Summon Sweaty Strongmen (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 9-2-16
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Summon Sweaty Strongmen
Conjuration (Creation)
Level: Bard 2, Cleric 2, Sorcerer/Wizard 2
Components: V, S, M
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One sweaty strongman
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No

The lich was surrounded by a glistening army of grinning oiled up strongmen. The whole thing fills you with a sense of discomfort.

Believed to have been the same creator as the Feather Token Legs, this spell summons a magically created sweaty strongmen of any humanoid type of your choice. The strongman is a magical effect, not a creature, but does have an effective strength equal to your casting ability score +4 for the purposes of carrying capacity. It takes up a 5 ft square, and has an effective AC of 12 + your casting ability modifier. It uses your saving throws, and 5 hp/caster level. It has a move speed of 30 ft, and weighs 200 lbs. It is unable to attack, but can perform any act an unseen servant is capable of, and can go as far as 1 mile away from the caster. If destroyed or brought out of range, it vanishes in a puff of damp sweat.

If cast in a spell slot one level higher, you summon 1d3 sweaty strongmen. If you cast it in a spell slot two levels higher, you summon 1d4+1 sweaty strongmen. If cast in a spell slot four levels higher you summon 1 sweaty strongman per caster level.

Material Component: A tiny barbell.



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Eiji-kun's Homebrew (5608 Articles)
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Article BalanceModerate +
AuthorEiji-kun +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelBard 2 +, Cleric 2 + and Sorcerer/Wizard 2 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolCreation +
SummarySummons a musclebound humanoid to carry stuff for you, and other small tasks. +
TitleSummon Sweaty Strongmen +