Tiny Hammerer (3.5e Prestige Class)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Foxwarrior (talk)
Date Created: 9/21/10
Status: Just started
Editing: If the edit is good, don't hesitate
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 1 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Big Sword.jpg

Tiny Hammerer[edit]

How did I sneak into the castle? It's simple. I left my weapon out in the open, and a guard came and picked it up and brought it into the castle while I was sitting on it.
—Jarikari, Flea Rogue/Tiny Hammerer, Jarikari's Overly Informal Memoirs

The Tiny Hammerer is the undisputed master of wielding inappropriately sized weapons.

Becoming a Tiny Hammerer[edit]

Characters usually choose to become Tiny Hammerers because they like big weapons more than they should.

Entry Requirements
Base Attack Bonus: +4.

Table: The Tiny Hammerer

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Size Independence
2nd +2 +3 +0 +3 Bigger and Better
3rd +3 +3 +1 +3 Strong Lifter
4th +4 +4 +1 +4 Bigger and Better
5th +5 +4 +2 +4 Stronger Wrists
6th +6/+1 +5 +3 +5 Bigger and Better

Class Skills (2 + Int modifier per level.
Balance (Dex), Climb (Str), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Ride (Dex), Search (Int), Sleight of Hand (Dex), Tumble (Dex).

Class Features[edit]

All of the following are class features of the Tiny Hammerer.

Size Independence: The Tiny Hammerer never receives penalties to attack for using a weapon of a size different from his own. In addition, the Tiny Hammerer doesn't recieve penalties to attack for using a composite weapon for which he has insufficient Strength.

Bigger and Better (Ex): At levels 2, 4, and 6, your ability to use weapons that are designed for creatures larger than you increases. Each time, the amount of effort it takes you to wield any weapon decreases by one step (two-handed weapons become one-handed, and one-handed weapons become light).

Strong Lifter (Ex): At level 3, your carrying capacity doubles.

Stronger Wrists (Ex): At level 5, you may add half your Strength modifier as a circumstance bonus to every damage roll you make with a weapon, even if you would not normally add your Strength modifier to that damage roll at all.





Back to Main Page3.5e HomebrewClassesPrestige Classes


Foxwarrior's Homebrew (747 Articles)
Foxwarriorv
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceModerate +
AuthorFoxwarrior +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length6 +
Minimum Level4 +
Rated ByGhostwheel +
RatingRating Pending +
Reflex Save ProgressionPoor +
SkillBalance +, Climb +, Disguise +, Gather Information +, Hide +, Intimidate +, Jump +, Ride +, Search +, Sleight of Hand + and Tumble +
Skill Points2 +
SummaryIn pictures of you holding a weapon, it's hard to find you. +
TitleTiny Hammerer +
Will Save ProgressionGood +