Restraining Collar (3.5e Flaw)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 21st June 2021
Status: Complete
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Retraining Collar

Your abilities always were unstable and volatile, as a result a collar was made for you. It is bulky and uncomfortable, but allows you to use your abilities safely… as long as you remember to activate it.

Prerequisite: Must have spells or powers.

Effect: You have a bulky collar which allows you to use your powers safely. The restraining collar is heavy, weighing 5 lbs and forcing a -1 armor check penalty which stacks with armor. The collar occupies the neck slot but can be enhanced as a magic item. If removed or deactivated, you suffer a 15% failure on all your spells and powers. Upon failing to cast a spell or power this way you become confused for 1 round and take 1 point of non-lethal damage per HD. This failure chance cannot be reduced, applies to every spell and powers and stack with arcane spell failure from armor.

You must activate your collar as a move action, it is automatically deactivated at the end of your next turn.

Benefit: A Moderate bonus feat or lower for which you meet the prerequisites.

Special: If your collar is lost or destroyed, it can be replaced through 24 hours of work and 100 GP of material.




Back to Main Page3.5e HomebrewCharacter OptionsFlaws

Leziad's Homebrew (4438 Articles)
Leziadv
AuthorLeziad +
Flaw GrantsA Moderate bonus feat or lower for which you meet the prerequisites. +
Identifier3.5e Flaw +
RatingUndiscussed +
SummaryYour abilities always were unstable and volatile, as a result a collar was made for you. It is bulky and uncomfortable, but allows you to use your abilities safely… as long as you remember to activate it. +
TitleRestraining Collar +