User:Aelaris/sandbox

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Revision as of 23:04, 12 September 2010 by 71.189.234.15 (talk) (testing)
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Author: Aelaris (talk)
Date Created: September 08
Status: Much/everything
Editing: Clarity edits only please
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From here: https://docs.google.com/Doc?docid=0AYWFMrDhlKRlZGN3czdrZ2ZfNjhnM3JxdzRxOQ&hl=en&authkey=CKG78coF


Zombie Neophyte
Level 1 minion
medium natural animate (undead)
XP 25
Initiative -4 Senses Perception -4, Darkvision (heatsensing)
HP 1; a missed attack never damages a minion.
AC 14; Fortitude 12, Reflex 9, Will 10
disease, poison 10 necrotic 5 radiant
Speed 4
BasicMelee.png Slam (standard; at-will) ♦ weapon
+4 vs. AC; 4 damage, and can use Grasp of the Dead as a free action.
Melee.png Grasp of the Dead (standard, or free (see Slam); at-will) ♦ Weapon
+2 vs. Ref; Target is grabbed with a -5 to escape.
Melee.png Pull of the Dead (minor, only with a grabbed target; at-will) ♦ weapon
Zombie moves 1 square, provoking opportunity attacks as normal, target is pulled into the square zombie moved from, and the grab is maintained.
Zombie Reanimation
When the damage is dealt to zombie lowering it's HP to 0 or below, zombie falls unconscious. Each turn, roll a 1d6 – on a 6, zombie returns to bloodied value or 1 HP, whichever is higher, and spends its turn standing up.
Zombie Weakness
When a zombie is hit by a critical hit, it instantly and permanently dies. The body cannot be reanimated by zombies, though it can be dismantled for parts.
Disease Spores
Whenever a zombie bloodies an opponent or hits an opponent who is bloodied with any attack, it may transfer a spore to the target. A zombie starts with spores on it equal to its level (1 spore in this case).

Tactics

Lore

A character knows the following information with a successful check.

DC 15:
DC 20:
DC 25:

Encounter Groups

Level Encounter (XP )



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