Aquatic Wergard (3.5e Racial Substitution Levels)

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Author: Eiji-kun (talk)
Date Created: 3-25-17
Status: Complete
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Wergard Substitution Levels[edit]

Race: Wergard

Not all the wergards are statue-esque colossi of the land. Some have sunk below the waves and become sentient ruins of seaweed, shale, and sand. This change applies to any class, and some changes for the paragon class.

The wergard loses their land speed, the Earth subtype, Sink Like a Stone, Stability, and bonuses on racial skills. They gain the following.

Type: The aquatic wergard gains the Aquatic and Water subtypes.

Language: Aquatic wergards know Aquan. This replaces Terran as a racial language.

Movement Speed: The aquatic wergard gains a 40 ft swim speed. They no longer have the feet body slot, and if stuck on land they can only crawl at 5 ft a round.

Blindsight (Ex): Aquatic wergards can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet while underwater. A silence spell negates this and forces the aquatic wergard to rely on its vision.

Forged Body (Ex): Aquatic wergard are less bulky than their land based counterparts, but are less armored as a result. Like before, their body grants them 25% fortification, and a +2 armor bonus to AC. The armor may be enhanced as any masterwork suit of armor, and wergard qualify for warforged feats relating to the augmenting of their quasi-armor. The armor does not count as armor for class features, has no max Dex or armor check penalty, and a 5% arcane spell failure chance. Unlike the wergard, their armor does not scale with HD.

Skills: An aquatic wergard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. An aquatic wergard has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.

Wergard Paragon Substitution Levels[edit]

Aquatic wergard paragons gain the following changes.

Table: The Aquatic Wergard Paragon

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1 +0 +2 +0 +2 Seacunning
3 +2 +3 +1 +3 Deepswell
7 +5 +5 +2 +5 Tidal Wave

Seacunning (Ex): A 1st level aquatic wergard paragon can identify unusual things within the ocean. This ability grants an aquatic wergard paragon a +2 racial bonus on skill checks to notice unusual terrain on the ocean floor, identify turbulent or magically altered water, or identify ships and similar vehicles. Something that isn’t a ship but that is disguised as a ship also counts. An aquatic wergard paragon who merely comes within 10 feet of any of these environments or objects can make a Search check as if he were actively searching, and an aquatic wergard paragon can use the Search skill to find underwater traps as a rogue can. An aquatic wergard paragon can also intuit depth, sensing his approximate depth underwater as naturally as a human can sense which way is up. This counts as Stonecunning for the purpose of pre-requisites, and replaces the Stonecunning ability.

Deepswell (Ex): A 3rd level aquatic wergard paragon can cause waves just by passing nearby. Creatures within 5 ft of a moving aquatic wergard can be subject to a Strength check (DC 10 + the aquatic wergard paragon's Strength modifier), or be forced backwards 5 ft. If coming from head on it can force the creature to the side instead. This occurs before it becomes adjacent to the creature and may prevent attacks of opportunity. This replaces the Restore Body ability.

Tidal Wave (Ex): A 7th level aquatic wergard paragon can create a massive wave in the water to topple ships and drown swimmers. All creatures on the surface of the water in a 40 ft cone must make a Reflex save DC 10 + 1/2 HD + Strength modifier, or be plunged 40 ft under the surface of the water, and the water is considered stormy water for 1 round (or increases the DC by +20 if higher). Ships may counter with the appropriate skill check to pilot the ship, or risk being capsized. They gain a +1 bonus on the check for every 10 ft in length of the ship. If used underwater, this acts as a mass bull rush attempt instead. They may use tidal wave once every 1d4 rounds. This replaces the Quake ability.

Runebearing: A few alterations occur with the runebearing ability, as follows.

Ocean Magic (Sp): You gain several spell-like abilities as you grow. You gain boiling sphere. At 3 HD you gain water gel. At 5 HD you gain mantis shrimp spear. At 7 HD you gain control water. At 9 HD you gain aqua snake. At 11 HD you gain tidal surgeSpC. At 13 HD you gain waterspoutSpC. At 15 HD you gain maelstromSpC. At 17 HD you gain summon biggest fish. You may use each spell-like ability 1/day, and the spells are based on your highest mental ability modifier, and you must have an ability score high enough to cast (for example, Wis 19 to cast summon biggest fish). This replaces Earth Magic.

Improved Deepswell (Sp): The deepswell ability improves. Creatures on the surface who fail the check are also submerged 15 ft deep, while creatures underwater are pushed up to 20 ft instead. If coming from head on, you can now push them forward up to your movement speed + 5 ft. You follow them with this movement, as if it were a normal bull rush. This replaces Improved Restore Body.

Improved Tidal Wave (Sp): The tidal wave ability improves. The cone now extends to 80 ft, and creatures are submerged 80 ft deep. The DC for swim checks is now DC 30, or +30 if higher. The wave now extends significantly above the surface and may strike creatures up to 20 ft above the surface of the water. This replaces Improved Quake.


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Eiji-kun's Homebrew (5609 Articles)
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Article BalanceModerate +
AuthorEiji-kun +
Identifier3.5e Racial Substitution Levels +
RaceWergard +
RatingUndiscussed +
SubtypeAquatic + and Water +
SummaryNot all the wergards are statue-esque colossi of the land. Some have sunk below the waves and become sentient ruins of seaweed, shale, and sand. This change applies to any class, and some changes for the paragon class. +
TitleAquatic Wergard +