Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Master of Snake Mountain (3.5e Prestige Class) + (Whenever you find a dungeon, take it over. Get eyebeams.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Battle Chemist (3.5e Prestige Class) + (You are a master of potions, able to employ them to great effect.)
- Expert Staff Fighter (3.5e Feat) + (You are a master of quarterstaff combat, learning both offensive and defensive technique while fighting with the grandfather of weapons.)
- Knight of the Spider Queen (4e Feat) + (You are a master of spider-mounted combat, easily the equal (or superior) of any horseman.)
- Mirage Conjurer (3.5e Feat) + (You are a master of the [[Phantasmal Summons (3.5e Feat)|Phantasmal Summons]] spell.)
- Student of Kendo (3.5e Feat) + (You are a master of the art of fighting with a wooden sword.)
- Wind (3.5e Cleric Domain) + (You are a master of the flow of the atmosphere, the cooling breeze and the destructive howl of the hurricane.)
- Natural Bloodbender (3.5e Feat) + (You are a master of the forbidden art of bloodbending.)
- Token Master (3.5e Prestige Class) + (You are a master of the item known as the feather token.)
- Wingsuit Adept (3.5e Feat) + (You are a master of the use of the the [[Wingsuit (3.5e Equipment)|wingsuit]].)
- Masterwork Smith (3.5e Feat) + (You are a master smith, crafting items better and faster than any other man or woman.)
- Wandmaster (3.5e Feat) + (You are a master wand-user, capable of wielding a wand and magic with great grace.)
- Elven Blademaster Style (3.5e Feat) + (You are a master when it comes to fighting with traditional elven weapons.)
- Weapon Training (3.5e Feat) + (You are a master with a specific weapon, allowing you to use it with exceptional accuracy.)
- Champion Wrestler (3.5e Feat) + (You are a master wrestler, pushing people over and bending them in uncomfortable ways.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Secret Society (3.5e Skill Trick) + (You are a member of a secret society and know how to communicate secretly with other member of your secret society.)
- Mer (3.5e Template) + (You are a mer-version of whatever land creature you are. Bring in the Mer-Bears!)
- Shadow Focus (3.5e Feat) + (You are a mighty master of the arts of the Darkest Shadows.)
- Spider Lancer (4e Paragon Path) + (You are a mighty spider rider who specializes in headlong (and almost suicidal) charges that shatter the enemy. The spider queen has chosen you for the strength she sees within you and gifted you with the power of the theraphosa.)
- Adept Flyer (3.5e Feat) + (You are a natural flyer.)
- Publication:Unearthed Arcana/Traits/Saddleborn + (You are a natural in the saddle, but you have little patience for handling animals when not riding them.)
- Agile Brawler (3.5e Feat) + (You are a nimble fighter, using your superior dexterity to gain the upper hand.)
- Outlaw Reputation (3.5e Trait) + (You are a notorious outlaw, none trust, but dare not to cross.)
- Blackguard (3.5e Feat) + (You are a paragon of among [[Black Knight (3.5e Prestige Class)|black knights]].)
- Firefighter (3.5e Domain) + (You are a paragon of the community, protecting everyone against raging fires.)
- Psychokinetic (3.5e Alternate Class Feature) + (You are a particularly gifted telekinetic, able to exert force with your mind alone. This leaves you somewhat limited on the field of telepathy, and you lack the phrenic depth of many other psychics .)
- Century Student (3.5e Alternate Class Feature) + (You are a particularly talented inventor, … You are a particularly talented inventor, probably amongst the first to discover and use gunpowder. While many self-taught geniuses exist, it is also possible that you were trained under another revolutionary mind. In any case, you draw your grit for your superior reasoning abilities instead of your instinct.soning abilities instead of your instinct.)
- Pseudologia Fantastica (3.5e Trait) + (You are a pathological liar.)
- Pawn of Chvodek (3.5e Feat) + (You are a pawn of Chvodek the Demiurge, either willing or unwitting.)
- Alchemist Wizard (3.5e Alternate Class Feature) + (You are a potion-making wizard, dabbling in chemicals and biology.)
- Necropsion (3.5e Alternate Class Feature) + (You are a psion who can use necromancy-like power.)
- User:IGTN/Pseudoelemental Being (3.5e Feat) + (You are a psuedoelemental being, with rare and unique powers.)
- Psycho Killer (3.5e Feat) + (You are a psychotic killer.)
- Punk Star (3.5e Feat) + (You are a punk star, able to deliver performance which causes a rise in your allies.)
- Unfettered Talent (3.5e Feat) + (You are a real psionic now!)
- Pilgrim (One) + (You are a religious devotee on a holy mission or haj)
- Devilish Trickster (3.5e Feat) + (You are a sadistic little trickster, enjoying seeing other suffer either physically or psychologically.)
- Serial Killer (3.5e Feat) + (You are a scary murderous thing. For some reason, no one seems to be able to stop you.)
- Scientific Flammenwerfer (3.5e Alternate Class Feature) + (You are a scientist who built a very dangerous weapon, you understand it better than anyone else could and can easily modify it further.)
- Unethical Scientist (3.5e Feat) + (You are a scientist who cares little for the 'safety protocols' or the 'ethical constraints'.)
- Ranged Scoundrel (3.5e Alternate Class Feature) + (You are a scoundrel that use ranged weapon instead of melee weapon. While less useful than melee weapon for maneuvers, it allow you to focus on staying alive.)
- Performing Wizard (3.5e Alternate Class Feature) + (You are a showman of a wizard, it's time to show the crowd real magic!)
- Supernatural Hunter (3.5e Feat) + (You are a skilled hunter of shapechangers and undead.)
- Mounted Combat, Revised (3.5e Feat) + (You are a skilled rider and combatant, and have brought the two together.)
- Social Pretender (3.5e Flaw) + (You are a social butterfly, invited to all social venues and popular to boot. However you tend to overestimate your popularity and your shallow personalty and empty flattering do little to change people's mind in the long term.)
- Hexing Knight (3.5e Feat) + (You are a special breed of dark paladins who have learned to use their smiting attacks to amplify the curses you have placed upon your foes for a brief time.)
- Lost Tradition (3.5e Trait) + (You are a spellcaster with odd and strange tradition, who are sadly not as effective as the real thing.)
- Bluewraith Revenant Paragon (3.5e Racial Paragon Class) + (You are a spooky ghost now.)
- Idiotic (3.5e Trait) + (You are a stupid person, this has SOME edge advantages. It mostly an hindrance though.)
- Discipline Specialist (3.5e Alternate Class Feature) + (You are a super specialized psion, to the point you cannot even normally learn powers of other discipline. However in exchange for your extreme dedication you gain some nifty abilities.)
- Sensitive Synth (3.5e Trait) + (You are a synth with a very human mindset.)
- Jaunter (3.5e Class) + (You are a teleporter, jaunting from place to place to stab them in the face.)
- Time Traveler (3.5e Trait) + (You are a time traveler from the far future, sadly however the means of going back to your time has been lost and you are now trapped with a bunch of cavemen in the far past.)
- Epic Endurance-CE (3.5e Feat) + (You are a tireless worker.)
- Sharpshooter (3.5e Feat) + (You are a trained marksman and sharpshooter, able to easily make shots that most untrained bowmen would miss.)
- Artificer (3.5e Feat) + (You are a true master of spell trigger magic items.)
- Master Expert (3.5e Prestige Class) + (You are a true master of the art of being an [[SRD:Expert|expert]].)
- Orator (3.5e Feat) + (You are a verbal artist.)
- Veteran (3.5e Feat) + (You are a veteran. You fought all your life, and yes, you are badass.)
- Virtuoso (3.5e Feat) + (You are a virtuoso, your attract the attention of people and can move heart to hope and despair or perhaps do something truly magical.)
- Divine Warlock (3.5e Alternate Class Feature) + (You are a warlock powered by either divine ancestry or the direct intervention of a deity, you do not rely on your deity as much for power but need it help to attain your full potential.)
- Fire-Bond Warlock (3.5e Feat) + (You are a warlock with fiery power.)
- Warrior Princess (3.5e Feat) + (You are a warrior, you are a princess, you are a warrior princess!)
- Rituals (3.5e Variant Rule) + (You can share your rituals with others.)
- Racial Mutation (3.5e Trait) + (You are a weird little mutant, exceeding where your race typically does not. Maybe it the start of a new subrace?)
- Sage Wizard (3.5e Alternate Class Feature) + (You are a wise wizard, and your arts seem closer to divine than arcane.)
- Diehard, Alternative (3.5e Feat) + (You are able to act whole below 0 hit points and can make one last act upon dying.)
- Quicken Focus Power (3.5e Feat) + (You are able to activate a focus power as a swift action by doubling its mental focus cost.)
- Master of the Elemental Winds (3.5e Feat) + (You are able to alter your desert wind maneuvers to other energy type.)
- Object Animancy (3.5e Feat) + (You are able to animate objects for longer and you can do it at whims.)
- Telekinetic Proficiency (3.5e Feat) + (You are able to automatically concentrate on telekinesis and gain a few special abilities when using it.)
- Light Bender (3.5e Feat) + (You are able to bend light with your desert wind maneuvers.)
- Influence Resistance (3.5e Feat) + (You are able to better resist the influence of spirits, increasing the amount of influence you can accept.)
- Kunai Star Style (3.5e Feat) + (You are able to better use kunai and shuriken in combat, and gain special maneuvers when using them.)
- Shinai Parry (3.5e Feat) + (You are able to block incoming attacks with your shinai, giving you a shield bonus to AC and lowering the mortality of each blows.)
- Warding Shield (3.5e Feat) + (You are able to blocks area of effect with your shield, granting protection to yourself and allies.)
- Gate Invoker (3.5e Feat) + (You are able to call upon other powers as a Gate Knight.)
- Dual Providence (3.5e Feat) + (You are able to channel positive and negative energy with equal proficiency.)
- Quick Climber (3.5e Feat) + (You are able to climb quickly with a climber's kit.)
- Champion's Guidance (3.5e Feat) + (You are able to communicate with past divine champions, gaining their insight.)
- Medium (3.5e Feat) + (You are able to communicate with the dead and feel their presence.)
- Craft Consumables (3.5e Feat) + (You are able to create all kind of consumables items.)
- Craft Wondrous Artifice (3.5e Feat) + (You are able to create items of great powers.)
- Craft Arcane Device (3.5e Feat) + (You are able to create powerful arcane devices.)
- Shinai Smite (3.5e Feat) + (You are able to deliver a mighty smite with your wooden sword, however doing so breaks it.)
- Oneiromancy (3.5e Feat) + (You are able to dip into)
- Supreme Versatility (3.5e Feat) + (You are able to draw from other schools of magic than your focused school.)
- Melody of Power (3.5e Feat) + (You are able to draw upon the power of your performance to cast your spell or manifest your powers.)
- Xorn Stomach (3.5e Equipment) + (You are able to eat rocks thanks to your stomach harvested from a xorn!)
- Nimble Necromancy (3.5e Feat) + (You are able to extend your quick reflexes to your undead minions.)
- Magic Item Mastery (3.5e Feat) + (You are able to extract powers from magic items you possess and gain extra uses of one of your item.)
- Psionic Artificer (3.5e Feat) + (You are able to fabricate magic item with extreme speed and finesse.)
- Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Greater Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Improved Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Ultimate Find the Weak Spot (3.5e Feat) + (You are able to find the weak spot on non-living entity allowing you to critically damage it.)
- Prone Firing (3.5e Feat) + (You are able to fire prone with no problems.)
- Energy Vision (3.5e Feat) + (You are able to fire rays of energy from your eyes.)
- Combat Defense (3.5e Feat) + (You are able to focus on defense in the heat of battle, parrying with ease.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Mobile Bulwark (3.5e Maneuver) + (You are able to handle shields better, even using two-handed weapons with light and heavy shields.)
- Lore of the Legendary Land (3.5e Feat) + (You are able to identify lands of note, including magical locations. You also get a discount on magical locations.)
- Impossible Angle Throw (3.5e Feat) + (You are able to ignore line of sight and line of effect when making a thrown attack, with some limitations.)
- Sublime Rider (3.5e Feat) + (You are able to initiate maneuvers through your mounts.)
- Practiced Combatant (3.5e Feat) + (You are able to keep up with your martial training even when you diversify your studies.)
- Spontaneous Telepathic Language Learning (3.5e Skill Trick) + (You are able to learn language telepathically.)
- Far Drone Link (3.5e Feat) + (You are able to maintain your link to your drone in truly remote areas.)
- Spiritual Arsenal (3.5e Feat) + (You are able to manifest a weapon instead of your slam attacks.)
- Armor Agility (3.5e Feat) + (You are able to move normally and tumble in medium armor and increase your overall armor dexterity.)
- Slider (3.5e Prestige Class) + (You are able to move without moving with the power to bend movement and motion to your will.)
- Deadly Overrun (3.5e Feat) + (You are able to overrun better and faster and deal damage while doing so.)
- Clever Trickster (3.5e Feat) + (You are able to perform combat maneuver using your Dex, Int or Cha. You may use your ranks in Sleight of Hand instead of your BAB when making combat maneuvers.)
- Alchemical Transmuter (3.5e Feat) + (You are able to perform feats of transmutation using your extracts as fuels.)
- Sorcerer's Grimoire (3.5e Feat) + (You are able to prepare spells out of spellbook, like a wizard.)
- Mirage Trick (3.5e Feat) + (You are able to prepare yourself to counter an attack with an illusion.)
- Dragonblessed Commander (3.5e Feat) + (You are able to project your dragon shaman and marshal auras at a full strength despite your varied studies.)
- Shadow Pounce (3.5e Feat) + (You are able to quickly move around the battlefield, dashing from place to place with superior speed.)
- Dash (3.5e Feat) + (You are able to quickly move around the battlefield, dashing from place to place with superior speed.)
- Ysgardian Berserker (3.5e Feat) + (You are able to rage like a barbarian.)
- Insight of Rishta (3.5e Feat) + (You are able to read other creature's desire and darker thoughts.)
- Reactive Judo (3.5e Feat) + (You are able to redirect your opponents whenever their defenses are open.)
- Improved Combat Focus (3.5e Feat) + (You are able to regain your calm during battle.)
- Reloading Finesse (3.5e Feat) + (You are able to reload small ranged weapons even while holding something in both hands.)
- Perfect Breathing Rhythm (3.5e Maneuver) + (You are able to repeatedly gain temporary breath points.)
- Cut Space (3.5e Feat) + (You are able to replicate the effect of ''dimension door'' with your weapon.)