Shadow Wound (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 11-18-21
Status: Complete
Editing: Clarity edits only please
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Shadow Wound
Shadow Hand (Counter) [Shadow]
Level: 7
Prerequisite: Two Shadow Hand maneuvers
Initiation Action: Immediate
Range: See text
Target: Personal or One Target
Duration: 1 week or until discharged; see text
Saving Throw: None

The blade pierced your heart, but you wouldn't let a thing like death stop you.

This maneuver can be used offensively or defensively. When employed defensively you use this maneuver in response to an attack (and may do so after you know the result of the attack). Any damage, conditions, or side effect as the result of the attack are held at bay, a shadowy wound forming in place of the real one. You may put off the effects for up to 1 week, or until discharged as a free action. A wound that would have been a fatal blow remains fatal, even if you would have healed enough to absorb the damage. This doesn't stop you from being negatively effected by future attacks.

When employed offensively, you use this maneuver to delay the effects of one of your own attacks (and may do so after you know the results of the attack). As before it lasts for 1 week or until discharged. Unlike the defensive version, you can choose to dismiss the attack safely to no harm to its victim, thus allowing it to be used as coercion. If left to its own, it discharges normally at the end of the week.

In either case you may only have a single Shadow Wound active at any one time, offensive or defensive. Using it again immediately discharges the previous effect. This is a supernatural maneuver.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesShadow Hand

Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DescriptorShadow +
DisciplineShadow Hand +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryThe wound isn't real, until it is. +
TitleShadow Wound +
TypeCounter +