Boltspark Armor (3.5e Equipment)
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Price: | 8,500 GP |
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Body Slot: | Torso |
Caster Level: | 8th |
Aura: | Moderate Evocation |
Activation: | Move Action |
Weight: | 200 lbs |
A strange golden armor with coils placed on the shoulder pads and other extremities, it is a +1 Goldspark Alloy Hydraulic Plate. It has been enhanced with magical servomotors, allowing the wearer to make the armor count as quarter weight while actively wearing it. It can be activated with a simple switch, turning on the coils and electrocuting any fools who stand near the wearer.
As move action the wearer can activate the coils, creating a torrent of electricity around the armor but also magnetically locking the armor in place. While doing so, the wearer is Immobilized and take a -2 penalty to attack rolls but and become surrounded by a fire shield that deal electricity damage and protect against electricity. The magnetic field surrounding the wearer grant her a +4 bonus on AC against attacks made with metal weapons or metal creature. Finally adjacent creatures take 1d6+5 electricity damage at the end of each of their turn and when the armor is initially activated, which increase by another 1d6 if they wear metal armor.
The armor may be turned back to normal with an additional move action. The armor can also malfunction, at the start of each round of use there is a 10% chance it overload, turning it off immediately and electrocuting the occupant for 5d6+8 electricity damage, half of which is nonlethal damage. The wearer must also make a DC 18 Fortitude save or become Dazed for 1 round from the intense pain. After overloading the armor cannot be activated for 1d4+1 hours.
Prerequisites: Craft Magic Arms and Armor, shocking grasps, fire shield, crafter must possess at least 8 ranks in Knowledge (Engineering).
Cost to Create: 4,250 GP, 340 EXP, 8 days.
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