Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Shadow Bard (3.5e Alternate Class Feature) + (A shadow bard possess the ability to move and strike from the shadow as a rogue, she also possess multiple roguish spells and the ability to manipulate shadow and darkness to her whim.)
- Shadowknife (3.5e Class) + (A shadow themed soulknife, it has more of a stealth and ambush focus and some manifesting support.)
- Eleutheria of Erebos (3.5e NPC) + (A shadow tiefling incarnate that melds the shadows of Erebos with its own soul to create soulmelds of darkness and chaos.)
- Soul of Erebos (3.5e Prestige Class) + (Souls of Erebos are meldshapers tied to the dark demiplane of Erebos, which employ the darkness in their souls to enhance soulmelds.)
- Shadow Blade (3.5e Class) + (A shadow-jumping class who can almost always reach their mark.)
- Shadowblade (3.5e Alternate Class Feature) + (A shadowblade is a ninja that forgoes sneak attack, rather relying on flashes of psychic inspirations and weapons made entirely of her own ki.)
- Shadow Magister (3.5e Class) + (A shadowcaster-type thing that doesn't suck and cause weird incompatibility issues. ToP-compliant.)
- Shadowcraft (3.5e Equipment) + (A shadowcraft item looked darker than normal, as if the lighting upon it was one step too dim for the environment.)
- Tenebrous Body (3.5e Grim Alteration) + (A shadowy aura that reduces illumination, [[SRD:Darkvision|Darkvision]] and a +2 deflection bonus to [[SRD:Armor Class|AC]].)
- Publication:Dread Codex/Magic Items/Shaman Staff + (A shaman staff is usually, as the name implies, carried by the shaman or even the elder of a tribal (commonly jungle) clan. It is used to breach the barriers between the living and the dead.)
- SRD5:Shambling Mound + (A shambling mound appears as a large mass of vegetation, often vaguely anthropoid in shape.)
- Seeker of Forms (3.5e Prestige Class) + (A shape shifting PrC that grants access to many new forms while still keeping Animal Companion progression.)
- Succedaneum (3.5e Race) + (A shapechanger that rewrites bits of its personality and soul when impersonating humanoids.)
- Shape Eater (3.5e Class) + (A shapeshifter who eats creatures to gain their powers.)
- Challenging Hand (3.5e Spell) + (A sharp, resounding slap to challenge any opponent and get their attention while fazing them for a moment.)
- Sha'ir, Variant (3.5e Alternate Class Feature) + (A sha’ir is a binder of genies, starting w … A sha’ir is a binder of genies, starting with rather humble elemental spirits called jin. As she grows in power, so do her magical abilities. Unlike an occultist, the sha’ir relies on her personal charisma to negotiate for her powers, or force it out of her bound jin.As a result they are extremely capablejin.As a result they are extremely capable)
- Tomoe's Sucker Shock (3.5e Spell) + (A shcoking grasp which deal extra sneak attack damage and always result in a critical hit if your opponent is flat-footed.)
- Invisible Sheathe (3.5e Equipment) + (A sheathe for a weapon that causes the weapon and sheathe itself to vanish.)
- Superior Handgrip of Proficiency (3.5e Equipment) + (A sheathe for the handle of a weapon that grants you proficieny in that particular weapon type.)
- Spooky Ghost Sheet (3.5e Equipment) + (A sheet over your head makes you look like a ghost. Run around and spook people while mingling with real ghosts.)
- Griffon Shield (3.5e Equipment) + (A shield built to look like a griffon head, it can create wings of force to protect it wielder.)
- Shield (3.5e Creature Ability) + (A shield defends the creature it envelopes and has the ability to soak damage of most any kind.)
- Pontiff's Ward (3.5e Equipment) + (A shield for neutral good clerics, this gives many benefits to divine spellcasters.)
- SRD5:Shield Guardian + (A shield guardian [[SRD5:Construct|construct]] of metal and wood, as large as an [[SRD5:Ogre|ogre]], roughly humanoid in appearance.)
- Ward I- Ward (3.5e Phrase) + (A shield of force protects you.)
- Fiery Eye Shield (3.5e Equipment) + (A shield that punish those who roll natural 20 against the bearer.)
- Strikeback (3.5e Equipment) + (A shield with this enhancement does damage to those who hit it.)
- Shining Sword Paladin (3.5e Alternate Class Feature) + (A shinning sword paladin is a clear improvement over the base paladin, gaining better spellcasting and class features.)
- North River Blade (3.5e Equipment) + (A shiny cursed sword used against royalty, but with the pain brought back to the bearer.)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Shaman's Shirt (3.5e Equipment) + (A shirt which improves wisdom-based spellcasting and grants protection against spirit.)
- Trunk Shirt (3.5e Equipment) + (A shirt with a trunk-like appearance, it grants the wearer tree-related powers.)
- Shockwave (3.5e Equipment) + (A shockwave weapon is capable to applying melee damage at range by releasing shockwaves of energy, blade beams, and other projectiles.)
- Hopeful (3.5e Class) + (A short class which uses the power of hope to help themselves and others achieve their goals.)
- Melted Hilt (3.5e Equipment) + (A short staff which can be used as the focus of a [[SRD:Flame Blade|''flame blade'']] spell to enhance it and alter its shape.)
- Jumper (3.5e Class) + (Jumpers, being the mobile, instinctive warriors that they are, can seem to be everywhere upon the battlefield at any given point in time. A battle that a jumper is involved it is sure to become hectic quickly.)
- Rethar Battle (3.5e NPC) + (A short, bald man with a rather calm, confident air about him.)
- Voxel (5e Race) + (A short, semi-aquatic race that is designed to fit sci-fi settings. They are good at diving into water, fitting in small places, and are quite agile. If you're playing Star Wars 5e, this race is perfect for a Force sensitive character.)
- Soul Puppet (3.5e Monster) + (A short-lived and tortured creature spawned by the [[Killing Flames (3.5e Invocation) | Killing Flames]] blast shape invocation.)
- Demilance (5e Weapon) + (A shorter, sturdier replacement for a typical lance.)
- Pulse Slug (3.5e Equipment) + (A shotgun slug that deals extra damage against bots and other electronic opponents and can even disable them.)
- Shovel of Digging (3.5e Equipment) + (A shovel that can tear through loose materials rapidly.)
- Death's Grain (3.5e Equipment) + (A sickly yellow, white colored grain. It has no scent, and is rough in texture.)
- Sigil Alchemist (3.5e Alternate Class Feature) + (A sigil alchemist does not perform typical potion crafting, instead relying on transmutation sigils. This effectively makes them spellcasters, albeit one with a large amount of tricks up their sleeve.)
- Silent (3.5e Equipment) + (A silent weapon suppresses the sound not only of the weapon, but those struck by the weapon.)
- Pale Tears (3.5e Equipment) + (A silver-colored poison used in execution, as it effects could be reversed.)
- Silvery (3.5e Equipment) + (A silvery item is created with a mix of alchemical silver, allowing it to be used to bypass the damage reduction of many creatures such as lycanthropes and devils.)
- Multiclassing Save Progression (3.5e Variant Rule) + (A simple adjustment to save progressions when multiclassing.)
- Phantom Rider Cape (3.5e Equipment) + (A simple black cape which bolster the ''phantom steed'' spell.)
- Wheelboard (3.5e Equipment) + (A simple board with two pairs of wheels below it, allowing it to be mounted and used for quick movement.)
- Conjurer's Blade (5e Spell) + (A simple cantrip to create a melee weapon.<br /><br />)
- File:Grim-Dungeon.gif + (A simple dungeon tomb.)
- Bow of Karakus (3.5e Equipment) + (A simple looking bow engraved with "Karakus of the Fey")
- Warmage, Retooled (3.5 Class) + (A simple retooling to the Warmage that adds much needed spells to its list, improves the base damage ratio and provides a wealth of benefits related to blasting.)
- Frostbite (3.5e Spell) + (A simple spell used to lock enemies in Ice.)
- Simple Image (3.5e Spell) + (A simple version of ''[[SRD:Silent Image|silent image]]'' more for show and trickery, as everyone can tell it is a fake.)
- Irritant Spray (3.5e Equipment) + (A simple version of pepper spray, it is composed of cheaper common chemicals and spices sprayed from a pressurized can.)
- Ball Lightning Gun (3.5e Equipment) + (A simple weapon, a ''ball lightning gun'' is a bulbous glass ray weapon, its interior containing a solenoid of rotating copper rings wrapped around an amber rod.)
- Simple Skeleton (3.5e Template) + (A simplified version of the skeleton template, designed for quick applications on the fly.)
- Simple Zombie (3.5e Template) + (A simplified version of the zombie template, designed for quick applications on the fly.)
- Phos, The First and Last Light (3.5e Vestige) + (A single flash of light in the darkness, lost in a timeless plane, the strange nature of its existence in a non-existent world gave it a strange purpose of its own.)
- Singsword (3.5e Alternate Class Feature) + (A singsword trade her ability to cast spells in order to use maneuvers, she is also much better at defending herself.)
- Directional Shielding (3.5e Spell) + (A six sided barrier appears around you, ablating damage and providing protection against flankers.)
- Bacon Elemental (3.5e Monster) + (A sizzling pile of greasy bacon takes shape into a humanoid form and slides towards you.)
- Skill Master (3.5e Prestige Class) + (A skill master is very obviously extremely skilled at using skills.)
- Attack (3.5e Skill) + (A skill meant to replace the Base Attack Bonus.)
- Skill Groups (3.5e Variant Rule) + (A skill ranks overhaul for 3.5.)
- Pactcraft (3.5e Skill) + (A skill that involves knowing how pact magic works, how vestiges operate, and what the vestiges are like.)
- Program (3.5e Skill) + (A skill that involves working with computers and creatures with the [[Bot (3.5e Subtype)|Bot]] subtype.)
- Eldritch Obscurement (3.5e Variant Rule) + (A skill to remain unnoticed by eldritch horrors.)
- Scoundrel (3.5e Class) + (A skillful initiator who uses deceit and backstabbing to get the job done unnoticed.)
- Everchanging Skin (3.5e Equipment) + (A skin that grants the ability to disguise oneself like changelings do.)
- Publication:Dread Codex/Magic Items/Skull Necklace + (A skull necklace grants the wearer free use of the Extra Turning feat but only for the purposes of rebuking, commanding, or bolstering undead.)
- Skullcap of Regrets (3.5e Equipment) + (A skull shaped helm that absorbs strength from the dead, and allows spirits to return briefly for one last act before they pass for good.)
- Skyboard (3.5e Equipment) + (A skyboard is essentially a surfboard that can fly, it is also usable as a protective shield.)
- Wingsuit (3.5e Equipment) + (A skydiving suit with flaps between the arms and legs, acting as wings. They reduce falling damage.)
- Razor Cut (3.5e Skill Trick) + (A slash of your blade causes a downpour of blood.)
- Slaying (3.5e Equipment) + (A slaying weapon can deal a terrible killing blow to weakened opponents. It is the lesser version of [[Killing (3.5e Equipment)|killing]].)
- Vaporeon (3.5e Monster) + (A sleek shape appears out of the water as if from nothing. Like some strange merging of a fox and a fish, it stares at you as if waiting for something.)
- Dragonair (3.5e Monster) + (A sleek, serpentine form emerges from the water, with pearls that shine with the power of the elements on what is probably its neck. It has a nonfunctional horn and tiny cloudlike wings on its head.)
- Slender (3.5e Equipment) + (A slender weapon is less damaging than a normal weapon of its kind. However it can be used to fight dexterously.)
- Order of the Flame, Variant (3.5e Alternate Class Feature) + (A slight redo of the Order of the Flame that does not force a character to smite all the mooks before going for the boss. An Order of the Flame can have essentially unlimited challenge, but doing so embolden her and reduce her AC significantly.)
- Tech Operative (3.5e Class) + (A slightly altered and highly reflavored [[SRD:Cleric|Cleric]]. The Tech Operative calls down assistance from a distant Base, using technology instead of magic.)
- Arc of Effect (3.5e Variant Rule) + (A slightly different type of line of effect that can potentially bypass obstacles on the ground... and can also potentially be blocked by obstacles in the air. It's all a matter of height.)
- Black Mithral (3.5e Equipment) + (A slightly heavier, but harder and rust-proof version of mithral.)
- Blue Bloodstone (3.5e Equipment) + (A slightly improved bloodstone which can heal some creature damaged by positive energy.)
- Healing Spirit (3.5e Spell) + (A slightly improved mobile healing spirit for you and your allies that can also damage undead foes.)
- Mind Control (3.5e Power) + (A slightly less absolute counterpart to ''psionic dominate'', ''mind control'' makes creatures affected by it extremely suggestible to your will.)
- Demon Weapon, Lesser (3.5e Equipment) + (A slightly stronger demon weapon, containing a lesser demonic essence.)
- Gorgon Blood (3.5e Equipment) + (A slightly viscous, opaque red fluid, that, when ingested, causes highly realistic, horrific hallucinations.)
- Slothful (3.5e Template) + (A slothful creature could be lazy, apathetic, atrophied, starved, or otherwise unable to muster energy as it should.)
- Insidious Domination (3.5e Spell) + (A slower acting, but much subtler Domination.)
- Rydel Taerun (3.5e NPC) + (A sly, charismatic con man who specializes in thievery and all things seedy.)
- Cat Burglar (3.5e Class) + (This is an alternative Rogue class, that focuses solely on thievery and uses all printed material, non-magical abilities to give the Cat Burglar the optimal chance of success when getting into a facility, and assist them in getting out again.)
- AnyMug (3.5e Equipment) + (A small 1 Liter Dwarven mug, on the handle runes of Dwarven origin. When gripping the mug and thinking of whatever liquid the user desires it will magically fill up.)
- Accessory of Human Disguise (3.5e Equipment) + (A small accessory that allow the wearer to take a human shape with ease. However it is only limited to a very specific shape.)
- Crumb Butler (3.5e Equipment) + (A small animated dustpan to clean up crumbs, dust, and other dry waste.)
- Hatchet (3.5e Equipment) + (A small axe mainly used for chopping wood.)
- Badge of Accuracy (3.5e Equipment) + (A small badge that can make a single attack very accurate.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Mote Bead (3.5e Equipment) + (A small bead that heals you if eaten; boost the power of CW spells)
- Approximate Variable Duplicate Capsule (3.5e Equipment) + (A small black and blue capsule that conjures an approximate variable duplicate when thrown.)
- Arc Loop (5e Spell) + (A small bolt of lightning that bounces from target to target.<br /><br />)
- Ember of Spite (3.5e Equipment) + (A small burning ember surrounded in ghostly flame, it can imbue weapons with burning properties similar to [[Ichorous Black Steel (3.5e Equipment)|ichorous black steel]].)
- Red Fox (3.5e Monster) + (A small canine creature with red fur and a bushy white-tipped tail.)
- Single Shot Gun Device (3.5e Equipment) + (A small cannon gun you can install anywhere to make a surprise shot.)
- Small Castle (3.5e Equipment) + (A small castle or fort suitable for nobility and soldiers. They often stand at the center of population center.)
- Weather Clasp (3.5e Equipment) + (A small clasp which allow the wearer better control over weather type feats.)
- Rice Pot (3.5e Equipment) + (A small cooking pot that makes rice for five.)
- Materia Trap (3.5e Equipment) + (A small crystal that can absorb up to 100 lbs of a particular kind of material, as well as release it. It's a matter sponge.)
- Silk Gun (3.5e Equipment) + (A small device, that when properly loaded with an alchemical cartridge, produces temporary silken items.)
- Happiny (3.5e Monster) + (A small egg-shaped creature runs around, playing with a small stone it keeps in a pouch that encircles its body.)
- Volcanic Plume (3.5e Spell) + (A small eruption deals damage and knock affected creature prone, reaches into the air.)
- Idylean Smart Cube (3.5e Equipment) + (A small golden cube, no bigger than an apple. It constantly make strange beeping noises.)
- Hypnotic Enhancer (3.5e Equipment) + (A small item which improve fascination to hypnosis and allow the user to make harsher hypnosis request.)
- Poisoned Knife (3.5e Equipment) + (A small knife that look unassuming but is in fact coated in a deadly poison.)
- Golden Chain (3.5e Equipment) + (A small linked chain which extend on command.)
- Charmander (3.5e Monster) + (A small lizard with a burning tail tip runs toward you. Its tail wags excitedly, sending embers flying.)
- Lunar Silver Locket (3.5e Equipment) + (A small locket with lunar light trapped within, ward off undead and evil outsiders temporarily.)
- Amberstone (3.5e Equipment) + (A small magical amber used to heal and provide a secondary benefit.)
- Bloodstone (3.5e Equipment) + (A small magical bloodstone used to heal.)
- Golem Heart (3.5e Equipment) + (A small mechanical device of obscure purpose, it is required for non-construct users of the Golem Heart discipline, acting as a focus for their blade magic.)
- Pen Quill Rapier (3.5e Equipment) + (A small mithral rapier that sprays ink.)
- FT02 Pistol (3.5e Equipment) + (A small pistol.)
- Venonat (3.5e Monster) + (A small purple-furred insect with giant red eyes hops around, shaking horrid powders from its fur.)
- Red Fox (3.5e Race) + (A small red animal of the canine family.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat School (3.5e Feat) + (You are a member of a completely arbitrary fighting school that has a number of recognizable signature fighting moves.)
- Command (3.5e Feat) + (You lead tiny men.)
- Con Artist (3.5e Feat) + (You can fool some of the people, all of the time.)
- Constricting Fiend (3.5e Feat) + (Your legs merge into a long tail, and you gain the ability to squeeze the life from your foes.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Cryptographer (3.5e Feat) + (You're good at reading things no one intended you to.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Deft Fingers (3.5e Feat) + (Your amazing manual dexterity is the talk of princes and princesses.)
- Detective (3.5e Feat) + (You're good at finding things out just by conversing with townsfolk.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Dominions of the Infernal (3.5e Feat) + (When you call, armies of those you have defeated are forced to answer in service.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Elemental Aura (3.5e Feat) + (Your close relationship with primal elemental forces has manifested in a damaging aura.)
- Elusive Target (3.5e Feat) + (You are very hard to hit when you want to be.)
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Expert Counterfeiter (3.5e Feat) + (You aren't a common forger, you're an ''artiste''.)
- Vine Trip (3.5e Spell) + (You trip someone with a nearby object.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Expert Tactician (3.5e Feat) + (You benefit your allies so good they remember you long time.)
- Extra Arms (3.5e Feat) + (You have more arms than normal.)
- Extra Summons (3.5e Feat) + (You may use your Fiend Summoning ability two extra times each day.)
- Fiend Cabalist (3.5e Feat) + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
- Fiendish Invisibility (3.5e Feat) + (You cannot be seen)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Ghost Hunter (3.5e Feat) + (You smack around those folks in the spirit world.)
- Ghost Step (3.5e Feat) + (You might as well be incorporeal for all the noise you make.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Great Fortitude (3.5e Feat) + (You are so tough. Your belly is like a prism.)
- Crippling Poker (3.5e Feat) + (You hit people in major organs instead of just bruising them to death.)
- Harmless Form (3.5e Feat) + (You can assume the likeness of a mortal.)
- Heighten Spell-like Ability (3.5e Feat) + (You can treat your spell-like abilities as more powerful spell effects.)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Horde Breaker (3.5e Feat) + (You kill really large numbers of people.)
- Huge Size (3.5e Feat) + (Your size increases to Huge)
- Hunter (3.5e Feat) + (You can move around and shoot things with surprising effectiveness.)
- Insightful Strike (3.5e Feat) + (You hack people down with inherent awesomeness.)
- Megalomaniac (3.5e Feat) + (You dabble in the abilities of the [[World Dominator (3.5e Class)|World Dominator]] and find them to your liking.)
- Investigator (3.5e Feat) + (You have an eye for detail and so much patience that going through a 100' by 100' room inch-by-inch doesn't even try it.)
- Iron Will (3.5e Feat) + (You are able to grit your teeth and shake off mental influences.)
- Item Master (3.5e Feat) + (You make magic items do things you want.)
- Juggernaut (3.5e Feat) + (You are an unstoppable Juggernaut.)
- Large Size (3.5e Feat) + (Your size increases to Large.)
- Leadership (3.5e Feat) + (You convince people that obeying you is a good career move.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Lightning Reflexes (3.5e Feat) + (You are fasty McFastFast. It helps keep you alive.)
- Mage Slayer (3.5e Feat) + (You have trained long and hard to kill magic users. Maybe you hate them, maybe you just noticed that most of the really dangerous creatures in the world use magic.)
- Magical Aptitude (3.5e Feat) + (You're crazy good at manipulating magic.)
- Soul Crystal (3.5e Spell) + (You stick your soul in a rock and wait for a hapless victim to come and touch it.)
- Many-Faced (3.5e Feat) + (You change identities so often even you don't remember what you look like anymore.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Master of Terror (3.5e Feat) + (You scare people so bad they follow you around hoping you won't hurt them.)
- Memories of Death (3.5e Feat) + (You retain your memories perfectly after you are slain and brought back from the dead.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Mounted Combat (3.5e Feat) + (You are at your best when fighting with an ally that you are sitting on.)
- Murderous Intent (3.5e Feat) + (You stab people in the face.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Natural Empath (3.5e Feat) + (You read people like books.)
- Persuasive (3.5e Feat) + (When you tell you people something that contradicts the evidence of their own eyes, they believe you.)
- Phalanx Fighter (3.5e Feat) + (You fight well in a group.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Point Blank Shot (3.5e Feat) + (You are crazy good using a ranged weapon in close quarters.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Professional Luddite (3.5e Feat) + (You've learned to break machines because you're an antitechnology fanatic -- or maybe you just work for the local protection racket.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Slime Trail (3.5e Feat) + (Your body secretes a slick mucus that dries quickly in contact with air, but you've learned to use this to your advantage.)
- Slippery Contortionist (3.5e Feat) + (Your childhood nickname was "Greasy the Pig," but now people call you "The Great Hamster.")
- Sniper (3.5e Feat) + (Your shooting is precise and dangerous.)