Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Swift Treatment (3.5e Feat) + (Treat wounds quickly)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Tree Ocelot (3.5e Monster) + (Tree Ocelots, also known as margays, are skillful climbers who live in the trees.)
- Grung (5e)/Race + (Tree-frog humanoids.)
- Tremorsight (3.5e Creature Ability) + (Tremorsense, but even more accurate.)
- Trench Creature (3.5e Template) + (Trench creatures are aquatic beings from the deepest lightless parts of the ocean.)
- Hornung’s Surge Selector (3.5e Spell) + (Tries to control surge to avoid a total disaster.)
- Slick Barrier (3.5e Maneuver) + (Trip a creature trying to move past you)
- Superior Trip (3.5e Feat) + (Trip on a successful attack.)
- SRD:Improved Trip + (Trip opponents more easily.)
- SRD:Knock-Down + (Trip when you deal damage.)
- Trishna (3.5e Deity) + (Trishna is the rotund god of earthly delights and excess. He is the desire to enjoy oneself, and the hunger when denied the bounties of the world.)
- Dalakos (5e) + (Triton folk hero)
- Kysh (5e) + (Triton from [[Publication:The Final Enemy (5e)|''The Final Enemy (5e)'']])
- Troll Steak (3.5e Equipment) + (Troll steak is a dangerous meal that must be properly cook, lest it result in death.)
- Klarg (5e Monster) + (Troll-like fey)
- Trollebeiskr (3.5e Equipment) + (Trollebeiskr is bane to all regenerating things, dampening or negating fast healing and regeneration of those it hurts, repelling trolls, and invoking a curse upon those you fell.)
- SRD:Trolls (Race) + (Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.)
- Longshanks (5e Subrace) + (Tropical subrace of tall Halflings)
- Pay Back In Mind (3.5e Maneuver) + (Truespeak check to attack someone who attacked you or your allies. May take damage voluntarily to boost damage.)
- Truespeak Fix (3.5e Variant Rule) + (Truespeak, and truenamers, are terrible. I try my best to fix it by throwing most of it out.)
- Blood of Asmodeus (3.5e Maneuver) + (Truly embrace the darkness of the night.)
- Gamer (3.5e Feat) + (Truly your are a gamer, the most oppressed minority)
- Paranoia (3.5e Flaw) + (Trust no one!)
- Return Soul (3.5e Maneuver) + (Try to bring target back to life.)
- Magician's Hat (3.5e Equipment) + (Try to pull a rabbit out of your hat and get a random animal)
- Tumbling Riposte (3.5e Maneuver) + (Tumble out of the way of an attack and make an attack of opportunity against your attacker that catches them flat-footed.)
- Elusive Vengeance (3.5e Maneuver) + (Tumble out of the way of an attack; Initiate a Psychic Arrow strike as an attack of opportunity against your attacker.)
- SRD:Plant Defiance + (Turn Plants ability.)
- Dark Wood Grain Ring (3.5e Equipment) + (Turn a 5 foot step into a 10 foot step, as long as you are unencumbered.)
- Spell Devour (3.5e Feat) + (Turn a Spell Immunity to a constant spell devouring ability)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule) + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
- Thrall of the Spider Queen (3.5e Spell) + (Turn a creature into a drider under you control.)
- Galea's Reverse Merform (3.5e Spell) + (Turn a creature into a reverse mermaid.)
- Soulshatter Spell (3.5e Feat) + (Turn a creature with a soul into a living bomb, and potentially chain that effect.)
- Immolating Holy Water (3.5e Spell) + (Turn a flask of holy water into a potent flaming weapon.)
- Mastercrafting (3.5e Spell) + (Turn a non-masterwork item into a masterwork item.)
- Sawtooth Blade (3.5e Spell) + (Turn a normal weapon into a [[Chainsaw Weapon (3.5e Equipment)|chainsaw weapon]], or improve chainsaw weapons.)
- Alchemyst (3.5e Spell) + (Turn a potion, oil or alchemical item into a cloud of mist.)
- Explosive Ammunition (3.5e Maneuver) + (Turn a ranged attack into an explosion that takes up a 15 ft cube.)
- Polyhedron Alteration (3.5e Maneuver) + (Turn a roll of d6s into d8s, or d4s, or any other dice one step up or down.)
- Siege Travel (3.5e Spell) + (Turn a siege weapon into an unconventional form of transportation.)
- Freezing Breeze (3.5e Feat) + (Turn a simple cold creature to a deadly cold creature.)
- Drying Sandstorm (3.5e Feat) + (Turn a simple earth creature to a deadly earth creature.)
- Scorching Fog (3.5e Feat) + (Turn a simple fire creature to a deadly fire creature.)
- Reverse Causality (3.5e Maneuver) + (Turn a tactical assault from your foes into an intense heal.)
- Publication:Dread Codex/New Spells/Change Zombie + (Turn a zombie into a ghoul.)
- Greater Ki Transmutation (3.5e Invocation) + (Turn all of beam blast damage into proficient element, and cause status effects when someone is hit by your elemental attacks)
- Ki Transmutation (3.5e Invocation) + (Turn all of ki volley damage into proficient element or ½ of beam blast damage into proficient element)
- Ghost Hunter Style (3.5e Maneuver) + (Turn all your shots into Force effects; Extra damage against undead; Take less damage from Force effects.)
- Xeno-Yrthes Mutation (3.5e Feat) + (Turn an Yrthes creature to a Xenotheric creature.)