Concussive Fist (3.5e Power)

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Author: Leziad (talk)
Date Created: 7th February 2017
Status: Complete
Editing: Clarity edits only please
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Concussive Fist
Psychokinesis [Force]
Level: Psion/Wilder 1, Psychic Warrior 1,
Display: visual
Manifesting Time: 1 Swift Action
Range: Personal
Target: You
Duration: 1 round or until discharged
Saving Throw: None
Power Resistance: No
Power Points: 1

Upon manifesting this power you cover your unarmed strike with psychokinetic energy. The next unarmed strike you make until the start of your next turn deals 2d6 bludgeoning damage instead of its normal base damage, if higher. This unarmed strike is considered ‘armed’, even if the manifester lacks the Improved Unarmed Strike feat. This unarmed strike is capable of striking incorporeal creatures, as it is a [force] effect.

Augment: You can augment this power in one or more of the following ways.

1. For every additional power points you spend, you may deal an additional 1d6 point of bludgeoning damage in addition to the unarmed strike or power’s base damage.

2. For 2 additional power points you spend, you imbue the attack with a powerful knockback effect. Granting the Knockback enhancement to your attack for free, making it count as a two-handed weapon.



Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsion/Wilder
Back to Main Page3.5e HomebrewClass Ability ComponentsPowersPsychic Warrior

Leziad's Homebrew (4434 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DescriptorForce +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelPsion/Wilder 1 + and Psychic Warrior 1 +
RatingUndiscussed +
SummaryYou make a powerful unarmed strike, which always count as 'armed'. +
TitleConcussive Fist +