Freshmaker's Fortune (3.5e Equipment)

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Author: Eiji-kun (talk)
Date Created: 4-3-15
Status: Complete
Editing: Mechanical changes on Talk
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Freshmaker's Fortune[edit]

Freshmaker's Fortune
Price: 5000 gp
Body Slot: --
Caster Level: 7th
Aura: Moderate Enchantment
Activation: Swift and Move; see text
Weight: --

Do do do do do do, do-waaaaaah...

This roll of breath mints are infused with the essence of good hope and fortune. They have the strange property of being drawn and consumed as a swift action which does not provoke attacks of opportunity, playing it's trademark song. You can consume a mint from freshmaker's fortune whenever you roll a d20. Consuming the mint causes the most absurd and unlikely fortune to fall upon you which ends up in you rerolling the d20 with a +7 luck bonus on the roll. You must accept the results of the next roll.

Whatever happens, you are compelled to use your next move action when available to "turn to the camera" and give a big thumbs up. Thanks freshmaker! No force, not even death, can stop you from doing this.

Freshmaker's fortune comes in a roll of 10 mints, thus a single mint is worth 500 gp.

Prerequisites: Craft Wondrous Item, good hope.
Cost to Create: 2500 gp, 200 EXP, 5 days.



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Eiji-kun's Homebrew (5611 Articles)
Eiji-kunv
AuthorEiji-kun +
Body Slot-- +
Cost5000 gp +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryA consumable breath mint packed with good fortune, it can save the day in the most unlikely ways. +
TitleFreshmaker's Fortune +