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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Incendiary Jelly (3.5e Spell) + (Jelly within the spell's area turns into gelatinous fire.)
- Jet Jack (3.5e Equipment) + (Jet Jack is the street term for alchemical epinephrine (also known as adrenaline). It grants the effect of ''[[SRD:Haste|haste]]'' on its user for 5 rounds.)
- Dredmoor Armor (3.5e Equipment) + (Jet black armor worn by the [[SRD:Undead Type|undead]] knights of Dredmoor.)
- Jetpack (3.5e Equipment) + (Jetpacks are extraordinary mechanical devices which grant flight.)
- Job (3.5e Feat Type) + (Job feats are a type of feat that grant abilities reminiscent of multiclassing.)
- Joker (3.5e Prestige Class) + (Jokers are chaotic pranksters & comedians.)
- Sun II- Moon (3.5e Phrase) + (Jump an entire plane forwards in time.)
- Stinging Rebound (3.5e Maneuver) + (Jump and attack a target, then jump back to your starting position while knocking them backwards and prone.)
- To Hell With Gravity! (3.5e Maneuver) + (Jump checks have no limits based on your height, other benefits.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- From Damned to Damned (3.5e Maneuver) + (Jump from enemy to enemy until you complete a full attack.)
- Feral Dash (3.5e Maneuver) + (Jump out of the way of attacks, but don't botch it or you'll be sorry.)
- Jumping Dodge (3.5e Feat) + (Jump to avoid attacks)
- Pounce From the Canopy (3.5e Maneuver) + (Jump, gaining +1d6/+1 skirmish bonuses until your next turn.)
- Jumper (3.5e Class) + (Jumpers, being the mobile, instinctive warriors that they are, can seem to be everywhere upon the battlefield at any given point in time. A battle that a jumper is involved it is sure to become hectic quickly.)
- SRD5:Acolyte (NPC) + (Junior members of a clergy)
- Z's Critical Hits (5e Variant Rule) + (Just a simple reference point for the way I do critical hits. I know it's a common rule, but it's here for an easy pointer.)
- Neria, Siren (3.5e Bloodline) + (Just as giants exist on land, there are gi … Just as giants exist on land, there are giants of the sea as well. The neria are the giants of mer-kind, and siren neria being one of the most well known ones for resembling mermaids with slightly elfish ears and being one of the most common types seen by the surface. They are also the most likely the sire with the creature of the land.ly the sire with the creature of the land.)
- Plane of Life (3.5e Sourcebook)/The People + (Natives to the Plane of Positive Energy, these outsiders are made of positive energy.)
- Positive Energy Elemental (3.5e Monster) + (Just as the other inner planes, the plane of positive energy has its own elementals.)
- Poison Point (3.5e Feat) + (Just attacking you is enough to poison others.)
- Energy Anti-Resistance (3.5e Creature Ability) + (Just because you have energy resistance/immunity doesn't mean you're always safe! Anti-resistance enables its bearer to treat some or all of a target's [[SRD:Resistance to Energy|energy resistance]] like it wasn't even there!)
- Magic III- Field (3.5e Phrase) + (Just like Antimagic Field.)
- Magic II- Remove (3.5e Phrase) + (Just like Dispel Magic, but can't target an area.)
- Curse Fruit Tree (3.5e Spell) + (Just like Jesus, you doom a tree to never bear fruit again.)
- Walk III- Shift (3.5e Phrase) + (Just like Plane Shift, but targets must be willing.)
- Magic I- Magic (3.5e Phrase) + (Just like [[SRD:Detect Magic|''detect magic'']].)
- Way of the Hare (3.5e Feat) + (Just like the hare, you can recharge your ki abilities quickly and masterfully.)
- Sentriet (3.5e Race) + (Just one of the results of research into genetic engineering.)
- Gravelord's Dance (3.5e Spell) + (Jutting swords of black energy emerge from the ground, slashing everyone.)
- K'iernavu, Maker of Deals (3.5e Witch Patron) + (K'iernavu is a powerful fiend who is quite willing to make deals.)
- Kabiork (3.5e Race) + (Kabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living.)
- Kadabra (3.5e Monster) + (Kadabras are more grounded in reality than … Kadabras are more grounded in reality than Abras are. They are quite likely to use weapons or spoons – and have a great love of communication. Like Abras, their bodies are covered in what appears to be yellow or orange chitinous armor – but in reality the shiny and rigid outer layer of a Kadabra is brittle and serves no protective function at all.and serves no protective function at all.)
- Kakai (3.5e Race) + (Kakai are the spirits of humanoid incarnated in the body of carrion birds who fed on the corpse.)
- Kakuna (3.5e Monster) + (Kakunas are incompletely formed and barely move. They can harden themselves, but are not dangerous.)
- Kaldan (3.5e Race) + (Kaldans, technically a type of beholder, appears nothing of the sort as they appear to be floating humanoid heads with short squid-like tendrils drifting just below where their neck is. And unlike beholders, they seem to retain some sense amongst them.)
- Anima Explosion (3.5e Maneuver) + (Kamehameha!!!!)
- SRD:Gargoyles—Kapoacinths (Race) + (Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Karasi (3.5e Deity) + (Karasi is Erreun’s wife and the Starborn's Mother Goddess.)
- Kavka (3.5e Monster) + (Kavkas are small avians from the planet Gokia that feed on bugs and occasionally scavenge on other meats.)
- SRD:Improved Shield Bash + (Keep Shield bonus to AC while shield bashing.)
- Draw the Dark (3.5e Maneuver) + (Keep company with misery.)
- Mindspider Infiltrator (3.5e Optimized Character Build) + (Keep enemies in their place while stunning them and dealing decent damage. Also serves as a master infiltrator.)
- Cloister (3.5e Spell) + (Keep out most magical travel and ward creatures except those of a designated type.)
- Umbrella (3.5e Equipment) + (Keep out of the rain with a lovely umbrella.)
- Life Support (3.5e Spell) + (Keep someone from dying even through they should be dead.)
- Diversionary Tactics (3.5e Maneuver) + (Keep the enemy focused on yourself, allowing opportunity for allies to hide.)
- Timed Floor of Death (3.5e Equipment) + (Keep up the pressure. Can they disable the trap before the entire floor becomes lav- I mean, spikes?)
- Dimensional Pin (3.5e Equipment) + (Keep your bags of holding from imploding on you.)
- Tapas (3.5e Force Power) + (Keep yourself protected from the elements.)
- Bend Multitasker (3.5e Feat) + (Keeping bends maintained is no big deal for you.)
- Safeguard (3.5e Cleric Domain) + (Keeping things safe.)
- Earthshaking Growl (3.5e Spell) + (Keeping your tail low and growling from deep in your throat, you make the ground rumble and shake, knocking people over.)
- Kelp Reed (3.5e Equipment) + (Kelp Reed is a wood-like substance that is ideal for underwater adventures.)
- Khayal (3.5e Race) + (Khayal are the secretive genies of the Plane of Shadow. They have a plane-spanning empire of conspiracies, involved in machinations against the other genies, especially the [[Jann (3.5e Race)|Jann]].)
- Book of Elements (3.5e Sourcebook)/Races of the Elements + (Genasi are the descendents of mortals and genies of various kinds.)
- Khorne (3.5e Deity) + (Khorne is the blood god and the mightiest and oldest of the Chaos Gods thanks to the extreme levels of violence present throughout the multiverse.)
- Ki Barrage (3.5e Invocation) + (Ki Volley now works with Flurry of Blows ability for a flurry of ki volleys)
- Ki-rin (5e) + (Ki-rin have Chinese dragon like heads with beards and antlers. Their bodies are like a horse or deer, but have cloven hooves. They are often gold, but may be any bright color.)
- Psi Kick (3.5e Power) + (Kick a creature with the power of psionic might, and bull rush them far away.)
- Messiah's Kick (3.5e Feat) + (Kicking Orcs off of cliffs serves your dark purpose.)
- Supreme Power Attack (3.5e Feat) + (Kill anything and everything)
- Improved Power Attack (3.5e Feat) + (Kill anything and everything)
- Kinetic Rending (3.5e Power) + (Kill everything within 20 ft. of you by tearing it in half with your mind.)
- Schism of the Helix (3.5e Spell) + (Kill living creatures of a particular type.)
- Splatterhouse (3.5e Maneuver) + (Kill someone in such a messy way, you cause their allies to flee in terror while you gain bonuses.)
- Death I- Death (3.5e Phrase) + (Kill the target.)
- Slay the Prey (3.5e Maneuver) + (Kill your target or incapacitate it for one round.)
- Pseudo-Suicide Pill (3.5e Maneuver) + (Kill yourself, but not really. This can trick creatures into thinking you are dead.)
- Murder (3.5e Cleric Domain) + (Killing is not just a job requirement, it's a religious experience.)
- Killoren (3.5e Race) + (Killoren are the product of the wrongful deaths of other fey, the instruments of revenge for the natural world.)
- Kindori (5e) + (Kindori can best be described as astral whales. They have no mouth and multiple eyes that can project light.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Sun King (5e Deity) + (King of the Gods, keeper of the sun.)
- Majesty (3.5e Spell) + (Kneel to your lord.)
- Honorable Extremist (3.5e Feat) + (Knight and Soulborn level stack for Knight’s Challenge DC and Smite damage.)
- Bone Knight (5e) + (Knights that use bonecraft armor)
- Dark Knight (5e Martial Archetype) + (Dark knights expend their own health to deal massive powerful blows, recover through acts of violence, and sow death in their wake.)
- Gate Knight (3.5e Class) + (Knights who have discovered power through sacrificing life to the darkness. It is another take on the iconic "Dark Knight" class of Final Fantasy fame.)
- Bane of Balance (3.5e Invocation) + (Knock a foe off-balance with your ''eldrit … Knock a foe off-balance with your ''eldritch blast'' (or ''ki volley'' or ''wind bullet''), [[Uncentered (3.5e Condition)|uncentering him]] and imposing a −2 competence penalty to [[SRD:Balance Skill|Balance]] and [[SRD:Tumble Skill|Tumble]] checks until the condition is cleared.ecks until the condition is cleared.)
- Shi'quos School (4e Feat) + (Knock an opponent at a lower elevation than you [[4e Index (4e Other)#prone|prone]] by [[4e Index (4e Other)#charging|charging]] at them.)
- Spin Blow (3.5e Feat) + (Knock foes back)
- Knockback (3.5e Equipment) + (Knockback weapons allow you to make a free bull rush on an attack.)
- Saddle Ladder (3.5e Equipment) + (Knotted tassels that hang off the side of a saddle, they assist in mounting very large mounts but also make it easier to grapple and climb on said mounts.)
- Power of Truth (3.5e Feat) + (Know when creatures are lying, and force them to tell the truth. Also, bonuses against illusion.)
- Orientation (3.5e Cleric Domain) + (Knowing where one’s destination is, and helping others know where their destinations are.)
- Indariel (3.5e Deity) + (Known also as the Golden General, the Holy Warrior, the Queen of the Valkyrie, and the Tactician. She is the general of the armies of good, and the first defense against the hordes of the Abyss.)
- Yaviandawe (3.5e Deity) + (Known also as the Mother of Vaerya, Heart of the World, Queen of Life, and Lady of the Forest. Yaviandawe reveres everything that grows.)
- Milyena (3.5e Deity) + (Known also as the Sorceress Queen, the Lover, Holder of the Covenant. Milyena governs two aspects; magic, and love.)
- Ganteka (3.5e Deity) + (Known also as the Storm King, the Iron Brawler, and Ganteka the Mighty, Ganteka is the mightiest warrior ever seen.)
- Consumption the Everwyrm (3.5e Vestige) + (Known as Phizbirro in his mortal life, the demon possessing him, Consumption, was reborn, but lost in time and space.)
- Fiendblooded Knight (3.5e Alternate Class Feature) + (Known as corrupter, fiends get their taint … Known as corrupter, fiends get their taint over entire bloodline. Some of these souls become irredeemably tainted and become warlocksCA or are slaughtered for it. However mercy take many forms and some of these tainted child are taken in monasteries to be trained to resist evil. The Fiendblooded Knight is a Paladin who mastered their own inner demon and plan on using the power of 'evil' to defeat evil. On the other hands, those who oppose good also seek those child and some Fiendblooded Knights belong in the ranks of servants of evil. Perhaps this is more common than the occasional brave soul facing and defeating corruption and much more willing to delve into the depth of their abilities.re willing to delve into the depth of their abilities.)
- Ardian (3.5e Deity) + (Known as the Hand of Judgment, Ardian the Implacable, and the Holy Fire of Vaerya, Ardian is the patron saint of clerics and paladins who wish to battle evil.)
- Zgazdrkrkl (3.5e Elder Evil) + (Known as the primordial jellyfish, Zgazdrkrkl is composed of the infinite primal hatred of countless invertebrates towards all the bony creatures of this world.)
- Mooncursed (3.5e Race) + (Known as theriajynxed amongst their own, i … Known as theriajynxed amongst their own, it is said that they were once lycanthropes who somehow became trapped in their hybrid forms and bred true, forming weaker anthromorphic man-beasts who still feel the call of the night, and whose fates are shaped by the moon.t, and whose fates are shaped by the moon.)
- Youxia (3.5e Alternate Class Feature) + (Known as “wandering vigilante”, or “knight-errant”, the youxia is a valiant warrior who wanders the land. They fight for a variety of causes, some protect the meek while others fight for themselves alone.)
- Wood, Firebound (3.5e Equipment) + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Firebound Wood possesses a fire elemental which keeps the wood burning like a torch and never being consumed.)
- Wood, Waterbound (3.5e Equipment) + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Waterbound Wood possesses a water elemental which makes the wood damp and soaked, good for resisting flames and funneling toxins mixed within.)
- Wood, Airbound (3.5e Equipment) + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Airbound Wood possesses an air elemental which makes the wood light and swift when swung through the air.)
- Wood, Earthbound (3.5e Equipment) + (Known collectively as "Bound Wood", it is wood which has had a small elemental spirit bound into it. Earthbound Wood possesses an earth elemental which makes the wood extremely heavy and dense, capable of massive damage and awesome blows.)
- Aspect of the Gerridae (3.5e Feat) + (Known coloquially as water striders or water darters, gerridae use their long limbs to walk on liquid and move quickly from place to place.)