Medic (3.5e NPC Class)

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Author: qwertyu63 (talk)
Date Created: 4/26/2014
Status: Complete
Editing: Clarity edits only please
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Medic[edit]

The Medic is an NPC class designed to quickly create mundane healers and medics.

Medics in the Game: Medics are not intended to be used as player characters.

Starting Age: Moderate.

Table: The Medic

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +0 +2 Medical Training, Medical Knowledge
2nd +1 +0 +0 +3 Swift Treatment
3rd +1 +1 +1 +3 Critical Care

Class Skills (2 + Int modifier per level)
Craft (Int), Heal (Wis), Knowledge (Local) (Int), Knowledge (Nature) (Int), Profession (Wis), Spot (Wis).

Class Features[edit]

All of the following are class features of the Medic.

Weapon and Armor Proficiency: Medics are proficient with all simple weapons and with light armor.

Medical Training (Ex): Medics are deeply focused on treating others. This focus costs them all feats they would otherwise gain (excluding specific bonus feats). In return, the medic gets a +2 bonus to Heal and Spot checks for each feat taken away.

Medical Knowledge: Medics are very effective at treating wounds. They get Medical Knowledge as a bonus feat.

Swift Treatment: Medics can provide swift and effective care. At level 2, they get Swift Treatment as a bonus feat.

Critical Care: A skilled medic can bring someone back from the brink of death. At level 3, they get Critical Care as a bonus feat.


Back to Main Page3.5e HomebrewClassesNPC Classes

Allowed AlignmentsLawful Evil +, Neutral Evil +, Chaotic Neutral +, Chaotic Evil +, Chaotic Good +, Neutral Good +, Lawful Good + and True Neutral +
Article BalanceLow +
Authorqwertyu63 +
Base Attack Bonus ProgressionPoor +
Fortitude Save ProgressionPoor +
Identifier3.5e NPC Class +
Length6 + and 3 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillHeal +, Spot +, Craft +, Knowledge + and Profession +
Skill Points2 +
SummaryQuick, simple class for a mundane healer. +
TitleMedic +
Will Save ProgressionGood +