nd level
Trip Slide You can make a trip attempt when you tumble through an enemy's square. Balance 5 ranks, Tumble 9 ranks
Vicious Pounce Leap onto a foe that flies into your vicinity and bring it crashing down to the ground. Jump 18 ranks, Climb 6 ranks, base attack bonus of +12 or more



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