3.5e Skill Tricks

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Add your own skill trick to Dungeons & Dragons Wiki by clicking the link and following the instructions.

These tables list all standard 3.5e skill tricks on the wiki.

You can also view our skill tricks in category format, if you wish.

See http://www.wizards.com/default.asp?x=dnd/ex/20070105a&page=5 for more information about skill tricks.

Interaction[edit]

Name Description Prerequisites
Counterfeint You can trick tricksters and con conmen, and turn their dirty tricks right back upon them. Bluff 10 ranks, Sense Motive 10 ranks, Diplomacy 4 ranks, Gather Information 4 ranks, Spot 4 ranks, Listen 4 ranks
Don't Hurt Me You convince an enemy that you are too feeble to fight. Bluff 8 ranks, Diplomacy 5 ranks

Manipulation[edit]

Name Description Prerequisites
Alchemize You turn some reagents into a magical potion Craft (alchemy) 5 ranks
Switch Off Magic With a well placed strike, you turn off a magic item temporarily. Appraise 5 ranks, Disable Device 8 ranks

Mental[edit]

Name Description Prerequisites
Harmonic Competence Combine inspire competence efforts to produce a stronger bonus. Inspire Competence Bardic Music, Perform 6 ranks
Harmonic Countersong Combine countersong efforts to produce a countersong that disrupts vocal components. Countersong Bardic Music, Perform 3 ranks
Harmonic Courage Combine inspire courage efforts to produce an inspire courage that has additional benefits. Inspire Courage Bardic Music, Perform 3 ranks
Harmonic Fascinate Combine fascinate efforts to produce a fascination with greater effects. Fascinate Bardic Music, Perform 3 ranks
Harmonic Freedom Combine song of freedom efforts to use the ability quickly. Song of Freedom Bardic Music, Perform 15 ranks
Harmonic Greatness Combine inspire greatness efforts to allow you to share feats and increase the number of targets. Inspire Greatness Bardic Music, Perform 12 ranks
Harmonic Heroics Combine inspire heroics efforts to produce Inspire Heroics Bardic Music, Perform 18 ranks
Rapid Dismissal Dismiss a spell as a free action. 1st level spells, Concentration 9 ranks
Spell Ward Your knowledge of how spells work helps protect you from them. Spellcraft 8 ranks, Intelligence 14
Time to Think Retry a failed knowledge check, and remove the penalties of No Time to Think. Any Knowledge 5 ranks

Movement[edit]

Name Description Prerequisites
Dimensional Jump You can make a jump through folded space, teleporting instead. Jump 10 ranks
Dynamic Entry No need to stop to break the window, when you can crash right through! Knowledge (Architecture and Engineering) 8 ranks, Strength 13+
Trip Slide You can make a trip attempt when you tumble through an enemy's square. Balance 5 ranks, Tumble 9 ranks
Vicious Pounce Leap onto a foe that flies into your vicinity and bring it crashing down to the ground. Jump 18 ranks, Climb 6 ranks, base attack bonus of +12 or more



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