Darwin Monkey (3.5e Monster)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Bhu (talk)
Date Created: 10/21/2014
Status: Finished
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Darwin Monkey
Size/Type: Small Monstrous Humanoid
Hit Dice: 3d8+3 (16 hp)
Initiative: +5
Speed: 30 ft. (6 squares), Climb 20 ft.
Armor Class: 12 (+1 Size, +1 Dex), touch 12, flat-footed 11
Base Attack/Grapple: +3/-2
Attack: Slap +4 melee (1d3-1)
Full Attack: 2 Slaps +4 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Fury
Special Qualities: Darkvision 60', Sagely Advice, Stubborn Disbelief
Saves: Fort +2, Ref +4, Will +5
Abilities: Str 8 (10 while Furious), Dex 12, Con 12, Int 18, Wis 14, Cha 14
Skills: Bluff +8, Climb +7, Gather Information +8, Hide +11, Knowledge (any 3) +12, Listen +8, Sense Motive +8, Spot +8, Survival +2
Feats: Improved Initiative, Weapon Finesse
Environment: Warm Forest
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Neutral
Advancement: 4-6 HD
Level Adjustment: ---


"Bert...I don't think we shoulda ate those pine cones..."

"Why not? It's all we've got."

"I'm seein' monkeys Bert. Big monkeys with old man faces..."

"We see you too shitkicker. Get off our land!"

"Ha! They remind me of paw! Wait, howcum I can see your hallucinations..."

Darwin Monkeys are named after an old sage (presumably their discoverer or creator). Most resemble brown or black furred monkeys of unusual stature, with no tails, and the head of a bearded old man. Disconcerting to see peering at you from the darkness when you wake in the middle of the night to say the least. Darwin Monkeys speak Common and 4 languages from other nearby races.

Combat[edit]

Darwin Monkeys prefer to hide rather than fight (though their acerbic wit tends to start fights when they're around rather often). Sometimes when the Fury overtakes them they do put up a rather nasty slapping demonstration.

Fury(Ex): Darwin monkeys are slightly unstable, and once they are hurt in combat they become Furious for the rest of the encounter (after which they are exhausted for 1d4 rounds). While they are furious anyone successfully struck by their Slap attack must make a DC 11 Fortitude Save (Save DC is Strength Based) or be Stunned 1 round. They also gain a +2 Bonus to Strength for the duration of their Fury.

Sagely Advice(Ex): Darwin Monkeys effectively have the Bardic Knowledge ability (see page 28 of the PHB), substituting their Hit Dice for Bard Level.

Stubborn Disbelief(Ex): Darwin Monkeys do not believe in Gods, and have a +2 Bonus on all Saves against Divine Magic.

Skills: Darwin Monkeys have a +8 Racial Bonus to all Climb Checks and all Knowledge Checks.

Familiar[edit]

The Darwin Monkey may be chosen as a Familiar using the Improved Familiar Feat at 5th level by a neutral caster.



Back to Main Page3.5e HomebrewMonsters

AlignmentNeutral +
AuthorBhu +
BenefitNone +
Challenge Rating1 +
EnvironmentWarm Forest +
Identifier3.5e Monster +
Level Adjustment--- +
PrerequisiteImproved Familiar +
RatingUndiscussed +
SizeSmall +
TitleDarwin Monkey +
TypeMonstrous Humanoid +