Mental Might (3.5e Maneuver)

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Author: DaTedinator (talk)
Date Created: 1/14/2010
Status: Complete
Editing: Clarity edits only please
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Mental Might
Mental Grip (Stance)
Level: 3
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

With your mental power aiding your physical strength, you become capable of mighty, if inaccurate, blows.

While in this stance, with every attack you make you deal bonus damage based on your ranks in Autohypnosis, as displayed below:

Ranks Bonus Damage
0-6 +1d6
7-12 +1d8
13-18 +2d6
19+ +2d8

However, this extra force comes at the cost of accuracy. You take a -2 penalty on every attack you make in a round.

If you are psionically focused, you take no penalty to attacks.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesMental Grip

AuthorDaTedinator +
DisciplineMental Grip +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryDeal bonus damage based on Autohypnosis ranks, take a penalty to attacks. +
TitleMental Might +
TypeStance +