User:The Dire Reverend/GoodSlaymate

From Dungeons and Dragons Wiki
Jump to: navigation, search

Evolved Undead 5, Soul Eater 7//Slaymate LA 1/Mutator 4/Thayan Gladiator 7


Celeste

CR 12

Female Human Redeemed Undead Slaymate
NG Small Deathless
Init/Senses +4/Listen +XX, Spot +XX
Languages Common, ???, ???
AC 39, touch 25, flat-footed 35
(Defense Bonus +7, Dex +4, Size +1, Natural Armor +14 Deflection +3)
hp 112/112 (12 HD); Fast Healing 6
Immune Deathless Immunities*, Energy Drain, Turning, Spells w/ Light descriptor,
SR Healed by Positive and Negative energy.
Fort/Ref/Will +14/+14/+12
Speed 60ft. (12); Jump 60 ft (12), Climb 30ft. (6), Burrow 15ft. (3)
Melee Adamantine&Silver Claws (Frost) +23/+23/+18/+18 (2d6+10/19-20x3), (1d6 cold) and two negative levels each claw or
Melee Rend (4d6+20)
Ranged Once/2 rounds: Cold Lance (Su) +16 (2d8x2) Cold Damage; Range 40ft. or
Ranged Once/2 rounds: Cold Lance (Ex) +16 (2d8/x2) Cold Damage; Range 20ft.
Space/Reach 5ft./10ft.
Base Atk/Grp +12/+7/+2/Grapple +19
Abilities Str 25, Dex 18, Con —, Int 16, Wis 14, Cha 18
Feats Improved Critical (Claws), Improved Natural Attack (Claws), Jump, Positive Energy Drain, Toughness, Weapon Focus (Claws) , XX, XX
Skills Knowledge (arcana) 2 ranks,
Possessions Belt of Hidden Pouches, Ghost Shroud (Deflection +3), Hat of Disguise/Anonymity, Mantle of Second Chances, Necklace of Natural Weapons +3, Ring of Entropic Deflection, Vest of Resistance +2,
Mutations Elemental Lance (Cold, Ex), Elemental Lance (Cold, Su) x2, Energy Resistance (Cold), Evolve Combat Prowess x2,
Extend Reach, Mighty Musculature x2, Natural Armor, Natural Weapons (Claws) x2, Nimble Form x2,
Powerful Musculature x2, Rend, Unholy Toughness
Evolved Subtype A Deathless with the Evolved Subtype:
  • Heals their hp and their abilities scores as a living creature.
  • Is healed by Positive and Negative energy
  • Uses Charisma for Fortitude saves.
  • Is disabled at 0 hit points, unconscious at -1 to -9 hit points, and not destroyed until -10 hit points.

Evolved Abilities[edit]

Evolved Healing (Su): ½ HD Fast Healing

Evolved Hunt (Ex): Double Land Speed, ½ Land Speed Climb, ¼ Land Speed Burrow

Evolved Kill (Ex): All Natural Weapons damage increased by 1 step.

Grave Magic (Sp): See Invisibility ⅓ HD per day, 1/Day True Seeing (uses up one use of See Invisiblity)

Evolutionist Mutations[edit]

Evolve Combat Prowess x2 (Ex): Improve Base Attack Bonus by 1.

Powerful Musculature x2 (Ex): Increase Strength by 1 and grant a +1 bonus on Strength Checks and all Str-Based Skill Checks.

Mighty Musculature x2 (Ex): Increase Strength by 1; second time grants Powerful Build.

Nimble Form x2 (Ex): Increase Dexterity by 1 and grant a +1 bonus on Dexterity Checks and all Dex-Based Skill Checks.

Natural Armor: +1 to natural armor.

Natural Weapons x2 (Ex): Increase the damage of claw attacks by one.

Rend (Ex): Deal 2x claw damage (2x strength modifier too) when hit with both claw attacks in a round.

Extend Reach (Ex): Extend Natural Weapon's reach by 5 feet.

Energy Resistance (Cold) (Ex): 5 + ½ evolutionist level Energy Resistance to cold attacks.

Elemental Lance x2 (Su): Once every two rounds fire a ranged touch attack (Cold Damage 1d8x½ evolutionist level) with a range of 10ft. per Evolutionist level. Does not share cooldown with Extraordinary Elemental Lance.

Elemental Lance (Ex): Once every two rounds fire a ranged touch attack (Cold Damage 1d8x½ evolutionist level) with a range of 5ft. per Evolutionist level. Does not share cooldown with Supernatural Elemental Lance.

Unholy Toughness (Ex): Use Charisma in place of Constitution for determining bonus HP per level


*Essentially Undead immunities, minus Energy Drain, however the Evolved Subtype gives Celeste it back.