Talk:Entropic Enchantment (3.5e Feat)

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1d4 per round is fatal[edit]

For many spells, that can be certain death. I actually don't advise it to last more than 1 round since it means the strength of the altered spell can range from "beneficial but small ability damage" to "100% fatal over time".

Speaking of which, what's the spell level adjustment? +0 wouldn't be balanced, not for this. -- Eiji-kun (talk) 18:24, 25 March 2018 (MDT)

I see you made some edits. I don't particularly agree with this free metamagic concept, but that aside there was something else I thought to bring up. I see the damage dropped to 1d2, but the problem actually wasn't the die size. The problem is that many spells you'd use this on have a very long duration or even permanent duration. So even if it was 1, it would still be fatal for anything measured in minutes.
You could keep it as a one-time per spell thing and pump the die damage back up to d4 just fine. -- Eiji-kun (talk) 21:51, 25 March 2018 (MDT)