Kinetic Mine (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 22nd July 2019
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Kinetic Mine I
Evocation [Force]
Level: Psychic 3
Components: V, S
Casting time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Area: 10-ft.-radius burst (see text)
Duration: Instantaneous
Saving Throw: Reflex Half
Spell Resistance: Yes

This spell create a mine of kinetic energy held barely within a unstable sheet of force, making for an extremely powerful and dangerous explosion. This spell behave as firestar except that it deal force damage instead of fire damage, it smaller area and it relative lack of range.

Kinetic Mine II[edit]

School evocation; Level psychic 5

This functions as kinetic mine I, except you may fire up to two mines. You only roll once for damage once as if they each mine was the same source of damage, thus an opponent caught by two mines would take the damage as if they were struck by one, although they would need to make two Reflex save and take the worse. This spell can be undercast.

Kinetic Mine III[edit]

School evocation; Level psychic 7

This functions as kinetic mine II, except you may fire up to four mines instead of two. This spell can be undercast.

Kinetic Mine IV[edit]

School evocation; Level psychic 9

This functions as kinetic mine II, except you may fire up to ten mines instead of two. This spell can be undercast.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPsychic

Leziad's Homebrew (4433 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
ComponentV + and S +
DescriptorForce +
Identifier3.5e Spell +
LevelPsychic 3 +
RangeClose +
RatingUndiscussed +
SchoolEvocation +
SummaryYou create a orb of kinetic force, which explode dramatically. +
TitleKinetic Mine +