SRD:Tower Shield

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This material is published under the OGL
Tower Shield
Shield Bonus: +4
Maximum Dex Bonus: +2
Armor Check Penalty: −10
Arcane Spell Failure Chance: 50%
Hardness: 5
Size Cost Weight hp
Fine 15 gp 4-1/2 lb. 1
Diminuative 15 gp 4-1/2 lb. 2
Tiny 15 gp 4-1/2 lb. 5
Small 30 gp 22-1/2 lb. 10
Medium 30 gp 45 lb. 20
Large 60 gp 90 lb. 40
Huge 120 gp 225 lb. 80
Gargantuan 240 gp 360 lb. 160
Colossal 480 gp 540 lb. 320

Description[edit]

This massive wooden shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as total cover, though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a tower shield, nor can you use your shield hand for anything else.

When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield’s encumbrance.

Enhancements[edit]

These are the prices for this item when made with specific materials or enhancements.


Tower Shield Material Enhancements
Material Cost1 Hardness Hit Points Special
Masterwork Steel 180 gp 10 60
Dragonhide 360 gp 10 20 Non-metal armor
Mithral 1030 gp 15 60 Reduce armor check penalty by 3 (min 0),
Reduced ASF by 10%,
1/2 weight
Adamantine 2030 gp 20 80
Deep Crystal 1030 gp 10 60 Does not rust
Mundane Crystal 180 gp 8 50 Does not rust
  1. The given costs include the masterwork component.
  2. Unlike other weapons, shields do not gain an enhancement bonus on attack rolls from being masterwork quality. Instead their armor check penalties are lessened by 1.


Magical/Psionic Armor and Shield Enhancements
Bonus Value Additional Cost Hardness Increase1 Additional hp1
+1 +1,000 gp +2 +10
+2 +4,000 gp +4 +20
+3 +9,000 gp +6 +30
+4 +16,000 gp +8 +40
+5 +25,000 gp +10 +50
+6 +36,000 gp2 +12 +60
+7 +49,000 gp2 +14 +70
+8 +64,000 gp2 +16 +80
+9 +81,000 gp2 +18 +90
+10 +100,000 gp2 +20 +100
+11 or more + bonus × bonus
× 10,000 gp
+ enhancement bonus × 2 + enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

See Also[edit]



Back to Main PageSystem Reference DocumentEquipment

Facts about "Tower Shield"
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