Choreutist (3.5e Prestige Class)

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Author: the bluez in the dungeon (talk)
Date Created: 9/02/2021
Status: Work in Progress
Editing: Clarity edits only please
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Spontaneous Arcane Spellcasting, Bardic Music,
"Other." is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.

Full


Choreutist[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-fluff about this prestige class->

Becoming a Choreutist[edit]

<-Why characters pursue this class, what other classes they typically have, and what abilities are important.->

Entry Requirements
Alignment: Any chaotic or lawful.
Base Attack Bonus: +4.
Skills: Bluff 6 ranks, Perform (dance) or Perform (recitation) 9 ranks, Tumble 7 ranks.
Feats: Improved Feint, Stunning Fist.
Special: Must be able to use bardic music and cast spontaneous arcane spells.

Must be a member of the Dancing Hall School.

Table: The Choreutist

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +2 +2 +2 Bardic Music, Monk Abilities, Ki Strike (magic) +1 level of existing arcane spellcasting class
2nd +1 +3 +3 +3 Staged Strike +1 level of existing arcane spellcasting class
3rd +2 +3 +3 +3 +1 level of existing arcane spellcasting class
4th +3 +4 +4 +4 Ki Strike (lawful/chaotic) +1 level of existing arcane spellcasting class
5th +3 +4 +4 +4 Improved Evasion +1 level of existing arcane spellcasting class
6th +4 +5 +5 +5 Leap of the Heavens +1 level of existing arcane spellcasting class
7th +5 +5 +5 +5 +1 level of existing arcane spellcasting class
8th +6 +6 +6 +6 Ki Strike (adamantine) +1 level of existing arcane spellcasting class
9th +6 +6 +6 +6 +1 level of existing arcane spellcasting class
10th +7 +7 +7 +7 Catastrophe +1 level of existing arcane spellcasting class

Class Skills (6 + Int modifier per level.)
Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the choreutist.

Weapon and Armor Proficiency: You do not gain any extra weapon or armor proficiency.

Bardic Music: Your choreutist levels stack with any class level that increases your bardic music ability, and its uses, for the purpose of fascinate, inspire courage, inspire heroism, suggestion and mass suggestion.

Monk Abilities: Your choreutist levels stack with any level that increases your monk abilities for the purpose of AC Bonus, Evasion, Flurry of Blows, Unarmed Damage and Unarmed Speed Bonus (or any analogous of these features). If you use my monk, choreutist levels stack even for ki points and ki techniques and all that is related to them, and for Wrestling Sensei.

Spellcasting: At each level you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in the bard class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.

Ki Strike (Su): At 1st level, a choreutist's unarmed attacks are empowered with ki. Your unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction. Ki strike improves with the character's choreutist level. At 4th level, your unarmed attacks are also treated as lawful or chaotic weapons (depending on your alignment) for the purpose of dealing damage to creatures with damage reduction. At 8th level, your unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness.

Staged Strike: Starting from 2nd level, as a part of an attack, you may spend a stunning attempt to hit a fascinated opponent. To do this you must make a Perform (dance) or Perform (recitation) check with DC 13 + half the enemy's HD + its Wisdom modifier.

If the skill check is successful the enemy is flat-footed against your attack and its fascinated condition remains until after you've dealt damage. This attack inflicts an additional 1d6 + 1d6 per each even level, up to 5d6 at 10th level, of damage. This is not precision damage, such as sneak attack is, and creatures immune to critical hits still suffer it.

If your opponent is not already fascinated by your fascinate ability you may try to fascinate it as part of the action by spending two stunning attempts. In this case all the appropriate rules apply (that is, you must effectively fascinate the opponent).

You may do all of this even in a flurry of blows, but the extra damage applies only to the first successful attack (but all the other conditions are present for all the blows).

This is effectively a feint otherwise and all possible conditions apply (such as the bonus from the Improved Feint feat).

You gain a bonus on Perform (dance) or Perform (recitation) checks equal to half your class level.

Improved Evasion (Ex): At 5th level, a choreutist's evasion ability improves. You still take no damage on a successful Reflex saving throw against attacks, but henceforth you take only half damage on a failed save. A helpless choreutist does not gain the benefit of improved evasion. A choreutist that already has this feature gains a +4 to Reflex saves.

Leap of the Heavens (Ex): From 6th level, your max height for a high jump is not limited anymore by your height.

Catastrophe (Su): Once per day, from level 10, you may spend a use of bardic music and a full round action to make a Perform check (DC 30) to target one enemy per Charisma modifier in 60 feet (18 meters), that must be able to hear/see you (depending on the form of your exhibition). If the check is successful, targets must pass a Will save (DC=20 + class level + Charisma modifier) or fall dead immediately.

This is a mind-affecting effect.

Ex-Choreutists[edit]


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the bluez in the dungeon's Homebrew (743 Articles)
the bluez in the dungeonv
Authorthe bluez in the dungeon +
Base Attack Bonus ProgressionModerate +
Class AbilitySpontaneous Arcane Spellcasting + and Bardic Music +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
RatingUndiscussed +
Reflex Save ProgressionGood +
SkillAutohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Craft +, Decipher Script +, Diplomacy +, Disguise +, Escape Artist +, Gather Information +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Profession +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Swim +, Tumble +, Use Magic Device + and Use Rope +
Skill Points6 +
TitleChoreutist +
Will Save ProgressionGood +