Lightning Battery (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 10-8-16
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Lightning Battery
Transmutation [Electricity]
Level: Cleric 7, Druid 6
Components: V, S
Casting time: 1 standard action
Range: Personal
Target: Self
Duration: 10 minutes/level (D)
Saving Throw: None
Spell Resistance: No

You're hair stands on end, you're holding one-point-twenty-one jigawatts!

For the duration of the spell, you are immune to electricity damage and instead absorb it within yourself. You can hold up to 10 damage/level in storage. Whenever you attack a creature with a metal weapon, natural weapon, or unarmed strike or are attacked by someone with a metal weapon, natural weapon, or unarmed strike you may discharge some of your stored energy, up to 1d6 points of damage per caster level. You can always choose to discharge less than your maximum amount. This discharged energy deals electric damage to the target.

The spell ends prematurely if you completely discharge all your stored energy. As a result of casting this spell you start out with 10 points of energy stored up to start with.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid

Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
DescriptorElectricity +
Identifier3.5e Spell +
LevelCleric 7 + and Druid 6 +
RangePersonal +
RatingUndiscussed +
SchoolTransmutation +
SummaryBecome immune to electricity, and absorb it to deploy later against attackers. +
TitleLightning Battery +