Baneful Light (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 12-18-13
Status: Complete
Editing: Clarity edits only please
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Baneful Light
Obscured Existence (Strike)
Level: 6
Prerequisite: Two Obscured Existence maneuvers
Initiation Action: 1 Standard Action
Range: Melee attack
Target: One creature
Duration: 1 round/level
Saving Throw: Fortitude partial

The light! It burns!!!

Make a normal melee attack. In addition to damage, the target must make a Fortitude save or become very dangerously sensitive to sunlight, taking your Charisma modifier in damage at the beginning of their turn every round they are in normal lighting conditions (and double this amount when in unusually bright light or exposed to [Light] spells that deal damage). They also gain the light sensitivity creature ability. If they already have it (including by the curse of the night maneuver, they are instead blinded instead of dazzled.

Creatures which already possess a weakness to sunlight, such as wraiths, now treat any light source as if it were daylight.

A successful saving throw still deals normal damage, and reduces the effect to 1 round.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesObscured Existence

Eiji-kun's Homebrew (5608 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
DisciplineObscured Existence +
Identifier3.5e Maneuver +
Level6 +
RatingUndiscussed +
SummaryThose you strike begin to burn in the sunlight. +
TitleBaneful Light +
TypeStrike +