Enlightened Spirit In The Dungeon (3.5e Prestige Class)

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Author: the bluez in the dungeon (talk)
Date Created: 11/12/2020
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This a remake of the Enlightened Spirit from Complete Mage and it's part of the In The Dungeon series.

These warlocks are few and far in between, having renounced their evil ways, or at least demonic connection, to embrace Light or some good superior entity. Their powers remind of a classic cleric or paladin, engaged in constant war with undeads and fiends. 10 5 Moderate Good Good Good Invocations Full


Enlightened Spirit[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-fluff about this prestige class->

Becoming a Enlightened Spirit[edit]

<-Why characters pursue this class, what other classes they typically have, and what abilities are important.->

You may be interested in my warlock variant, to use it as a base class for this prestige class.

Entry Requirements
Alignment: Any good.
Skills: Knowledge (the planes) 8 ranks.
Special: Eldritch blast 3d6.

Table: The Enlightened Spirit

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Invoking
Fort Ref Will
1st +0 +2 +2 +2 Aura of Courage, Aura of Menace, New Lesser Invocation: Spirit Blast +1 level of existing invocation-using class
2nd +1 +3 +3 +3 Eldritch blast +1d6, Spirit Armor (+1 AC) +1 level of existing invocation-using class
3rd +2 +3 +3 +3 New Lesser Invocation: Celestial Flight, Energy Resistance 5 +1 level of existing invocation-using class
4th +3 +4 +4 +4 Eldritch blast +2d6, Tongues +1 level of existing invocation-using class
5th +3 +4 +4 +4 Bane of the Wicked, Bonus Feat +1 level of existing invocation-using class
6th +4 +5 +5 +5 Eldritch blast +3d6, Spirit Armor (+3 AC) +1 level of existing invocation-using class
7th +5 +5 +5 +5 New Greater Invocation: Holy Blast +1 level of existing invocation-using class
8th +6 +6 +6 +6 Eldritch blast +4d6, Energy Resistance 10 +1 level of existing invocation-using class
9th +6 +6 +6 +6 New Greater Invocation: Transform Magic +1 level of existing invocation-using class
10th +7 +7 +7 +7 Eldritch blast +5d6, Death Ward, Spirit Armor (+5 AC) +1 level of existing invocation-using class

Class Skills (2 + Int modifier per level.)
Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha).

Table: The Epic Enlightened Spirit
Level Special
11th <-any improvements to class features gained at this level, including any bonus feats->
12th <-any improvements to class features gained at this level, including any bonus feats->
13th <-any improvements to class features gained at this level, including any bonus feats->
14th <-any improvements to class features gained at this level, including any bonus feats->
15th <-any improvements to class features gained at this level, including any bonus feats->
16th <-any improvements to class features gained at this level, including any bonus feats->
17th <-any improvements to class features gained at this level, including any bonus feats->
18th <-any improvements to class features gained at this level, including any bonus feats->
19th <-any improvements to class features gained at this level, including any bonus feats->
20th <-any improvements to class features gained at this level, including any bonus feats->

Class Features[edit]

All of the following are class features of the enlightened spirit.

Weapon and Armor Proficiency: An enlightened spirit gains no proficiency with weapons or armors.

Invocations: At each level, you gain new invocations and an increase in caster level as if you had also gained a level in a invoking class to which you belonged before taking this prestige class. You do not, however, gain any other benefit a character of that class would have gained.

Aura of Courage (Su): You are immune to fear, and each ally within 10 feet (3 meters) of you gains a +4 morale bonus on saving throws against fear effects.

Aura of Menace (Su): A righteous aura surrounds you whenever you fight or get angry. Any hostile creature within a 10-foot radius (3 meters) of you takes a -2 penalty on attacks, AC, and saves for 24 hours or until it successfully hits you. A creature that has resisted or broken the effect can't be affected again by your aura for 24 hours.

Spirit Blast (Sp): This invocation (Lesser; 4th; Eldritch Essence) allows you to change your eldritch blast into a spirit blast. The blast deals an extra 2 point of damage per die (even extra ones) to undead. Your spirit blast also affects incorporeal creatures without the normal miss chance.

Eldritch Blast (Sp): As the class feature of the same name of the warlock. It increases by +1d6 at 2nd, 4th, 6th, 8th and 10th level (every even level).

Spirit Armor (Su): Beginning at 2nd level, you gain a +1 sacred bonus to Armor Class.

The bonus improves to +3 at 6th level and to +5 at 10th level.

Celestial Flight (Sp): At 3rd level, you gain the celestial flight invocation (Lesser; 3rd). The powers of light bear you aloft as you sprout shimmering spirit wings. You can fly at a speed equal to your land speed with good maneuverability for 24 hours.

Energy Resistance (Su): At 3rd level, you gain resistance 5 to any two of the following energy types: acid, cold, electricity, and fire. This resistance increases to 10 at 8th level. This resistance stacks with any similar resistance the character may have by class, race or template.

Tongues (Su): Beginning at 4th level, you can speak any language. This ability works as the tongues spell does, except that it is continuously active. You can suppress or resume the effect as a free action.

Bane of the Wicked (Su): At 5th level you can imbue your eldritch blast with virtue itself, making it baneful for evil creatures. Evil enemies hit by the blast suffer an additional +2d6 of damage and the DC for the blast effect is increased by 2. You can use this ability a number of times per day equal to your class level.

This feature stacks with the baneful blast invocation.

Bonus Feat: At 5th level you may choose the feat Consecrate spell-like ability or Purify spell-like ability for your eldritch blast as a bonus feat.

Holy Blast (Sp): At 7th level, you gain an invocation (Greater; 6th; Eldritch Essence) that allows you to change your eldritch blast into a holy blast. The blast deals an extra 3 point of damage per die (even extra ones) to evil outsiders. The blast also affects any evil outsider as if you had cast a dimensional anchor spell on it.

Transform Magic (Sp): Gained at 9th level, this invocation (Greater; 6th) allows you to deliver a targeted greater dispel magic with your touch. You gain a +4 to the caster level check to dispel a magical effect of evil nature or coming by an evil source.

You or any ally within 40 feet (12 meters) of you can heal 10 points of damage for each spell level dispelled by this touch (the spell level is determined by its caster's class). For example, if you successfully dispel a wall of ice, you or an ally can heal up to 20 points of damage. You can't transform your own invocations.

Excessive hit points become temporary hit points that last one minute.

Death Ward (Su): At 10th level, you become immune to death spells, magical death effects, energy drain, and negative energy effects as the death ward spell.


Bonus Feats: <- any bonus feats gained in pre-epic levels->.

The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non-epic level->.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

Ex-Enlightened Spirits[edit]

Characters that cease to be good may not advance in this class, unless they become good again. They do not lose any class feature.





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the bluez in the dungeon's Homebrew (743 Articles)
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Article BalanceModerate +
Authorthe bluez in the dungeon +
Base Attack Bonus ProgressionModerate +
Class AbilityInvocations +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length10 +
Minimum Level5 +
RatingUndiscussed +
Reflex Save ProgressionGood +
SkillBluff +, Concentration +, Craft +, Diplomacy +, Heal +, Intimidate +, Jump +, Knowledge +, Profession +, Sense Motive +, Spellcraft + and Use Magic Device +
Skill Points2 +
SummaryThis a remake of the Enlightened Spirit fr
This a remake of the Enlightened Spirit from Complete Mage and it's part of the In The Dungeon series. These warlocks are few and far in between, having renounced their evil ways, or at least demonic connection, to embrace Light or some good superior entity. Their powers remind of a classic cleric or paladin, engaged in constant war with undeads and fiends.
d in constant war with undeads and fiends. +
TitleEnlightened Spirit In The Dungeon +
Will Save ProgressionGood +