Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Black Box (3.5e Equipment) + (A black box is used to raise constructs from a backup.)
- Black Healer (3.5e Prestige Class) + (A black healer is using forbidden spells to heal other people.)
- Old Witch Hat (3.5e Equipment) + (A black witch hat which grant anonymity and the ability to move objects telekinetically, if used by an hexer it grant the flight hex.)
- Blackguard Spellcaster (3.5e Alternate Class Feature) + (A blackguard spellcaster is a variant of the blackguard class, instead of granting it own spellcasting it instead advance previous spellcasting. Either full for classes with partial spellcasting or partial with class with full spellcasting.)
- Firecraft (3.5e Feat) + (A blacksmith forges weapons with the aid of fire. You do it with ''actual fire''.)
- Helix Blade (3.5e Equipment) + (A blade forged with the powers of biological life.)
- Crystal Lightblade (3.5e Equipment) + (A blade formed of a regal hilt and a deep crystal, can be used to project a blade of light.)
- Blade of Phys (3.5e Equipment) + (A blade made of strange alien crystal, the Blade of Phys is capable of channeling light in destructive ways.)
- Blade Beam (3.5e Maneuver) + (A blade of energy arcs from your sword. Ranged.)
- Sword of Light (3.5e Spell) + (A blade of positive energy that heals living targets and harms undead ones)
- Champion's Wealdblade (3.5e Equipment) + (A blade which was carried and wielded by a forgotten champion. It can turn from a deadly blade to a protective shield.)
- Blunt Blade (3.5e Equipment) + (A bladed weapon that is left intentionally unsharpened.)
- Eldritch Blast (TOToM Spell) + (A blast of energy.)
- Tetra Force (3.5e Spell) + (A blast of fire, electricity, acid, and cold strikes an area and denies safe passage.)
- Sound I- Sound (3.5e Phrase) + (A blast of sound damages those near you.)
- Sound II- Blast (3.5e Phrase) + (A blast of sound greatly damages those near you.)
- Wind I- Wind (3.5e Phrase) + (A blast of wind is shot out.)
- Galeforce Wind (3.5e Maneuver) + (A blast of wind out from you pushes away enemies, gases, and projectiles.)
- Bami's Cinder (5e Magic Armor) + (A blazing shield that can burn those around the user.)
- Archangelic Lance (3.5e Spell) + (A blazing storm of holy lances of light rain down and strike through all enemies.)
- Blazing (3.5e Equipment) + (A blazing weapon make flaming weapon even stronger.)
- Heavencrush (3.5e Equipment) + (A blessed greathammer, it is charged with divine lightning and strikes at the heart of evil and the undead.)
- Divine Might (3.5e Template) + (A blessing of the gods, or sometimes the result of divine blood within mortal beings, these creatures can call upon the power of their deific background to perform feats of great strength and courage.)
- Blighted Soul (3.5e Prestige Class) + (A blighted soul is more or less a being literally made of poison.)
- Zatoichi (3.5e NPC) + (A blind master of swords)
- Tsuntsu (3.5e Race) + (A blind race of molebat people birthed from the union of the earth and sky.)
- Darklight Blindfold (3.5e Equipment) + (A blindfold which protect against light sensitivity, light blindness and dazzling.)
- Solar Flare (3.5e Spell) + (A blinding flash of light erupts from your body.)
- Fellblood Scion (3.5e Prestige Class) + (A blood-based martial class about exploiting one’s dark lineage.)
- Blood Warlock (3.5e Prestige Class) + (A blood-themed spellcaster.)
- Bloodbite (3.5e Equipment) + (A bloodbite weapon draws a sample of blood and flesh, and grants the weapon and its wielders properties similar to the target.)
- Bloodline Blade (3.5e Alternate Class Feature) + (A bloodline blade is capable of forming a weapon out of the energy of her bloodline, making a powerful magical weapon. Most bloodline blade are [[Publication:Unearthed Arcana/Sorcerer Variant - Battle Sorcerer|Battle Sorcerers]].)
- Waaagh! (3.5e Equipment) + (A bloodspattered banner capable of rallying and inciting savagery in your allies,)
- Bloodthirsty (3.5e Equipment) + (A bloodthirsty weapon becomes more powerful the more it is used in battle.)
- Eryloth (3.5e Monster) + (A bloody shapechanging yugoloth native to the Material plane. Difficult to kill as it stalks for vengeance.)
- Blowtorch (3.5e Equipment) + (A blowtorch is a metal cutting tool which emits a very bright and hot flame from it's nozzle.)
- Arcane Sword-Staff (3.5e Equipment) + (A bludgeoning longsword that also acts as a magical staff.)
- Dratini (3.5e Monster) + (A blue serpent with white belly and muzzle slides out of the water. Its eyes shimmer with powerful cheerfulness and cheerful power.)
- Spirit Board (3.5e Equipment) + (A board designed to speak with the spirits of the dead. It can provide simple divination, or more in depth calling of spirits.)
- Boggart (5e Monster) + (A boggart is an anthropoid shapechanging fey.)
- Bolt Magazine (3.5e Equipment) + (A bolt magazine is a rectangular cartridge fashioned from carefully shaped steel components and holds twenty [[SRD:Crossbow Bolts|crossbow bolts]] in a 5×4 arrangement.)
- Tachyon Bolt (3.5e Power) + (A bolt of energy so fast it travels backward in time, deals massive damage, and has no hard counters.)
- Alhazarde Lance (3.5e Spell) + (A bolt of energy which only harms extraplanar beings and outsiders. On a critical hit, it might dismiss them as well.)
- Holy Bolt (3.5e Spell) + (A bolt of holy power that can be charged up for greater effect.)
- Belladone's Death Curse of Snakes (3.5e Spell) + (A bolt of killing green light reduces the target to snakes.)
- Leaping Lightning (3.5e Spell) + (A bolt of lightning jumps from creature to creature.)
- Plasmion Shock Bomb (3.5e Equipment) + (A bomb of electricity explode, and the iron golem fall on the ground in a loud metal scream. The Plasmion shock bomb have strike again.)
- Flash Bomb (3.5e Equipment) + (A bomb that blinds enemies in an area for a short time.)
- Basic Artificer 101 (3.5e Equipment) + (A book teaching basic item enchanting.)
- Advanced Artificer 101 (3.5e Equipment) + (A book teaching basic weapon and armor enchanting.)
- Tome of the Learned Tongue (3.5e Equipment) + (A book that allows you to learn another language.)
- Publication:Dread Codex/Magic Items + (A whip that deals lethal damage, and has substantial trip bonuses.)
- Publication:Dread Codex/Magic Items/Tome of the Lightbringer + (A book that can either turn undead at a bonus or damage undead by tearing out its pages.)
- Tome of Infinite Lore (3.5e Equipment) + (A book that gives a bonus on knowledge and truespeech; written in truespeech.)
- Focus Tome of Sizing (3.5e Equipment) + (A book that serves as a special magical spell focus for reducing and enlarging people.)
- Focus Tome of Enhancement (3.5e Equipment) + (A book that serves as a special magical spell focus for enhancing ability scores.)
- Focus Tome of Anthropomorphizing (3.5e Equipment) + (A book that serves as a special magical spell focus for anthropomorphizing animals.)
- Mindblade Inducer (3.5e Equipment) + (A boon to soulknives who can channel their mindblade into the weapon.)
- Pizizzap's Bothersome Allergen (3.5e Spell) + (A bothersome allergy that troubles a victim for a short period of time.)
- Bottled Ghost (3.5e Equipment) + (A bottle containing a friendly ghost inside.)
- Alchemical Morphing Pills (3.5e Equipment) + (A bottle of pills which cause changes in the body of those who consume them.)
- Tissues of Inconvenience (3.5e Equipment) + (A box of tissues. They always have tissues at the ready, but...)
- Engraver's Secret Box (3.5e Equipment) + (A box that only exists when you think about it. It always exists when you think about it. Try not to think about your dirty little secrets in front of your rival.)
- Tracking Bracelet (3.5e Equipment) + (A bracelet which allow the wearer to be tracked with a simple command word.)
- Tracking Bracelet, Lesser (3.5e Equipment) + (A bracelet which allow the wearer to be tracked with a simple command word.)
- Bramble (5e Monster) + (A bramble is a [[SRD5:Tiny|tiny]] anthropoid [[SRD5:Fey|fey]] with spines on its back.)
- Branding (3.5e Equipment) + (A branding weapon turns the wounds of its blows into permanent magical markings.)
- Midnight Loaf Box (3.5e Equipment) + (A breadbox that creates a loaf of bread every night at midnight.)
- Bamboo Breastplate (3.5e Equipment) + (A breastplate made of lacquered bamboo with a padded armor underneath, providing a non-metal equivalent to the chain shirt.)
- Leather Cuirass (3.5e Equipment) + (A breastplate mostly made of leather rather than steel.)
- Breeze in a Bottle (3.5e Equipment) + (A breeze trapped in a bottle. Use it to clear out awful smells, or to cool off.)
- Brightbug (3.5e Equipment) + (A brightbug is a firefly-like insect native to goblin territories. For some it is a delicacy, but the less common golden variety have unnatural vigor for its consumer.)
- Gryip (3.5e NPC) + (A brilliant tactician and powerful mage, she was both the destroyer and the savior of the Enrakkan continent.)
- Broken Longsword (5e Weapon) + (A broken longsword)
- Mask of Daedalus (3.5e Equipment) + (A bronze mask to aid craftsmen and magical crafting enchanters alike.)
- Captain Jack Lanius (3.5e NPC) + (A brutal and no-nonsense second-in-command to the battalion of Ianthe the Threefold Death.)
- Ruffian (5e Subclass) + (A brutish rogue, one who fights more through strength and intimidation then through cunning and agility.)
- Experiment Harness (3.5e Equipment) + (A bulky harness designed for dangerous experiments.)
- Hollow Point Ray (3.5e Spell) + (A bullet of force pierces the target, then explodes outward in a wave of shrapnel.)
- Bullseye (3.5e Equipment) + (A bullseye shield naturally draws attacks towards it, becoming more pronounced every time you're injured and throwing off the aim of opponents.)
- Buoyant (3.5e Equipment) + (A buoyant item always floats in liquids when not held or wielded.)
- Ioun Shade (3.5e Equipment) + (A burned out dull gray ioun stone which has had ''[[Continual Shade (3.5e Spell)|continual shade]]'' cast on it.)
- Burning Roar (3.5e Equipment) + (A burning roar weapon functions as a [[SRD:Flaming|flaming]] and [[SRD:Flaming Burst|flaming burst]] weapon, but also allows its wielder to call forth a rush of fire.)
- Burst Affinity (3.5e Equipment) + (A burst affinity equipment resonate with the elemental burst and thundering enhancement for extra powers)
- Publication:Dread Codex/New Spells/Soul Burst + (A burst of energy harms living creatures with a soul.)
- Boomshine (3.5e Spell) + (A burst of light damages opponents and leaves them blinded and deafened.)
- Lesser Boomshine (3.5e Spell) + (A burst of light damages opponents and leaves them dazzled.)
- Greater Boomshine (3.5e Spell) + (A burst of light severely damages opponents and leaves them blind and deaf permenantly.)
- Devourer of Light (3.5e Grim Alteration) + (A burst that consumes magical lights.)
- Burst Weapon (3.5e Equipment) + (A burst weapon enables its wielder to strike their foes with superhuman force.)
- Calamity Witch (3.5e Alternate Class Feature) + (A calamity witch serves a ruinous power which allows them to unleash terrible natural disaster upon their foes. Calamity witches are often associated with evil deities of nature.)
- Yemaya (3.5e Deity) + (A calm goddess dedicated to law and peace, she uses honor and law to keep people safe and happy.)
- Candle of Truth, Variant (3.5e Equipment) + (A candle that make people tell the truth and answer direct questions.)
- The Bonedrinker (3.5e Vestige) + (A cannibalistic fey who went on a murderous spree before dying an ironic death, the legend of his slaughter bore a dreadful visage in the shape of the stories told.)
- Windpitcher Cap (3.5e Equipment) + (A cap that allow you to throw farther and ignore the effect of winds on your thrown weapon.)
- Trickster's Cap (3.5e Equipment) + (A cap that can be used for a teleportation trick.)
- Cap of the Street Fighter (3.5e Equipment) + (A cap that make the wearer a passable or better fighter.)
- Hex Warrior (3.5e Class) + (A capable front-line fighter capable of inflicting a wide array of debuffing and debilitating effects on his targets.)
- Splintwand Cape (3.5e Equipment) + (A cape of wooden splinters made from expended wands. It allows easy wand use and can sometimes absorb spells.)
- Transport Ship (3.5e Monster) + (A cargo ship.)
- Matrix Caster (3.5e Class) + (A cast thats cast with a premade Matrix)
- Pyromancer (3.5e Class) + (A caster who can manipulate and invoke fire with extreme proficiency.)
- Unicorn's Hand (3.5e Spell) + (A caster who prepares this spell is never without a helping hand.)
- Planeswalker (3.5e Class) + (A caster with a long recharge time.)
- Battlecaster, Tome (3.5e Class) + (A caster with a small spell list (decided by spheres and domains) and spell slots that replenish by attacking.)
- Nekomancer (3.5e Prestige Class) + (A cat themed spellcaster prestige class. Fear the kittehs!)
- Breath Ability (3.5e Creature Ability) + (A category of abilities involving breathing on people.)
- Chivalrous Aspect (3.5e Alternate Class Features) + (A cavalier with this archetype eschews the … A cavalier with this archetype eschews the typical battlefield tactics of her class. Instead she forms a bond of honor and virtue with her mount, a bond that persists even in death. A cavalier with this class feature gains a similar ability to a hunter, however instead of calling upon aspects of nature she channels aspects of chivalry.f nature she channels aspects of chivalry.)
- Deep Crystal Cave (3.5e Location) + (A cave deep in the Underdark that can grant psionic character access to [Psionic] feat.)
- Heavenly Voice (3.5e Spell) + (A celestial voice shouts down aerial creatures with divine might.)
- Cenobite of Want (3.5e Prestige Class) + (A cenobite of Want is a martial initiator who seek to learn all maneuvers, through stealing them.)
- SRD:Centaurs (Race) + (A centaur is as big as a [[SRD:Horse|heavy horse]], but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.)
- Cerebral Knife (3.5e Alternate Class Feature) + (A cerebral is a particularly mentally capable soulknife, with less martial aptitude but greater psionic abilities.)
- Chalk of Air Drawing (3.5e Equipment) + (A chalk that allow you to draw in the air.)
- Xadian Magic (3.5e Variant Rule) + (A change to the magic system based on the world of Xadia, from the Netflix show ''The Dragon Prince''.)
- Changeling Paragon (3.5e Racial Paragon Class) + (A changeling paragon)
- Changeling (3.5e Race) + (A changeling that can actually transform into other things.)
- Quick Changing Screen (3.5e Equipment) + (A changing screen that helps you change and disguise.)
- Shaman, NW (3.5e Class) + (A channeler of spirits)
- Unevasive (3.5e Alternate Class Feature) + (A character looses [[Evasion]] and/or [[Evasion#Improved_Evasion|Improved Evasion]] for a bonus feat.)
- Tome of Necromancy (3.5e Sourcebook)/New Rules + (A revenant is the victim of a murder driven to avenge their own death.)
- Swordwraith (3.5e Template) + (A character slain in battle may return as a Sword Wraith if his services were hired under false pretenses or if his exploits were particularly impressive before his life finally ended (at the discretion of the DM).)
- Body Sprouter (3.5e Class) + (A character who attacks people with their limbs. Duplicates of them, that is.)
- Carnage Zealot (3.5e Prestige Class) + (A character who blends essentia and maneuvers to achieve the most soulful of combinations.)
- Wavfloroid Puppet (3.5e Class) + (A character who has been blessed with the psychic powers of their [[Wavfloroid Infection (3.5e Disease)|Wavfloroid infection]].)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)