Terror Tactics, Greater (3.5e Maneuver)

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Author: ThunderGod Cid (talk)
Date Created: May 3, 2010
Status: Complete
Editing: Clarity edits only please
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Terror Tactics, Greater
Amaranth Eclipse (Strike)
Level: 7
Prerequisite: Need two Amaranth Eclipse maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Saving Throw: None

Your blade hacks through your opponents who, quaking in their boots at your approach, can do nothing to stop your onslaught.

This maneuver functions just like lesser terror tactics, except your weapon deals an extra 6d8 points of damage per level of fright instilled in the target. Therefore, you can deal a maximum of 18d8 damage to the target with this maneuver.


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAmaranth Eclipse


ThunderGod Cid's Homebrew (374 Articles)
ThunderGod Cidv
AuthorThunderGod Cid +
DisciplineAmaranth Eclipse +
Identifier3.5e Maneuver +
Level7 +
Rated ByFoxwarrior +
RatingRating Pending +
SummaryAs lesser terror tactics, except your weapon deals an extra 6d8 points of damage per level of fright instilled in the target. +
TitleTerror Tactics, Greater +
TypeStrike +