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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Blade of the Heavens (3.5e Prestige Class) + (A remake of the ''Fist of Raziel'', make paladin really good at smiting.)
- Ring of Force Shield, Variant (3.5e Equipment) + (A remake of the ''Ring of Force Shield'', mostly utilitarian.)
- Dirgesinger, Variant (3.5e Prestige Class) + (A remake of the ''dirgesinger'' from Libris Mortis.)
- Blackfire Zealot (3.5e Prestige Class) + (A remake of the Black Flame Zealot from Complete Divine, effectively a divine assassin.)
- Force Missile Specialist (3.5e Prestige Class) + (A remake of the Force Missile Mage PrC from Dragon Compendium, it focuses entirely on turning ''[[SRD:Magic Missile|magic missile]]'' into a powerful weapon of destruction.)
- Havocker, Rebuilt (3.5e Alternate Class Feature) + (A remake of the Havocker Witch to give it … A remake of the Havocker Witch to give it a bit more bite. This altered version keeps some hexes which is the witch’s most unique class feature. In addition the way spellburn is used is altered to be keyed to the burn cost, rather than level of the infusion.n cost, rather than level of the infusion.)
- Variant Snowflake Wardance (3.5e Feat) + (A remake of the Snowflake Wardance feat from Frostburn.)
- Sunsteel Blade (3.5e Equipment) + (A remake of the Sunsword from ravenloft, this bastard sword is very light and effective against creatures afraid of the light.)
- Animate Objects, Variant (3.5e Spell) + (A remake of the [[SRD:Animate Objects|animate objects]] spell.)
- Cyclone Blast (3.5e Power) + (A remake of the [[SRD:Tornado Blast|''tornado blast'']] power, you unleash deadly win to damage and reposition creatures.)
- Archmage, Variant (3.5e Prestige Class) + (A remake of the archmage class from the Dungeon Master’s Guide.)
- Savage Berserker (3.5e Prestige Class) + (A remake of the frenzied berserker without the friendly fire, stupid weakness and not as abusable.)
- Dragon Hybrid (3.5e Template) + (A remake of the half-dragon template.)
- Contemplative Meditant (3.5e Prestige Class) + (A remake of the meditant, a class for zen psionics.)
- Spellblitzer (3.5e Prestige Class) + (A remake of the swiftblade, it grants more spellcasting levels with abilities slightly toned down and reworked.)
- Truenamer, Redone (3.5e Class) + (A remake of the truenamer as a full caster with the ability to improve her spells with utterance.)
- Meteor Steel Adept (3.5e Prestige Class) + (A remake of the ‘’green star adept’’, the meteor steel adept consumes the shards of a meteor and uses it to slowly metamorphose her body into a similar substance.)
- Trickery, Alternative (3.5e Cleric Domain) + (A remake the Trickery domain, designed to allow for more 'Loki'-like schemes.)
- Daggerspell Mage, Rebuild (3.5e Prestige Class) + (A remake the daggerspell mage class.)
- Lubium (3.5e Equipment) + (A remarkable discovery of the magical students of the Polybius Academy. This strange crystal is incredibly slippery to the touch, which limits it uses.)
- Detonator (3.5e Equipment) + (A remote detonator can be used to detonate traps and explosives up to a mile away.)
- Craft Explosives (3.5e Skill) + (An engineer merges knowledge gained from pyromania and trap making into making explosives.)
- Helraiser (3.5e Class) + (Soldiers of fortune, revolutionaries and f … Soldiers of fortune, revolutionaries and freedom fighters all exist in a perpetual war. Indeed the goal is always Chaos to destroy the established order. Helraisers are very good at evasion and hiding, and are naturally pyromaniacs. But their greatest ability is trapmastery, able to disarm and create traps with ease – eventually able to create explosive traps. Advanced helraisers can launch explosives great distances with mortars and artillery.reat distances with mortars and artillery.)
- Utility Ship (3.5e Monster) + (A repair ship with a powerful shield that can defend other ships. Also a good transport ship.)
- Repeater Module (3.5e Equipment) + (A repeater module is a reasonably compact, … A repeater module is a reasonably compact, complex mechanism of wood and metal operating with sophisticated springs, that can be fitted to any [[SRD:Masterwork Weapons|masterwork]] [[SRD:Light Crossbow|light]] or [[SRD:Heavy Crossbow|heavy crossbow]] and that can hold a maximum of 20 [[SRD:Crossbow Bolts|bolts]] at any one time.RD:Crossbow Bolts|bolts]] at any one time.)
- Solid Fortitude (3.5e Feat) + (A replacement for Great Fortitude that is worth taking.)
- Will of Steel (3.5e Feat) + (A replacement for Iron Will that is worth taking.)
- Instantaneous Reflexes (3.5e Feat) + (A replacement for Lightning Reflexes that is worth taking.)
- Vile Word (3.5e Spell) + (A replacement for the ''[[SRD:Blasphemy|blasphemy]]'' spell, which invokes divine power words to punish the opposing alignment.)
- Authoritative Word (3.5e Spell) + (A replacement for the ''[[SRD:Dictum|dictum]]'' spell, which invokes divine power words to punish the opposing alignment.)
- Exalted Word (3.5e Spell) + (A replacement for the ''[[SRD:Holy Word|holy word]]'' spell, which invokes divine power words to punish the opposing alignment.)
- Tumultuous Word (3.5e Spell) + (A replacement for the ''[[SRD:Word of Chaos|word of chaos]]'' spell, which invokes divine power words to punish the opposing alignment.)
- Dark Sacrifice (3.5e Variant Rule) + (A replacement for the BoVD sacrifice rules.)
- Duelist (3.5e Feat) + (A replacement for the Dodge feat that also includes blocking and other minor benefits from focusing on a single opponent.)
- Psychic Strike (3.5e Power) + (A replacement for the [[SRD:Soulknife|Soulknife]] ability to be used with ''[[Manifest Blade (3.5e Power)|manifest blade]]''.)
- Commune with Spirits (3.5e Spell) + (A replacement for the wu jen spell ''commune with lesser spirits'', it lets you speak to the world around you (or to things classified as spirits) and learn new things.)
- Personality Override (3.5e Power) + (A replacement of ''mind seed'', this power allow you to copy your personality into another body.)
- Totemic Power (3.5e Spell) + (A replacement of the Animal's X spells.)
- Spray Fire (3.5e Feat) + (A replacement to rapid shot, which scale with bab.)
- Soulblade (3.5e Class) + (A replacement to the [[SRD:Soulknife|soulknife]], bumped up and made useful.)
- Roulette Charm (3.5e Equipment) + (A repository for spin points.)
- Uongo-mijusi (3.5e Race) + (A reptilian looking race, with unique mental and physical altering capacities.)
- Kobold Paragon (3.5e Racial Paragon Class) + (A respected member of the Kobold community and exemplar of the virtues of Deekar Snirigax, first Kobold Emperor of the Munerian continent, you are a true master of the [[Tachi,_Shovel_(3.5e_Equipment)|Tachi]].)
- P'Troid (3.5e Race) + (A result of alien infection within the formerly inhabited husks of others, these alien creatures persist in the material plane in spite of their eldritch origins.)
- Marshal, Retooled (3.5 Class) + (A retooling of the Marshal that makes it a better martial character and an extraordinary buffer (literally).)
- Monk, Retooled (3.5 Class) + (A retooling of the Monk that addresses some of its main problems while making it mechanically distinct to the Unarmed Swordsage)
- Paladin, Project Heretica (3.5e Class) + (A retooling of the Paladin class, exemplar of the Divine Champion chassis.)
- Ranger, Retooled (3.5e Class) + (A retooling of the Ranger, enhancing their spellcasting ability, refurbishing their combat skills and reinforcing their skills)
- Innate Spell Evolution (3.5e Variant Rule) + (A retraining variant for spontaneous casters with spells known progressions.)
- Funeral Pyre Candle (3.5e Equipment) + (A reusable candle that burns down corpses in proper fashion.)
- Ragecaster (3.5e Prestige Class) + (A revamped rage mage. What ho, will you cast something muscle wizard? YOU CAST FIST!!!!)
- Revenant (3.5e Template) + (A revenant is the victim of a murder driven to avenge their own death.)
- Tome of Necromancy (3.5e Sourcebook)/New Rules + (A revenant is the victim of a murder driven to avenge their own death.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)