Warm Up (3.5e Flaw)

From Dungeons and Dragons Wiki
Jump to: navigation, search


Homebrew.png
Author: Eiji-kun (talk)
Date Created: 2-9-20
Status: 光復香港,時代革命
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Warm Up

You start with a -5 penalty to attack, ability checks, and skill checks until you stretch a bit.

Effect: You start with a -5 penalty to attack, ability checks, and skill checks until you warm up. It decreases at the start of your turn each round by 1 until it hits 0, and you can speed up the process by stretching (a move action) to reduce it by 2 points. The benefits last until the end of the encounter, or 1 minute out of a stressful situation.

Benefit: Any bonus feat for which you meet the prerequisites.




Back to Main Page3.5e HomebrewCharacter OptionsFlaws

Eiji-kun's Homebrew (5609 Articles)
Eiji-kunv
Facts about "Warm Up (3.5e Flaw)"
AuthorEiji-kun +
Flaw GrantsAny bonus feat for which you meet the prerequisites. +
Identifier3.5e Flaw +
RatingUndiscussed +
SummaryYou start with a -5 penalty to attack, ability checks, and skill checks until you stretch a bit. +
TitleWarm Up +