Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Zen Archery (3.5e Feat) + (You are very calm about shooting people in the face. That's a good place to be.)
- Whirlwind (3.5e Feat) + (You are just as dangerous to everyone around you as to anyone around you.)
- Weapon Finesse (3.5e Feat) + (You are incredibly deft with a sword.)
- Two-Weapon Fighting (3.5e Feat) + (When armed with two weapons, you fight with two weapons rather than picking and choosing and fighting with only one. Kind of obvious in retrospect.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Track (3.5e Feat) + (You feel at home no matter where you are.)
- Subtle Cut (3.5e Feat) + (You cut people so bad they have to ask you about it later.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Steady Stance (3.5e Feat) + (You can fight just about anywhere.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Necrotic Poisoner (3.5e Feat) + (You can poison people with Necrotic Cysts, and they don't notice.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Additional Element Affinity (3.5e Feat) + (You gain an affinity with another element.)
- Werebeast Hide (3.5e Feat) + (You gain an armor bonus to AC when transformed, based on your highest armor proficiency.)
- Spirit Shroud (5e) + (You gain an aura that slows a creature and deals extra damage when you hit with an attack.<br /><br />)
- Spirit Shroud (One) + (You gain an aura that slows a creature and deals extra damage when you hit with an attack.)
- Extra Brilliant Trick (3.5e Feat) + (You gain an extra brilliant trick you qualify for.)
- Trickster's Escape (5e) + (You gain an extra casting of ''[[SRD5:Freedom of Movement|freedom of movement]]''.)
- Extra Divine Blessing (3.5e Feat) + (You gain an extra divine blessing from [[Variant Vow of Poverty (3.5e Feat)|Variant Vow of Poverty]] list.)
- Improved Prosthetic (3.5e Feat) + (You gain an extra limb modification and may deploy limb modifications faster.)
- Dopple Arms (3.5e Spell) + (You gain an extra pair of arms.)
- Human-like Skill Training (3.5e Feat) + (You gain an extra skill point at each level.)
- Priceless Child (3.5e Feat) + (You gain an extra skill point per level, and treat perception-based skill and perform as class skills.)
- Extreme Burst (3.5e Power) + (You gain an extreme burst of speed by slowing down time.)
- Vision of the Future (3.5e Spell) + (You gain an incomplete vision of future events.)
- Trained Agility (3.5e Feat) + (You gain an increase in speed, You may use your [[Dexterity]] on [[Strength]]-based skill, and gain [[SRD:Tumble Skill|Tumble]] as a class skill.)
- Broad Mastery (3.5e Feat) + (You gain an increase on your ability score by leveling at 3rd level and each 3 level thereafter.)
- Dragon Warrior (3.5e Feat) + (You gain an increased armor bonus, max dexterity and energy resistance when wearing dragonhide armor.)
- Reckless Pursuit (3.5e Feat) + (You gain an increased speed when moving toward a creature affected by your [[Scorned Heart (3.5e Feat)|Scorned Heart]] feat. You can gain a penalty to AC to increase your speed further.)
- Flame Breath, Primeval (3.5e Spell) + (You gain an incredibly powerful fire breath weapon for the spell's duration.)
- Spellinvoking Warlock (3.5e Feat) + (You gain an invocation that can be used to prepare spell.)
- Fist of Chivalry (3.5e Feat) + (You gain an unarmed strike progression as a cavalier. Your unarmed strike behave as a lance while mounted.)
- Unicorn Rider (3.5e Feat) + (You gain an unicorn mount.)
- Undead Fellow (3.5e Feat) + (You gain benefits from having undead and undead related feats.)
- Shield Rod Focus (3.5e Feat) + (You gain benefits when wielding a [[Shield Rod (3.5e Equipment)|Shield Rod]].)
- Fairy-Friend (3.5e Feat) + (You gain bonuses against fey and can summon a pixite as a companion.)
- Deacon (3.5e Feat) + (You gain bonuses associated with your faith.)
- Outsider Specialist (3.5e Feat) + (You gain bonuses on knowledge checks with a specific type of outsiders and when interacting with them.)
- Censure of missed opportunity (4e Avenger Variant) + (You gain censure of missed opportunity instead of censure of retribution.)
- Monstrous Training (3.5e Feat) + (You gain class level benefits from racial hit dice.)
- Guardian Angel (3.5e Feat) + (You gain combat bonuses when reduced to less than 50% hp.)
- Phantom Mirage (3.5e Maneuver) + (You gain concealment from all attacks as long as you stay still)
- Verdant Command (3.5e Invocation) + (You gain control or one or more plant.)
- Puppet Dance (3.5e Spell) + (You gain control over a subjects physical movements.)
- Publication:Hyperconscious/Psionic Powers/Chrysalis + (You gain damage reduction 1/—.)
- Cursed Bloodline (3.5e Feat) + (You gain damage reduction 2/good and can take [vile] feats even if nonevil, you gain more benefits if you are evil.)
- Publication:Hyperconscious/Psionic Powers/Alloyed Hide + (You gain damage reduction 5/bludgeoning (or DR 5/+2))
- Demonic Sight (4e Feat) + (You gain darkvision, +2 feat bonus to Perception checks)
- Drowblooded Elf (3.5e Feat) + (You gain darkvision, resistance to spells and count as a drow for prerequisites.)
- Infinite Stunning Fist (3.5e Feat) + (You gain essentially unlimited stunning fist attempts.)
- Improved Photosynthetic Skin (3.5e Feat) + (You gain even better natural armor, and can eat sunlight.)
- Greater Spellborg (3.5e Feat) + (You gain even more benefit for being a [[Spellborg (3.5e Template)|Spellborg]])
- Tea House Brawler (3.5e Feat) + (You gain expertise with improvised weapon and can move through some difficult terrain with ease.)
- Focused Weapon Defense (3.5e Feat) + (You gain extra AC against a specific type of weapon.)
- Moxie of Steel (3.5e Feat) + (You gain extra charisma-based skills, and may add your Charisma to your AC when lightly armored.)
- Extra Damnation Points (3.5e Feat) + (You gain extra damnation points.)
- Delving Trickster (3.5e Feat) + (You gain extra delving tricks, for maximal trickery.)
- Holt's Extra Hands (3.5e Spell) + (You gain extra hands.)
- Battling Caster (3.5e Feat) + (You gain extra hit points and a bonus on fortitude save and concentration check.)
- Toughness, Alternative (3.5e Feat) + (You gain extra hit points per level, and some temporary hit points.)
- Deformity, Toughness (3.5e Feat) + (You gain extra hit points.)
- Reaching Blade (3.5e Feat) + (You gain extra reach when wielding normally two-handed swords one-handed.)
- Improved Life Leech (3.5e Feat) + (You gain fast healing while draining the life out of others, and can now suppress Life Leech... sort of.)
- Inertial Focus (3.5e Maneuver) + (You gain fine control over your inertia, allowing you to survive long falls, seem to grow lighter or heavier, and walk upon water.)
- Supercooled Core (3.5e Feat) + (You gain fire resistance and deal cold damage with your overheat racial ability.)
- 541 Special (3.5e Feat) + (You gain five low feats for one.)
- Survival Training (3.5e Feat) + (You gain free ranks in a bunch of skills.)
- Access Divine Spells (3.5e Feat) + (You gain further access to your domain of specialization, unlocking the secrets of its inner circle.)
- Inherent Initiator (3.5e Feat) + (You gain general maneuver-like abilities over the course of your lifetime.)
- Incarnum Geist (3.5e Maneuver) + (You gain ghostly qualities by investing essentia in this stance.)
- Prototype Venting (3.5e Feat) + (You gain gust of wind as an extraordinary ability at-will, deal fire damage if you are overheating.)
- Improved Breadth of Knowledge (3.5e Feat) + (You gain half your level to all Knowledge skills, even if you have no ranks.)
- Conductive Spell Essence (3.5e Feat) + (You gain healing and harming-themed spells to your grim spell list plus a bonus to [[SRD:Heal Skill|Heal]].)
- Embrace Bloodline (3.5e Feat) + (You gain high DR/Good but holy weapon inflict a truly baneful wound upon you.)
- Baphomet's Stature (3.5e Feat) + (You gain immense presence, just like Baphomet.)
- Improvised Combatant (3.5e Feat) + (You gain improvised weapon proficiency, and can use them better than most.)
- Grafted Arsenal (3.5e Feat) + (You gain inbuilt weapon inside your arms.)
- Oversized Weapon Shield (3.5e Feat) + (You gain increased bonus from the [[Overbear (3.5e Feat)|Overbear]] feat while wielding an oversized weapon, and may use it as cover.)
- Majestic Fury (3.5e Maneuver) + (You gain increased damage and the ability to Cleave bonus to AC when fighting with a two-handed discipline weapon.)
- Brawling Beast Stance (3.5e Maneuver) + (You gain increased unarmed strike, and apply weapon specific feats to unarmed strike.)
- Divine Invincibility (3.5e Feat) + (You gain incredible resistance for a single moment, allowing you to shrug most blows and effects.)
- Eyes (3.5e Suit) + (You gain information about all sorts of stuff.)
- Anima Ripple (3.5e Feat) + (You gain lay on hand as a paladin to damage undead, except it is based on your ki pool.)
- Psychic Potential Awakened (3.5e Feat) + (You gain manifesting much like a psion, using your soulblade or soulknife level -2.)
- Nightsnipe (3.5e Feat) + (You gain many of the traits of a snipe.)
- Dark Soul (3.5e Feat) + (You gain many traits of the undead but can never become one.)
- Flavorful Skill (3.5e Trait) + (You gain max ranks in a skill that doesn't really matter.)
- Spellcasting Dabbler (3.5e Feat) + (You gain minor spellcasting abilities.)
- Tome Grim (3.5e Feat) + (You gain more LPs and refreshes them faster.)
- Experienced (3.5e Feat) + (You gain more XP from your adventures)
- Lone Experiences (3.5e Feat) + (You gain more XP if you make a quest alone.)
- Improved Spellborg (3.5e Feat) + (You gain more benefit for being a [[Spellborg (3.5e Template)|Spellborg]])
- Extra Shift Points (3.5e Feat) + (You gain more shift points.)
- Extra Spells Per Day (3.5e Feat) + (You gain one extra spell per day for each spell level.)
- Exalted Damage Reduction (3.5e Feat) + (You gain or increase DR/evil.)
- Gallant Herald (3.5e Feat) + (You gain paladin spell-like ability but must follow a code of conduct.)
- Partial Advancement (3.5e Feat) + (You gain partial advancement from one prestige class.)
- Disciple of the Dark (3.5e Feat) + (You gain phenomenal dark evil powers by drawing)
- Immense Strength (3.5e Feat) + (You gain powerful build and reach of a large creature while wielding large weapons.)
- World's Tallest Midget (3.5e Feat) + (You gain powerful build if you're small, or slight built if you're large.)
- Amazing Magical Hair (3.5e Feat) + (You gain prehensile hair like a whip, it can even manipulate objects at range.)
- Bow of the Arrow Demon (3.5e Soulmeld) + (You gain preternatural compentence with bows, channeling the spirit of the abyssal archers.)
- Armorborn (3.5e Feat) + (You gain proficiency in all armor and shields, or can use them better if you already know how.)
- Class Proficiency (3.5e Feat) + (You gain proficiency of another class.)
- Master of Arms (3.5e Feat) + (You gain proficient with all simple and martial weapons, additionally by practicing with a weapon you can become extremely proficient in it use.)
- Safety Goggles (3.5e Spell) + (You gain protection against splash damage and resist the effects of alchemist and poison mishaps.)
- Deadland Walker's Shade (3.5e Maneuver) + (You gain protection from heat and alignment-based effects.)
- Nascent Psyker (3.5e Feat) + (You gain psychic spellcasting as a 1st level psychic.)
- Infernus's Care (3.5e Invocation) + (You gain resistance to fire and heat, any fire damage actually dealt to you in nonlethal damage.)
- Occult Resistance (3.5e Feat) + (You gain resistance to purely magical damage.)
- Winter's Kiss (3.5e Maneuver) + (You gain scaling resistance to cold, if you have the [Cold] subtype you lose vulnerability to fire.)
- Rapier Dueling School (3.5e Feat) + (You gain several)
- Janpo Stance (3.5e Maneuver) + (You gain several abilities based on manipulating your own mass.)
- Adaptive Eyesight (3.5e Feat) + (You gain several benefits to your vision.)
- Radical Rider (3.5e Feat) + (You gain several benefits while moving using wheelshoes or a wheelboard.)
- Mariner (3.5e Feat) + (You gain several benefits while on a ship, and some off it.)
- Tenebrous Spell Essence (3.5e Feat) + (You gain several darkness-themed spells to your grim spell list plus improved vision.)
- Zephyrean Spell Essence (3.5e Feat) + (You gain several flight-themed spells to your grim spell list plus a bonus to [[SRD:Jump Skill|Jump]].)
- Hammer Mastery (3.5e Feat) + (You gain several maneuvers you can perform when wielding a hammer.)
- Shielded Master (3.5e Feat) + (You gain several tactical maneuver when using shields.)
- Cruel Frost (3.5e Feat) + (You gain several tactical maneuvers related to the Dire Winter discipline.)
- Uncanny Lash Style (3.5e Feat) + (You gain several tactical maneuvers that provide defensive options and utility with your whip.)
- Meteor Masher (3.5e Feat) + (You gain several tactical maneuvers while wielding a meteor hammer.)
- Incarnum Thief (3.5e Feat) + (You gain sneak attack, which improve by investing more into this feat.)
- Rookie (3.5e Alternate Class Feature) + (You gain some of the combat ability of your dormant talent.)
- Step in Time (3.5e Maneuver) + (You gain some of the power of a [[Time Walker (3.5e Class)|time walker]]; you may reroll one event or take one extra immediate action per round, and if you do not, you get to make a [[SRD:Concentration Skill|Concentration]] check and regain hp.)
- Tyro (3.5e Alternate Class Feature) + (You gain some of the skill of your dormant talent.)
- Apprentice (3.5e Alternate Class Feature) + (You gain some of the spellcasting ability of your dormant talent, with some chance of backfire.)
- Inherent Sorcery (3.5e Feat) + (You gain some powerful magical powers.)
- Sonomancer (3.5e Feat) + (You gain some resistance to sonic damage and may select sonic as an energy type for some feats, deal non-lethal damage with sonic damage and may select learn a few bard spells..)
- Dancing Sword Style (3.5e Feat) + (You gain special benefits when wielding a [[SRD:Bastard Sword|bastard sword]] or [[SRD:Longsword|longsword]].)
- Spellcasting Apothecary (3.5e Feat) + (You gain spellcasting abilities as an apothecary.)
- Obscuration (3.5e Feat) + (You gain supernatural nondetection protection against divinations.)
- Invincible Stance (3.5e Feat) + (You gain temporary hit points based on your base attack bonus and can use them to negate enemy spells or abilities.)
- Tentacles of Dagon (3.5e Feat) + (You gain tentacles, in the image of your lord Dagon.)
- Imperious Command (4e Feat) + (You gain the ''Imperious Command'' power as a Lolthtouched racial power.)
- Shield of Elements (3.5e Equipment) + (You gain the 5 energy resistance versus a specified element, when you apply this enhancement to your shield.)
- Physical Incarnation (3.5e Feat) + (You gain the Evil and Damned subtypes as well as other bonuses and a single flaw.)