Jar of Fortune (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: the bluez in the dungeon (talk)
Date Created: 11 May 2024
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Jar of Fortune [Racial] Prerequisites: Living Jar raceBenefit: Some living jars have a final resort should they lose their life. Whenever they die they explode, due to the release of their warrior's spirit. Everyone within 20 feet of the living jar suffer 1d6 (+1d6 every odd HD they have) of magical, physical damage (bludgeoning, piercing and slashing) unless they pass a Reflex save (DC is 10 + half the jar's HD + their Con modifier) to halve it. This damage hits incorporeal foes normally as its source is the spirit of the warrior within the jar. Living jars at 0 hp or less, but not dead, may choose, as a free or immediate action (for example if they would lose counsciousness), to explode voluntarily. This effectively disintegrates the living jar for the purpose of resurrection.


Back to Main Page3.5e HomebrewCharacter OptionsFeats

the bluez in the dungeon's Homebrew (755 Articles)
the bluez in the dungeonv
Article BalanceModerate +
Authorthe bluez in the dungeon +
Identifier3.5e Feat +
PrerequisiteLiving Jar race +
RatingUndiscussed +
SummaryA dying warrior strikes for the last time with its final breath. +
TitleJar of Fortune +
TypeRacial +