Talk:Cult Spell (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Halflings are out of luck[edit]

" a number of other creatures of size medium or larger "

Why? -- Eiji-kun (talk) 05:27, 21 August 2014 (UTC)

Because a bag of commoners is inconvenient and a bag of (friendly) rats is not.
Unless you're a giant I guess... hmm... --Foxwarrior (talk) 06:21, 21 August 2014 (UTC)
Just make your allies need to be spellcasters (it would make sense anyway). Harder to get spellcasting rats, easier to get spellcasting halflings. -- Eiji-kun (talk) 07:07, 21 August 2014 (UTC)
Just put a lower bound on the mental scores. --Undead_Knave (talk) 07:35, 21 August 2014 (UTC)
Get a bag of cranium rats. --Ghostwheel (talk) 08:15, 21 August 2014 (UTC)
Point of order: how are you training a group of rats to be your cultists? --Undead_Knave (talk) 09:26, 21 August 2014 (UTC)
Awaken, I suppose, or just like, use Fiendish rats or whatever. --Foxwarrior (talk) 07:23, 22 August 2014 (UTC)
At which point you still had to go through all the work of convincing a number of sentient beings into joining your cult and helping you out in these rituals. So if your plan for a bag of rats trick working for this is "Do all the work of getting a cult normally, but add in the need for lots of extra work and probably money so the cultist don't like me as much because I keep them in a cramped sack that suffocates several of them regularly and are less likely to comply with my demands," then you've already gone to more work than you would have to convince humans and the cultists are less likely help you. That being said, there is more portability, but if you get hit by a fireball, they're all dead, so there's that, too. --Undead_Knave (talk) 07:47, 22 August 2014 (UTC)
Tl;dr: Bag o' rats wouldn't work here and suggesting it as an exploit is looking for holes in the wrong places. --Undead_Knave (talk) 07:47, 22 August 2014 (UTC)
A fireball would kill human cultists just as easily much of the time, the feat requires them to be fairly close. --Foxwarrior (talk) 07:56, 22 August 2014 (UTC)

Question[edit]

The metamagic feat states, as far as the number and placement of helpers, "a number of other creatures of size medium or larger within 5' per slot level equal to or greater than the cult spell's slot level squared plus 2". My question is, is "spell slot level" the spell's modified or unmodified level?

I'm asking because I wanted to create a generic "I'll-raise-your-fallen-companion-for-a-price" church leader as a 6th-level Cleric with the Leadership feat, so I was wondering if his Leadership score would give him enough followers to perform an Astrological Cult Sacrifice Resurrection with my Blood Spell metamagic feat attached, more or less casting a 7th-level spell from a 3rd-level spell slot. I wanted to know if I needed 11 followers, or 51. 51 will make this design unworkable, but 11 is easy enough. Zhenra-Khal (talk) 09:15, 17 December 2016 (MST)

Slot level is intended to mean whatever level of spell slot you use to cast it, so, yes, modified level. --Foxwarrior (talk) 12:34, 17 December 2016 (MST)
Oh good. That means this will work then. Zhenra-Khal (talk) 12:56, 17 December 2016 (MST)