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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Caustic Frost (3.5e Equipment) + (Caustic Frost weapons make the cold/acid weapon enhancements grow with power with every strike.)
- Cautious Reposition (3.5e Spell) + (Cautiously reposition yourself out of (or into) a more dangerous position.)
- Cave Fisher (5e) + (Cave Fishers are panther-sized arachnids that dwell below ground. They lay a trap for unwary creatures using a long sticky thread.)
- Sudden Blow (3.5e Feat) + (Celerity, for fighters.)
- Celestial, Variant (3.5e Template) + (Celestial creatures dwell in the upper pla … Celestial creatures dwell in the upper planes, realms of good, although they resemble beings found on the Material Plane. They are more regal and more beautiful than their earthly counterparts. Celestial creatures often come in metallic colors (usually silver, gold, or platinum). They can be mistaken for half-celestials, more powerful creatures that are created when a celestial mates with a non-celestial creature.stial mates with a non-celestial creature.)
- SRD:Celestial Creature + (Celestial creatures dwell on the upper planes, the realms of good, although they resemble beings found on the [[SRD:Material Plane|Material Plane]]. They are more regal and more beautiful than their earthly counterparts.)
- Lesser Hound Archon (3.5e Race) + (Celestial guardians of heaven, hound archons are proud and noble, but some start their lives not in the upper planes but on the prime material, where they earn their rank as a true hound archon.)
- Auxiliel (3.5e Monster) + (Celestial logos whose purpose is search and rescue, and protecting people from the elements and natural disasters.)
- Cibatel (3.5e Monster) + (Celestial logos whose purpose is to generate food for the people to eat. These gentle giants seem like beasts, and have all the ire of a wild animal when provoked.)
- Salusel (3.5e Monster) + (Celestial logos whose purpose is to heal the wounded and repair the damaged.)
- Lucemel (3.5e Monster) + (Celestial logos whose purpose is to provide power to the workings of the upper realms. En masse, they can power entire metropolises and cosmic battlestations.)
- Tutelel (3.5e Monster) + (Celestial logos whose purpose is to terraform the land, construct entire cities, and alter the environment.)
- SRD5:Celtic Pantheon + (Celtic gods)
- Foloi Centaur (5e Race) + (Centaur as large playable lineage)
- Centaur Lineage (5e) + (Centaur as playable lineage)
- Centaur Race (5e) + (Centaur as playable race)
- SRD5:Centaur + (Centaurs are appear as a humanoid head and torso on top of horse body and legs.)
- Lesser Centaur (3.5e Race) + (Centaurs are part human, part horse tauric creatures known for their wild behavior and great speed.)
- Dread Centipede (5e Monster) + (Centipede with the mass of a rhino)
- SRD5:Remorhaz + (Centipede-like monster that generates intense head and has the mass of an elephant.)
- Bio-Energy (3.5e Creature Ability) + (Certain lifeforms have the capacity to generate large amounts of metabolic energy that can be used for many different purposes.)
- Xenotheric (3.5e Subtype) + (This subtype pertains to the Xenotheric family of [[SRD:Outsider Type|outsiders]], which hail from planes associated with aberrant lifeforms.)
- Complete Xeno (3.5e Sourcebook)/Introduction + (This subtype pertains to the Xenoblooded family of creatures very much related to the [[Xenotheric (3.5e Creature Subtype)|xenotheric]], which hail from planes associated with aberrant lifeforms.)
- Slippery Slope (3.5e Maneuver) + (Certainly nobody would want to give food to the poor. Next you'd be giving food to your enemies while they're attacking you!)
- Shadowbloom Armor (3.5e Equipment) + (Chain shirt seemingly made of shadow, which can cloak its user in utter darkness.)
- Black Chains of Durance (3.5e Spell) + (Chains of shadowstuff ensnare the target, preventing it from fleeing.)
- Kyton's Chains (3.5e Soulmeld) + (Chains wrap around your body, seemingly coming from nowhere.)
- Samurai's Salute (3.5e Maneuver) + (Challenge an opponent to single combat; if they do not accept by attacking you, you do bonus damage to them.)
- Divisive Challenge (5e Spell) + (Challenge your opponents, [[Goaded (5e Condition) | Goading]] those that are [[Worthy Foe (5e Descriptor) | Worthy]], while Frightening those that are not.<br /><br />)
- Champion Kira (3.5e NPC) + (Champion Kira is a Andellion Warrior. She follows the teachings of the Goddess Eden and seeks to destroy the wicked on a quest to purify herself from evil. She wields a large sword and serves as a melee combatant skilled in critical hits.)
- Crusader of the Elemental Forces (3.5e Prestige Class) + (Champion and wielder of the elements! Servant of the Wheel of the Season! One who can stab faces with the all the power of Earth, Water, Fire, and Air! The Crusader of the Elemental Forces!)
- SRD5:Champion + (Champions focus on the development of raw physical power)
- Precision Resistance (3.5e Variant Rule) + (Chance to bypass immunity or fortification to critical hits.)
- Publication:Dread Codex 2/Artifacts/Ring of Pandemonium + (Chance twists around the wearer, and all sorts of unlikely or impossible things happen regularly.)
- Essence Blast (3.5e Invocation) + (Chance your Eldritch Blast to deal [[Essence (3.5e Other) | Essence]] damage.)
- Change Alignment/Energy (3.5e Power) + (Change alignment and energy.)
- Nuclear Transmutation (3.5e Power) + (Change one material into another material of equal or lesser value.)
- Transmute Rock (5e) + (Change rock to mud or mud to rock. May [[SRD5:Restrained|restrain]] those in the rock/mud.<br /><br />)
- Transmute Rock (One) + (Change rock to mud or mud to rock. May [[SRD5:Restrained|restrain]] those in the rock/mud.)
- Divine Druid (3.5e Feat) + (Change shape in a wildshape as a swift action each round for the duration.)
- Point-Buy Class (Legend Variant Rule) + (Change the "skeleton" of a class!)
- Revised Intimidate DC (3.5e Variant Rule) + (Change the DC needed to intimidate a creature.)
- Alternative Tradition (3.5e Feat) + (Change the ability score for a class ability (such as spellcasting) to a different ability score.)
- Colorize (3.5e Spell) + (Change the color of something using a material pigment.)
- Hyperbolic Asymptote (3.5e Maneuver) + (Change the geometric axioms of the nearby area to prevent movement, teleportation, area and missile attacks.)
- Martial Expertise (3.5e Feat) + (Change the maneuvers gained by the Martial Study<sup>ToB</sup> feat into maneuver-like abilities.)
- Revised Feats, Flaws and Traits (3.5e Variant Rule) + (Change the way feats, flaws and trait work.)
- Cold Front (3.5e Power) + (Change the weather to increase cold effects and decrease fire effects.)
- Warm Front (3.5e Power) + (Change the weather to increase fire effects and decrease cold effects.)
- Breath Weapon Substitution (3.5e Feat) + (Change what element your breath weapon produces.)
- Reason within Madness (3.5e Feat) + (Change which ability score mindbreak goes off of, and additional saves against confusion and insanity.)
- Morality Switch (3.5e Feat) + (Change your alignment to adapt to any situation)
- Blare Blast (3.5e Invocation) + (Change your blast into sonic energy)
- Mutable Hunt (3.5e Maneuver) + (Change your favored enemy bonus to another kind of creatures.)
- Persistent Alteration (3.5e Feat) + (Change your features permanently.)
- Mist Cone (3.5e Maneuver) + (Change your next Strike into a Cone-shaped effect.)
- Mist Beam (3.5e Maneuver) + (Change your next Strike to affect a line.)
- Mist Chain (3.5e Maneuver) + (Change your next Strike to arc to additional targets.)
- Redo Hairstyle (3.5e Feat) + (Change your prepared hairstyles in the middle of the day.)
- Arcane-Corrupted (3.5e Template) + (Changed by a strange and forbidden ritual, creatures with this template are faster, stronger, and tougher than their counterparts--but suffer terrible consequences should they abuse that power.)
- Changeling Lineage (5e) + (Changelings are shapeshifters, appearing as any other anthropomorphic creature at will.)
- Changeling Race (5e) + (Changelings are shapeshifters, appearing as any other [[SRD5:Humanoid|humanoid]] at will.)
- Collapse Eternity's End (3.5e Invocation) + (Changes ranged blast into an explosion, makes creatures unable to move away.)
- Share Spell Metamagic (3.5e Feat) + (Changes target from "You" to "One Willing Creature")
- Eiji's Easy Attunement (5e Variant Rule) + (Changes the number of attunement slots, and how to unattune items.)
- Mass Polymorph (5e) + (Changes up to 10 creatures into [[SRD5:Beast|beast]]s of the caster's choice.<br /><br />)
- Mass Polymorph (One) + (Changes up to 10 creatures into [[SRD5:Beast|beast]]s of the caster's choice.)
- Sasha's Searing Light (3.5e Spell) + (Channel light to your hand to create a damage dealing ray.)
- Baleform Chain (3.5e Spell) + (Channel polymorph magic through a cascade of enemies!)
- Infernalspeech Magic (3.5e Feat) + (Channel the cunning of devils into your spells)
- Seasonal Attunement (3.5e Feat) + (Channel the divine power of all four seasons)
- Catalyst Ray (3.5e Spell) + (Channel through a wand, rod, or staff to produce a simple bolt of energy.)
- Ki Archer (3.5e Feat) + (Channel your Ki through your bow)
- Spell Relay (5e Feat) + (Channel your spells through a familiar, companion, or summon.)
- Channeler of the True Power (3.5e Class) + (Channelers of the True Power, granted by the Dark One.)
- Sisiutl Head (3.5e Soulmeld) + (Channeling the cunning and dangerous sisiutl<sup>Sw</sup> you gain numerous of its feautures.)
- Phoenix Knight (3.5e Prestige Class) + (Channeling the hottest of all flames, the Phoenix Knight burn away all opposition. Partially epic.)
- Anger Breath (3.5e Feat) + (Channeling your dracofury you may exhale a draconic breath out of pure anger.)
- Apocalypse (3.5e Spell) + (Channels dark power to damage and inflict incredible feelings of futility.)
- Divine Chant (3.5e Spell) + (Chant and unleash a powerful wave of energy after it charged.)
- Guabancex (3.5e Deity) + (Chaotic zemi of storms and destruction)
- Hackermage (3.5e Class) + (Character focused on manipulating what's already in their surroundings, instead of casting new things.)
- The Bogey Chart 3 (3.5e Other) + (Characters gain minor boons, penalties and traits rolled on charts.)
- Adventurer's Skill Knack (3.5e Variant Rule) + (Characters should pick up a bit of the skills they see around them, even if they don't actively practice these tricks themselves.)
- Tome of Necromancy (3.5e Sourcebook)/New Rules + (A revenant is the victim of a murder driven to avenge their own death.)
- Ghoul, Tome (3.5e Template) + (Characters with at least 2 class levels brought to zero Constitution by Ghoul Fever find their constitution restored and begin their unlife as Ghouls)
- Sled Fang (3.5e Maneuver) + (Charge an opponent, cutting past them and moving beyond.)
- Reckless Eldritch Charge (3.5e Invocation) + (Charge and blast everyone with your eldritch blast)
- Charge of Darkness (3.5e Spell) + (Charge at your enemy cross-country, encountering them harder than a Rhino.)
- Knightly Charger (3.5e Optimized Character Build) + (Charge for massive damage, and once in the thick of things use excellent zone control to keep enemies in place.)
- Avalanche Surge (3.5e Maneuver) + (Charge through a group of enemies, damaging all of them)
- Charged Shot (3.5e Invocation) + (Charge up your laser for increased damage.)
- Forlorn Hope (3.5e Maneuver) + (Charge, deal massive damage if it's the first round of combat.)
- Infinite Procession of Steel (3.5e Maneuver) + (Charge, make a melee attack against all enemies you move past.)
- Dancing Charge (4e Feat) + (Charging allies within 5 squares gain a +2 [[4e#bonuses and penalties|bonus]] to [[4e#AC|AC]].)
- SRD:Hold the Line + (Charging opponents provoke AoO.)
- Burned (3.5e Condition) + (Charizard uses Flamethrower. Wild Pidgey has suffered a burn!)
- Astonishing Killer (5e Feat) + (Charm enemies when you kill a creature.)
- Charmeine (3.5e Deity) + (Charmeine may be the most common goddess in Nibiru out of sheer virtue of being the patron goddess of the family.)
- Chatterbox (3.5e Equipment) + (Chatterbox weapons have been granted the power of speech, and to make recordings.)
- Respawn (3.5e Feat) + (Cheat death and retry a failed quest)
- Cheval (3.5e Race) + (Cheval were horse headed nomads and warriors with brave spirits and strong bodies.)
- Blackroot (3.5e Equipment) + (Chewing on these roots makes you feel manly!)
- Chickfowl (3.5e Monster) + (Chickfowl are domesticated flightless birds raised for meat and eggs.)
- Chickfowl of the Sea (3.5e Monster) + (Chickfowl of the sea are domesticated aquatic birds raised for meat and eggs.)
- Animal of the Sea (3.5e Template) + (An animal of the sea can swim and also breathes water.)
- Chikorita (3.5e Monster) + (Chikorita are pleasant-smelling and opinio … Chikorita are pleasant-smelling and opinionated plant creatures. They have a large and very sensitive leaf on their head. With it they can sense heat and cold, light and dark, moist and dry. Chikorita have pointy leaves which continuously grow out of their necks, they can hurl these at people and do all the time.hurl these at people and do all the time.)
- Half-Elf, Variant (4e Race) + (Children of elf and human blood, those of ageless immortality and tragic mortality)
- Empyrean (5e) + (Children of the gods.)
- Hellrime Blast (3.5e Invocation) + (Chill your foes with otherworldly cold)
- The Chocobo Project (3.5e Sourcebook) + (Chocobos can be bred, raised, and raced; they can be used as war mounts, traveling mounts, and pack animals; chocobos can even be played as characters in what I like to call "Chocopaigns".)
- Poor Chocobo (3.5e Template) + (Chocobos of... less than spectacular ability. These are the runts and less powerful members of their species.)
- Locomotive (3.5e Cleric Domain) + (Choo choo, all aboard the domain of the god of trains.)
- Infinite Chakra (3.5e Maneuver) + (Choose a Chakra, increase the essentia bound in any soulmeld bound in that chakra by 1.)
- Prestigious Progression (3.5e Feat) + (Choose a base class, then a prestige class … Choose a base class, then a prestige class. You count half of your levels (rounded down) in the prestige class as level in the base class for the purpose of getting new class features, and full class for the purpose of determining the power of class features.f determining the power of class features.)
- Caster Focus (3.5e Feat) + (Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least.)
- Improved Caster Focus (3.5e Feat) + (Choose a class which does not give full casting progression (or none at all), it now gives full or partial progression... for caster level at least.)
- Manifester Focus (3.5e Feat) + (Choose a class which does not give full manifesting progression (or none at all), it now gives full or partial progression... for manifester level at least.)
- Condition Resistance (3.5e Feat) + (Choose a condition for which you become more resistant.)
- Banestrike (3.5e Feat) + (Choose a favored enemy and strike hard and fast.)
- Axiom of Determinancy (3.5e Maneuver) + (Choose a fixed result for d20 rolls up to six times in a round.)
- Caster Training (3.5e Feat) + (Choose a prestige class which does not give full spellcasting progression (or none at all), it now gives full or partial progression.)
- Save Advantage (3.5e Feat) + (Choose a saving throw. You can roll twice and take the better result.)
- Skill Advantage (3.5e Feat) + (Choose a skill. You can roll twice and take the better result.)
- SRD:Martial Weapon Proficiency + (Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.)
- Unconventional (3.5e Feat) + (Choose almost any ability score to base your abilities around!)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Sting of the Scorpion (3.5e Feat) + (You have a stinger that carries lethal poison.)
- Stoning Gaze (3.5e Feat) + (You turn people you view into stone.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Supernatural Virulence (3.5e Feat) + (Your poison is as much magical as it is biological.)
- Swim Like a Fish (3.5e Feat) + (You're at least as home in the water as you are on land.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)