Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Tasha's Caustic Brew (5e) + (Create a stream of acid that causes continuing [[SRD5:Acid|acid]] damage.<br /><br />)
- Tasha's Caustic Brew (One) + (Create a stream of acid that causes continuing [[SRD5:Acid|acid]] damage.)
- Clockwork Knight (3.5e Class) + (Create a suit of power armor which augments your abilities with mechanical might.)
- Molten Tornado (3.5e Spell) + (Create a swirling tornado of molten lava torn from the earth.)
- Ionic Drain of Motion (3.5e Spell) + (Create a synergy with electricity effect you have.)
- Bramble Field (3.5e Invocation) + (Create a terrible field of brambles)
- Gossamer Thread (3.5e Spell) + (Create a thread that binds a target. To them, it is strongest steel.)
- Brainstorm (3.5e Power) + (Create a thundercloud which follows and harasses the enemy.)
- Energy Bomb (3.5e Power) + (Create a time bomb. The longer it charges, the bigger the blast!)
- Vacuum Sphere (3.5e Spell) + (Create a void of atmosphere in an area, silencing those within, subjecting them to low pressure, and suffocating them if they attempt to breathe.)
- Psychoclastic Wall (3.5e Power) + (Create a wall of chaotic psychic energy which has multiple effects on those passing through.)
- Fire Sweeper (3.5e Spell) + (Create a wall of flame you can move around, running over creatures and damaging them.)
- Wall of Flesh (3.5e Spell) + (Create a wall of flesh, a literal meatshield.)
- Aqua Snake (3.5e Spell) + (Create a water snake which runs into enemies on the ground and tries to knock them down.)
- Bloodforge Weapon (3.5e Blood Spell) + (Create a weapon out of the iron in your bloodstream.)
- Whirlwind Hurricane Kick (3.5e Feat) + (Create a whirlwind and kick all those around you with a spinning kick.)
- Create Wooden Door (3.5e Spell) + (Create a wooden door fit for a hallway, or up against a wall.)
- Eclipse (3.5e Spell) + (Create a zone of darkness around yourself.)
- Torture Room (3.5e Spell) + (Create an area filled with malevolent chains that torture those in it.)
- Sword Burst (5e) + (Create an area of [[SRD5:Force|force]] blades that damages creatures in it.<br /><br />)
- Sword Burst (One) + (Create an area of [[SRD5:Force|force]] blades that damages creatures in it.<br /><br />)
- Fightin’ Shade (3.5e Maneuver) + (Create an area of darkness that does not affect your sight.)
- Entmoot (3.5e Spell) + (Create an army of treants.)
- Soul Shield (3.5e Feat) + (Create an awesome aegis using your own soul)
- Eldritch Serpent (3.5e Invocation) + (Create an eldritch blast construct which attacks for you, but you can't use your eldritch blast while it's present.)
- Astral Elemental (3.5e Power) + (Create an elemental.)
- Force Eruption (3.5e Power) + (Create an explosion from the ground which throws targets skyward.)
- Energy Eruption (3.5e Power) + (Create an explosion from the ground which throws targets skyward.)
- Dragon Surge (3.5e Feat) + (Create an explosion of energy when you initiate dracofury.)
- Mask II- Image (3.5e Phrase) + (Create an illusion around yourself.)
- Rien's False Reality (3.5e Spell) + (Create an illusion that changes the entire landscape and everything in it.)
- Doppelganger's Transposition (3.5e Maneuver) + (Create an illusory image of yourself, which you may alter switch position with.)
- Dynamic User Navbox (3.5e Spell) + (Create an interdimensional railway traversed by a magical box.)
- Portal Barrier (3.5e Spell) + (Create an invisible bubble which none can teleport or plane shift through.)
- Art Flow's Gift, Masterpiece (3.5e Invocation) + (Create an object out of the [[Art Flow (3.5e Location)|Art Flow]] in a similar fashion to [[SRD:True Creation|''true creation'']].)
- Wei Yu's Water Spears (3.5e Spell) + (Create and fire spears of highly pressurized water.)
- Crystal Rocket (3.5e Power) + (Create and launch a psionic ICBM, or take a ride upon it.)
- Rite of Kindling (3.5e Feat) + (Create and travel between bonfires made for rest.)
- Energy Weapon (3.5e Spell) + (Create and wield a weapon made of the raw essence of any of the five energy types.)
- Lightforce Incarnation (3.5e Invocation) + (Create any objects with lightforce or even create creatures to fight for you.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Collect Crystal (3.5e Spell) + (Create auracrystal)
- Hurricane Surge Blast (3.5e Feat) + (Create blasts of winds by using stunning fist attempts.)
- Blockout (3.5e Feat) + (Create blocks of various materials which take up space and can be used for temporary construction material.)
- Incarnum Bolts (3.5e Maneuver) + (Create bolts out of incarnum, fire at enemies.)
- Instant Bread (3.5e Spell) + (Create bread from nothing more that wheat or flour.)
- Bang Rounds (3.5e Spell) + (Create cherrybomb-like caltrops to either throw out immediately as explosives, or set as a trap.)
- Purricane of Huns (3.5e Maneuver) + (Create copies of yourself who, along with yourself, fly into a rage. Grow whiskeys.)
- Footsore (3.5e Feat) + (Create difficult terrain 10 feet per divine rank away from you.)
- Ground Breaker (3.5e Feat) + (Create difficult terrain where you drop.)
- Shadow Decoy Master (3.5e Prestige Class) + (Create duplicate of you made of shadowstuff.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)