Cure Massive Wounds (3.5e Spell)

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Author: Neostar (talk)
Date Created: June 2023
Status: Finished
Editing: Clarity edits only please
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Cure Massive Wounds
Conjuration (Healing)
Level: Bard 6, Cleric 6, Druid 7, Healer 6
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

When laying your hand upon a living creature, you channel positive energy that cures 6d8 points of damage +1 point per caster level (maximum +30).

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid

Article BalanceModerate +
AuthorNeostar +
ComponentV + and S +
Identifier3.5e Spell +
LevelBard 6 +, Cleric 6 +, Druid 7 + and Healer 6 +
RangeTouch +
RatingUnrated +
SchoolConjuration +
SubschoolHealing +
SummaryCures 6d8 damage +1/level (max +30). +
TitleCure Massive Wounds +