Daeijine Illithid (3.5e Racial Paragon Class)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: August 10th, 2007
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUnrated.png
Rate this article
Discuss this article



Variant Daeijine Illithid Paragon[edit]

The power to devour the minds of other is more than a sick method of surviving, it is the key to expanding ones power through destruction. The Variant Daeijine Illithid Paragon gains the infamous powers of the illithid over time via this class.

Adventures[edit]

Illithids rarely adventure, shunning the sun and the arid heat it brings. However on rare occasions illithids show their terrifying faces, and a few paragons are always among them.

Characteristics[edit]

Variant Daeijine Illithids are squid-headed, purple skinned, gaunt humanoids who feast on brains. The minds of the intelligent are the most delicious.

Alignment[edit]

Usually Lawful Evil.

Religion[edit]

Illithids rarely worship anything, with their Elder Brain being the closest thing to a god for them.

Background[edit]

Daeijine Illithid spawn from the Underdark in Daeijilund. They are said to have come from other illithids from another dimension. Their presence is tolerated, barely, and highly controlled by the surrounding powers of Daeijilund. However given the opportunity the illithids would remove the guise of diplomacy and solitude and gladly conquer the world out of the hands of the non-illithids.

Adaption[edit]

Daeijine Illithids are magic using illithids. In games where illithids have a more traditional psionic presence, it would make sense for the arcane spellcasting abilities of this class to instead apply to psions.

Races[edit]

Other races do not have any significance, for nothing is as perfect as the illithid. They are but cattle or slaves, and they only grudgingly treat them as anything more. Pragmatism comes before ego.

Other Classes[edit]

They often become magic-using classes, as their bodies are not built for labor.

Making a Daeijine Illithid Paragon[edit]

Variant Daeijine Illithid paragons have the following game statistics.

Abilities: Intelligence is the primary ability for the Variant Daeijine Illithids who follow the path of the wizard, with Charisma being useful for their Mind Blast and other mental powers.

Alignment: Any.

Starting Gold: 2d4 × 10 gp (50 gp).

Starting Age: Complex.

Table: The Variant Daeijine Illithid Paragon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Lesser Mind Blast, Mental Fortification +2
2nd +1 +0 +0 +3 Language Eater +1 level of spellcasting class
3rd +2 +1 +1 +3 Extra Mind Blast, Mental Fortification +4 +1 level of spellcasting class
4th +3 +1 +1 +4 Skill Eater +1 level of spellcasting class
5th +3 +1 +1 +4 Mind Blast, Mental Fortification +6 +1 level of spellcasting class

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (any, taken individually) (Int), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Speak Language (None), Swim (Str), Spellcraft (Int).

Class Features[edit]

All of the following are class features of the variant daeijine illithid paragon class.

Proficiency: Variant daeijine illithid paragons are proficient with simple weapons and no armor.

Lesser Mind Blast (Su): At 1st level, a variant daeijine illithids gains Lesser Mind Blast. All those in a 30 foot cone must make a Will save or be stunned for 1 round. The DC for this attack is (10 + half the illithid's HD + their Charisma modifier).

Mental Fortification (Ex): At 1st level, the illithid gains a +2 racial bonus on saving throws against mind effecting spells and abilities.

At level 3 this rises by +2 again for a total bonus of +4.

At level 5, another +2 for a total bonus of +6 gained from this class.

Language Eater (Ex): At 2nd level, when devouring the brain of an intelligent creature (3 Intelligence or greater), the illithid has a 50% chance of learning a random language the victim knew in life.

Spellcasting: At 2nd and 3rd level, an variant daeijine illithid paragon gains new spells per day as if it had also gained a level in a spellcasting class. It does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). This essentially means that it adds the level of variant daeijine illithid paragon to its level in a spellcasting class, then determines spells per day and caster level accordingly.

If an variant daeijine illithid paragon has no levels in a spellcasting class, this class feature has no effect.

Extra Mind Blast: At 3rd level, an illithid may use its Mind Blast an additional time per day.

Skill Eater (Ex): At 4th level, when devouring the brain of a creature the illithid has a 20% chance of picking up skill points from the victim. It acquires 2 random skill points to which the victim had put ranks into. Cross class skills as still reduced as normal.

An illithid can only store the bonus skill points of 1 brain per character level. Thus, a level 10 illithid can have bonuses from 10 brains. New brains eaten may replace old skills or be used only for food, at the illithid's choosing.

Mind Blast (Su): At 5th level, its Lesser Mind Blast grows in power, becoming Mind Blast. The effect now affects a 60 foot cone and the target is stunned for 1d4 rounds on a failed Will save.

Advanced Daeijine Illithid Paragon Class[edit]

This class is typically available for the Daeijine Illithid, with its LA 2. However a Variant Daeijine Illithid who has completed the Variant Daeijine Illithid Paragon class may take this as well.

Most of the information remains the same as above, with the following new changes.

Table: The Advanced Daeijine Illithid Paragon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Reduce Weaknesses, Detect Thoughts, More Mind Blast
2nd +1 +0 +0 +3 Delicious Brains, Skill Harvest +1 level of spellcasting class
3rd +2 +1 +1 +3 Fatal Grapple, More Mind Blast, +2 Charisma +1 level of spellcasting class

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (any, taken individually) (Int), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Speak Language (None), Swim (Str), Spellcraft (Int).

Reduce Weaknesses (Ex): At 1st level, the advanced illithid is more hardy to the things which trouble them. It only takes 1 point of nonlethal damage from dry, arid environments every hour. Also, they only need to feed upon brains once every week before they begin losing Constitution.

More Mind Blast: At 1st level, an advanced illithid may use its Mind Blast an additional time per day.

It gains another use again at 3rd level.

Detect Thoughts (Sp): At 2nd level, the advanced illithid may now cast detect thoughts as a spell-like ability. It may use this ability a number of times per day equal to its Charisma bonus +2.

Delicious Brains (Ex): At 2nd level, eating a brain nourishes the advanced illithid, restoring to it an amount of HP equal to the brain-eaten creature's HD.

Skill Harvest (Ex): At 2nd level, when devouring brains and learning new skills and languages, the illithid may now choose which skill or language to absorb.

Fatal Grapple (Ex): At 3rd level, whenever the illithid grapples an opponent, as a swift action it may make a second grapple attempt to clamp its mouth around the victim's face. In that round and every round that the original grapple remains, the victim must make a Fortitude save DC (10 + 1/2 HD + Str modifier) or die as its brains are sucked out of its head.

Racial Ability Score Boost: At 3rd level, the advanced illithid gains a +2 racial bonus to its Charisma.



Back to Main Page3.5e HomebrewClassesRacial Paragon Classes


Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorEiji-kun +
Base Attack Bonus ProgressionModerate +
Class AbilityArcane Spellcasting +, Divine Spellcasting +, Prepared Spellcasting + and Spontaneous Spellcasting +
Class Ability ProgressionPartial +
Fortitude Save ProgressionPoor +
Identifier3.5e Racial Paragon Class +
Length5 + and 3 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillBluff +, Concentration +, Craft +, Decipher Script +, Gather Information +, Intimidate +, Knowledge (any, taken individually) +, Move Silently +, Profession +, Sense Motive +, Speak Language +, Swim + and Spellcraft +
Skill Points4 +
SummaryThis is for the variant illithids described in the Daeijine Illithid race only, by taking levels in this class they gain an illithid's abilities without level adjustment. +
TitleDaeijine Illithid +
Will Save ProgressionGood +