Psychic Vampire (3.5e Feat)

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Author: Eiji-kun (talk)
Date Created: 2-25-17
Status: Complete
Editing: Clarity edits only please
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Psychic Vampire [Psionic] You drain the minds of others to heal yourself.Prerequisites: Manifester level 5th, must know either claws of the vampire, hostile telepathic transfer, mind trap, psychic vampire, or vampiric blade, at least two Telepathy powers.Benefit: Whenever you use a Telepathic ability on a target you may as a free action once per round drain the target of hit points. If it is an Instantaneous effect, you deal 1d6 points of damage + 1d6 points of damage for every two power points spent, and recover this as temporary hit points. For effects with a duration, you deal 1 point of damage plus 1 damage for every two power points spent, recovering as temporary hit points. Temporary hit points overlaps, it does not stack, and lasts for 1 hour. You can choose not to deal damage in case you use telepathy powers on allies. This is mind-affecting damage.

A creature which saves against your telepathy power negates the draining ability.



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Eiji-kun's Homebrew (5609 Articles)
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Article BalanceVery High +
AuthorEiji-kun +
Identifier3.5e Feat +
PrerequisiteManifester level 5th +, must know either claws of the vampire +, psychic vampire +, or vampiric blade +, at least two Telepathy powers. +, mind trap + and hostile telepathic transfer +
RatingUnrated +
SummaryYou drain the minds of others to heal yourself. +
TitlePsychic Vampire +
TypePsionic +