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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "When you down an enemy, other creatures you threaten need to watch out.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Nitric Tonic (3.5e Equipment)  + (When you drink this potion, you become a bomb waiting to happen. You just need to take a great deal of damage.)
  • Bloody Cleaver (3.5e Maneuver)  + (When you drop an opponent in melee, you may immediately make a full attack against another opponent whom you threaten in melee.)
  • Unlucky Competitor (3.5e Flaw)  + (When you face opponents, they always seem to be at their best. It make facing peers much more difficult, even if they are less skilled than you are.)
  • My Loss Is Your Gain (3.5e Feat)  + (When you fail at a check, you give bonuses to your allies. Maybe they will succeed where you have failed.)
  • Rogue's Retreat (3.5e Feat)  + (When you fail to bring down a foe with sneak attack, run away quickly!)
  • Ragequit (3.5e Flaw)  + (When you fail, you stop playing.)
  • Guardian Wall (3.5e Equipment)  + (When you fight defensively or take total defense with this shield while in a creature's threatened range, attacks meant for others head for you instead. In addition you can move while taking total defense.)
  • Warp Arrow (3.5e Equipment)  + (When you fire this arrow, you are teleported to where it lands.)
  • Cruising Altitude (3.5e Feat)  + (When you fly overland at an altitude of 5000 ft or more, you can go really fast.)
  • Vita-Retention (3.5e Feat)  + (When you gain [[SRD:Temporary Hit Points|temporary hit points]], they become permanent [[SRD:Hit Points|hit points]]. Over time.)
  • Ultimate Rage Burst (3.5e Epic Power)  + (When you get angry, you level entire cities. Singlehandedly. Without breaking a sweat. Heck, you could obliterate entire armies. Or '''''anything'''''.)
  • Concussion (3.5e Condition)  + (When you get hit hard several times in a row, you can get Staggered, or even knocked out.)
  • Rage Point (3.5e Feat)  + (When you get hit you get really really angry.)
  • Special Combo (3.5e Feat)  + (When you get people at a disadvantage, you take the opportunity immediately.)
  • Dance Everywhere (3.5e Feat)  + (When you go places, you dance.)
  • Grab and Throw (3.5e Feat)  + (When you grapple someone you can throw them like a projectile.)
  • Hulk Smash! (3.5e Feat)  + (When you grow larger during a rage, you slam the ground, creating a small earthquake.)
  • The High Ground (3.5e Feat)  + (When you have the high ground, you gain superior bonuses.)
  • SRD5:Repelling Blast  + (When you hit a creature with eldritch blast, you can [[SRD5:Push|push]] the creature up to 10 feet away from you in a straight line.)
  • SRD5:Lifedrinker  + (When you hit a creature with your [[SRD5:Pact Weapon|pact weapon]], the creature takes extra [[SRD5:Necrotic|necrotic]] damage equal to your [[SRD5:Charisma|Charisma]] modifier (minimum 1).)
  • Ensnaring Strike (One)  + (When you hit a creature, it is entwined with thorny vines.)
  • Ensnaring Strike (5e)  + (When you hit a creature, it is entwined with thorny vines.<br /><br />)
  • Wrathful Smite (5e)  + (When you hit a target with a [[SRD5:Melee Weapon Attack|melee weapon attack]], it take;s extra [[SRD5:Psychic|psychic]] damage and is [[SRD5:Frightened|frightened]].<br /><br />)
  • Staggering Smite (One)  + (When you hit with a [[Creature (One)|creature]] with a[[Attack (One)|attack]], the target takes bonus [[SRD5:Psychic|psychic]] damage, and has a chance of being [[SRD5:Stunned|Stunned]])