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A list of all pages that have property "Summary" with value "Some creatures have inherent use of martial maneuvers.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 51 results starting with #1.

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List of results

  • Wukong (3.5e Race)  + (So birthed the Wukong, primates given the power and sapience of man.)
  • Spells that Fvcking Kill People (3.5e Guide)  + (So by request, here's a list of spells tha
    So by request, here's a list of spells that will actually remove your opponents from combat from levels one through nine for Wizards and Sorcerers. If you keep a few of these on hand at each level, you'll probably have something level appropriate to do against your enemies.
    el appropriate to do against your enemies.)
  • Memory Flame (3.5e Location)  + (So long as this eternal fire burns, you will always return back home. The memory flame is a guidepost for travelers who wish to return to the point of the flame, no matter how far.)
  • Staff of Demands (3.5e Equipment)  + (So long as you hold this staff, everyone will bow to your will.)
  • Lightsaber (3.5e Feat)  + (So long as you retain a Light spell at ready, you can summon a sword of blazing light.)
  • Umbral Hand (3.5e Feat)  + (So long as you retain a Shadow spell at ready, you can manipulate things with giant, quasi-real fists.)
  • Meticulous Care (3.5e Trait)  + (So long as you take care of your gear, it will take care of you.)
  • Imbue Illusion (3.5e Spell)  + (So many illusions to maintain! What if you could store them in a convenient container?)
  • Cat Pile (3.5e Spell)  + (So many kittens! They're all so adorable! Crush your opponents under kittens, and make them fascinated.)
  • Divine Ascendant (3.5e Prestige Class)  + (So you're epic level and trying to go for godhood. Now there is a way to do it.)
  • Potion Taste Chart (3.5e Other)  + (So, everyone should have an idea of what their favorite magical beverages taste like.)
  • Social Combat (3.5e Variant Rule)  + (Social skill rules for tearing people down and making them cry.)
  • Aquiter Kobolds (3.5e Race)  + (Society-accepted kobold variant.)
  • Glacial Patience (3.5e Maneuver)  + (Soften cold and physical attacks, use Survival for saves against cold)
  • Sol Invictus (3.5e Deity)  + (Sol Invictus, the Unconquered Sun, is the god of hope, light, leadership, and the sun. Born of optimism, he opposes Night Terror Inguma. His scion is Saint Beast Shesha, the last of the true dragons.)
  • Eyeburn Spray (3.5e Equipment)  + (Sold in spray cans with a pressure agent to emit the contents, eyeburn spray is a cocktail of various spicy and painful components that react with soft mucus membranes in the eye and cause pain.)
  • Mercenary Veteran (5e)  + (Soldier of Fortune)
  • Kalaman Soldier (5e)  + (Soldier of [[Kalaman (5e)|Kalaman]])
  • Githyanki Warrior (5e)  + (Soldier of the Githyanki.)
  • Dragon Army Soldier (5e)  + (Soldier of the [[Dragon Army (5e)|Dragon Army]])
  • Warforged Soldier (5e)  + (Soldier who is a [[Warforged (5e)|warforged]])
  • Helraiser (3.5e Class)  + (Soldiers of fortune, revolutionaries and f
    Soldiers of fortune, revolutionaries and freedom fighters all exist in a perpetual war. Indeed the goal is always Chaos to destroy the established order. Helraisers are very good at evasion and hiding, and are naturally pyromaniacs. But their greatest ability is trapmastery, able to disarm and create traps with ease – eventually able to create explosive traps. Advanced helraisers can launch explosives great distances with mortars and artillery.
    reat distances with mortars and artillery.)
  • Soul Armor (3.5e Feat)  + (Solidify your own soul in the form of an armor)
  • Intense Training (3.5e Feat)  + (Solve intense mad problem with a single feat.)
  • Barbarian's Pride (3.5e Alternate Class Feature)  + (Some Barbarian do not froth at the mouth w
    Some Barbarian do not froth at the mouth when they fight, instead they draw upon their immense pride and ego to pull through anything. These barbarian are less resilient than their brothers, but can focus their mind much better and even issue challenges and warning to their foes. However they find themselves unable to turn down dangerous challenges.
    unable to turn down dangerous challenges.)
  • Draconic Kobold (3.5e Template)  + (Some Kobolds have a connection to dragons are stronger than the average Kobold. This connection is even stronger than a Dragonwrought Kobold.)
  • Black-belt Pokemaniac (3.5e Alternate Class Feature)  + (Some Monks (Dungeonomicon) like to travel with pokmon. Hai-yah!)
  • Magic-User Spellthief (3.5e Alternate Class Feature)  + (Some Mystic Spellthief prefer using magic items over defeating spellcasters and train as such.)
  • Partisan (3.5e NPC Class)  + (Some NPCs are more than mere warriors, they're initiators too! They're nothing compared to PC classes, but you can't fault them for trying.)
  • Radiation Immunity (3.5e Feat)  + (Some Xilliadine slowly develop an odd mutation making them immune to radiation instead of merely resistant.)
  • Henkan Mystic (3.5e Prestige Class)  + (Some [[Monk, Tome (3.5e Class)|monks]] believe it possible for humans to transform into divinity.)
  • Extraordinary Dominance (3.5e Trait)  + (Some achieve greatness through the supernatural. You achieve greatness through your willpower to be extraordinary.)
  • Psychic Inspector (3.5e Alternate Class Feature)  + (Some advanced civilization, especially spa
    Some advanced civilization, especially space-faring one, also employs inquisitors with psychic powers. Often trained from psychic stocks to root out the heretic, daemons and traitors with their ability to read minds being particularly prized. As a result of their training, their psychic powers are reduced but the additionally gained skills more than make-up for it..
    y gained skills more than make-up for it..)
  • Bone Shaping (3.5e Variant Rule)  + (Some adventurers are exceptionally skilled at using monster parts to create and augment weapons and armor. this rule is meant for use with the [[Bone Shaper (3.5e Class)|Bone Shaper]] Class.)
  • Flesh Alchemist (3.5e Prestige Class)  + (Some alchemists, instead of applying their concoctions to the enemy, use alchemy to transform themselves into monsters)
  • Immortalist (3.5e Prestige Class)  + (Some are cowards, some fear death more than anything else in the world. Some become liches, undead or other non-living abominations. Some others don't want to surrender the pleasures of flesh. They take the path of the immortalist.)
  • Uncomfortable (3.5e Condition)  + (Some awkward feeling keeps you from doing as well as you otherwise should be.)
  • Positive Connection (3.5e Alternate Class Feature)  + (Some barbarians have a connection to the plane of positive energy and simply heal faster, rather than taking less damage.)
  • Drakon (3.5e Alternate Class Feature)  + (Some barbarians revere dragons as totemic guardians, trying to imitate their power, others are draconic heritors or serve wyrms, thus gaining unique abilities.)
  • Positive Song (3.5e Alternate Class Feature)  + (Some bards draw on the energy of the positive energy plane to heal their friends, rather than bewitching their enemies.)
  • Plane of Life (3.5e Sourcebook)/The Classes  + (Some wizards call energy from the plane of positive energy to serve them, rather than a familiar.)
  • Masterwork Guns (3.5e Variant Rule)  + (Some better masterworking options for guns.)
  • Eiros, Entity of Strife (3.5e Vestige)  + (Some binders only want to see the world burn. So does Eiros.)
  • Illustrate Text (3.5e Spell)  + (Some books also have useful non-written information. Feel free to copy that too.)
  • Wonderful Chocobo (3.5e Template)  + (Some chocobos are exceptional examples of their species, having great speed, endurance, and abilities. These chocobos are wonderful chocobos.)
  • Command Echo (3.5e Equipment)  + (Some command words echo on into forever, activating the item over and over again.)
  • Soul-Devouring (3.5e Template)  + (Some creatures are fabled to eat the souls of their victims, trapping them for all eternity.)
  • Hairless (3.5e Trait)  + (Some creatures are naturally hairless. Am
    Some creatures are naturally hairless. Among the Canin, there are four known hairless breeds: the Chinese Crested, Peruvian Inca Orchid, American Hairless Terrier, and Xoloitzcuintli. Other Canin, canines, Gnolls, dog-like monstrous humanoids, Cat-Folk, or any other humanoid, monstrous humanoid, animal, magical beast, etc that is normally naturally covered in fur or hair (not, humans, dwarves, elves and the like) could be born hairless due to either a natural mutation or being a new hairless breed.
    al mutation or being a new hairless breed.)
  • Double Jump (3.5e Creature Ability)  + (Some creatures can jump while in the air.
    Some creatures can jump while in the air. This works a lot like jumping from the ground, except it's done while in midair (hence the other common name of this ability, "Midair Jump"). While it can enable the user to maneuver in midair better than most other creatures, it is ''not'' flight; it is far more limited.
    is ''not'' flight; it is far more limited.)
  • Spellfire Wielder (3.5e Template)  + (Some creatures have an innate connection to raw magic and can absorb and redirect arcane energies. This is a 3.5e update for 3e's Spellfire.)
  • Taint-blessed (3.5e Template)  + (Some creatures, upon touching taint, become chosen of good.)
  • Devilsouled (3.5e Alternate Class Feature)  + (Some evil incarnum users make pacts with Devils instead of worshiping demons.)
  • Animal Soul (3.5e Prestige Class)  + (Some find themselves drawn to certain animals. Some have a bond so strong they eventually become part of that animal.)
  • Z's Realistic Resting (5e Variant Rule)  + (Some grittier-but-often-shorter rests, allowing for more flexible gameplay that doesn't let someone recover from a mortal wound with just a good night's sleep.)
  • Vengeful (3.5e Flaw)  + (Some group or party greatly harmed you in the past, leaving you relentlessly vengeful against them and anyone who causes you harm.)
  • Cantripologist (3.5e Class)  + (Some guy who casts level 0 spells a lot.)
  • Sidequester (3.5e Feat)  + (Some heroes don't know how to say no to quests.)
  • Jester Jokes (3.5e Other)  + (Some jokes, bad jokes and other potentially comedic bits, though I make no guarantees.)
  • Mage Gunner (3.5e Alternate Class Feature)  + (Some mages prefer blasting their foes with magically enhanced bullets, rather than speaking incoherently and weaving their hands randomly.)
  • Challenge Contender (3.5e Alternate Class Feature)  + (Some martial artists push themselves highe
    Some martial artists push themselves higher and higher, seeking harder challenges to test their skills. These monks often have a strong code of honor, and some belong to strict martial traditions. Challenge contender also often take the [https://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo-monk-archetypes/martial-artist/ martial artist] archetype and usually belongs to the Order of the Flame or the Order of the Cockatrice.
    the Flame or the Order of the Cockatrice.)
  • Insectomancer (3.5e Class)  + (Some masters of magic neglect spell schools for something much more suited to their talents: Breeding bugs, naturally.)
  • Gifted (3.5e Template)  + (Some members of your race have trained to be the paragons of your race, perfect examples of your people. You were born that way.)
  • Negative Mender (3.5e Feat)  + (Some menders learn to convert their positive energy into negative energy. This manifests in many ways)
  • Staff Fighting Monk (3.5e Alternate Class Feature)  + (Some monks focus on the quarterstaff to a great degree!)
  • Quaking Terror (3.5e Feat)  + (Some monsters use their raw strength and charismatic power to deal with threats against them.)
  • Missing Chakra (3.5e Flaw)  + (Some of your magic item slots are missing...)
  • Seductive Bard (3.5e Trait)  + (Some of your performances rely more on sex appeal and seduction than actual talent.)
  • Permanent Body Parts (3.5e Feat)  + (Some of your spare body parts stick around after you leave them somewhere.)
  • Exalted Warrior (3.5e Feat)  + (Some paladins bring a lot of feats to the table. In truth, they are fighters whose souls are pure.)
  • Gallant Chevalier (3.5e Alternate Class Feature)  + (Some paladins dedicate themselves to socia
    Some paladins dedicate themselves to social good and human justice rather than the pure ideals of good. These pure-hearted warriors are closer to knights than divine paragon, and their code of conduct reflects their more mundane ideals. While losing some ties with the divine has it drawback, they enjoy a looser code of conduct and training in all things chivalrous.
    uct and training in all things chivalrous.)
  • Ribbon Herald (3.5e Alternate Class Feature)  + (Some paladins make pact with outside entit
    Some paladins make pact with outside entities to uphold justice and virtues. These paladins are guided by familiar which provide them with counsel and magical abilities. The ribbon herald uses their power to transform into an idealized version of themselves.
    m into an idealized version of themselves.)
  • Telekinetic (3.5e Class)  + (Some people can bend space to their will. These people are called Telekinetics and can move things with their mind.)
  • Philosophical Monk (3.5e Alternate Class Feature)  + (Some people don't need to believe in an ordered universe to punch things really hard. You are one of those people.)
  • Slaughter (3.5e Cleric Domain)  + (Some people just don't deserve to live, and you are set to make sure they don't.)
  • Extra Bends (3.5e Feat)  + (Some people know more bends than you'd expect for a character of their caliber.)
  • Jogger (3.5e Prestige Class)  + (Some people really like running.)
  • White Mage (3.5e Class)  + (Some people try to heal with the powers of the gods or advanced necromancy. Other people rip open a rift to the Positive Energy Plane and run with it. This class is the latter.)
  • Plushie Wizard (3.5e Racial Substitution Levels)  + (Some plushies decide to turn their coloring books into spellbooks. There were no survivors.)
  • Interspatial Armory (3.5e Equipment)  + (Some prefer to be prepared for any situation, an item such as this gives that luxury.)
  • True Psyker (3.5e Template)  + (Some psionics get more bang for the buck.)
  • Life Sight (3.5e Alternate Class Feature)  + (Some rangers mastered the ability to see other's life force as a way to gauge their strength, rather than getting animals to be friendlier to them.)
  • Plane of Life (3.5e Sourcebook)/The Classes  + (Some wizards call energy from the plane of positive energy to serve them, rather than a familiar.)
  • Fortune (3.5e Class)  + (Some rely entirely on luck over skill. Fortunes can manage absurd luck, but if they get overwhelmed their luck might run out.)
  • Positive Strike (3.5e Alternate Class Feature)  + (Some rogues learn to channel positive energy with their attacks rather than how to avoid traps.)
  • Thug (3.5e Alternate Class Feature)  + (Some rogues prefer to beat things up before they try to rob them.)
  • OwlJerryBear (3.5e Monster)  + (Some say that when a wizard with an intell
    Some say that when a wizard with an intelligence of 3 tried to create a new ruleset for reality he decreed that Owlbears were not two parts. Not equal parts Owl and Bear but Avian + Mammalian + MAN was how they were really made. In application this led to OwlJerryBear
    e. In application this led to OwlJerryBear)
  • Shapechanger (3.5e Class)  + (Some shapeshifters aren't satisfied with t
    Some shapeshifters aren't satisfied with the restriction of their forms to nature's creatures, and don't want all those extra spells the wizard gets that aren't Polymorph. The Shapechanger is for them, allowing use of forms varying from Dragon to Monstrous Humanoid.
    varying from Dragon to Monstrous Humanoid.)
  • Ranged Weapon Rebalanced (3.5e Variant Rule)  + (Some simple rule changes regarding most bows and crossbows.)
  • Persecuted Witch (3.5e Alternate Class Feature)  + (Some societies forbid and punish witchcraf
    Some societies forbid and punish witchcraft, or even arcane casters as a whole. You are either from such society, or are descendants of a tradition that hailed from one. You do not rely on a familiar as a link to your patron, instead drawing power directly from your patron. You were also trained in the art of silent casting, to avoid being caught and victimized.
    ing, to avoid being caught and victimized.)
  • Unarmored Soulblade (3.5e Alternate Class Feature)  + (Some soulblades find that even armor made out of their own mental energy is a hindrance.)
  • Z's Additional Rituals (5e Variant Rule)  + (Some spells I believe should be rituals, but aren't for whatever reason.)
  • SRD:Petitioner  + (Some spirits demonstrate their devotion to their deity by traveling to the deity’s home plane. Those that survive the journey across the planes become servants of their deity.)
  • Prodigious Training (3.5e Alternate Class Feature)  + (Some swordsage factions allow their recruits to choose their abilities according to their own aspirations. If some martial adept choose speed, others learn more fighting skills.)
  • Forever Forgotten (3.5e Epic Spell)  + (Some things are meant to be forgotten. This spell ensures that will happen.)
  • Spectral Harbinger (3.5e Alternate Class Feature)  + (Some unlucky individuals sometimes stumble
    Some unlucky individuals sometimes stumble upon haunted objects while scourging the local antiquarians, inheriting the possession of a strange uncle, or even creating such items themselves in a baleful rites. No matter the case, the spectral harbinger is in possession of an item inhabited by a powerful spirit. The spirit, incapable of escaping its prison often has to deal with the occultist, creating a working relationship between both. Some of these spirits are quite evil and destructive, and the spectral harbinger needs to keep them in check with threats of sealing.
    eep them in check with threats of sealing.)
  • Vampire Spellcaster (5e)  + (Some vampires are practitioners of the arcane arts.)
  • Vampire Warrior (5e)  + (Some vampires have martial training and battlefield experience.)
  • Z's Flexible Consumables (5e Variant Rule)  + (Some variation on how we use consumable/charged magic items that cast spells, like scrolls and wands, allowing more characters to get use of them.)
  • Armorless Warforged (3.5e Trait)  + (Some warforged lack composite plating. This allows them to wear armor or magic robes.)
  • Elementalist Warlock (3.5e Alternate Class Feature)  + (Some warlocks have ties with the Elemental Planes and with genies, deriving their powers from them, either by a connection of blood, a pact or study. Many warlocks genasi follow this path.)