From here: https://docs.google.com/Doc?docid=0AYWFMrDhlKRlZGN3czdrZ2ZfNjhnM3JxdzRxOQ&hl=en&authkey=CKG78coF
Zombie Neophyte Level 1 minion
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medium natural animate (undead) XP 25
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Initiative -4
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Senses Perception -4, Darkvision (heatsensing)
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HP 1; a missed attack never damages a minion.
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AC 14; Fortitude 12, Reflex 9, Will 10
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disease, poison 10 necrotic 5 radiant
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Speed 4
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Slam (standard; at-will) ♦ weapon
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+4 vs. AC; 4 damage, and can use Grasp of the Dead as a free action.
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Grasp of the Dead (standard, or free (see Slam); at-will) ♦ Weapon
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+2 vs. Ref; Target is grabbed with a -5 to escape.
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Pull of the Dead (minor, only with a grabbed target; at-will) ♦ weapon
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Zombie moves 1 square, provoking opportunity attacks as normal, target is pulled into the square zombie moved from, and the grab is maintained.
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Zombie Reanimation
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When the damage is dealt to zombie lowering it's HP to 0 or below, zombie falls unconscious. Each turn, roll a 1d6 – on a 6, zombie returns to bloodied value or 1 HP, whichever is higher, and spends its turn standing up.
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Zombie Weakness
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When a zombie is hit by a critical hit, it instantly and permanently dies. The body cannot be reanimated by zombies, though it can be dismantled for parts.
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Disease Spores
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Whenever a zombie bloodies an opponent or hits an opponent who is bloodied with any attack, it may transfer a spore to the target. A zombie starts with spores on it equal to its level (1 spore in this case).
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Tactics
Lore
A character knows the following information with a successful check.
- DC 15:
- DC 20:
- DC 25:
Encounter Groups
Level Encounter (XP )
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Back to Main Page → Homebrew → Creatures → User Creatures by Level → Level Creatures.
[[Category:4e]]
[[Category:User]]
[[Category:Creature]]
[[Category:Template]]
[[Category:Level <!--your creature's level. Put "31+" if it's level is higher than 30-->]]
[[Category:<!--Your creature's role-->]]
[[Category:<!--your creature's type-->]]
[[Category:<!--your creature's subtype-->]]