Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Mote Bead (3.5e Equipment) + (A small bead that heals you if eaten; boost the power of CW spells)
- Approximate Variable Duplicate Capsule (3.5e Equipment) + (A small black and blue capsule that conjures an approximate variable duplicate when thrown.)
- Arc Loop (5e Spell) + (A small bolt of lightning that bounces from target to target.<br /><br />)
- Ember of Spite (3.5e Equipment) + (A small burning ember surrounded in ghostly flame, it can imbue weapons with burning properties similar to [[Ichorous Black Steel (3.5e Equipment)|ichorous black steel]].)
- Red Fox (3.5e Monster) + (A small canine creature with red fur and a bushy white-tipped tail.)
- Single Shot Gun Device (3.5e Equipment) + (A small cannon gun you can install anywhere to make a surprise shot.)
- Small Castle (3.5e Equipment) + (A small castle or fort suitable for nobility and soldiers. They often stand at the center of population center.)
- Weather Clasp (3.5e Equipment) + (A small clasp which allow the wearer better control over weather type feats.)
- Rice Pot (3.5e Equipment) + (A small cooking pot that makes rice for five.)
- Materia Trap (3.5e Equipment) + (A small crystal that can absorb up to 100 lbs of a particular kind of material, as well as release it. It's a matter sponge.)
- Silk Gun (3.5e Equipment) + (A small device, that when properly loaded with an alchemical cartridge, produces temporary silken items.)
- Happiny (3.5e Monster) + (A small egg-shaped creature runs around, playing with a small stone it keeps in a pouch that encircles its body.)
- Volcanic Plume (3.5e Spell) + (A small eruption deals damage and knock affected creature prone, reaches into the air.)
- Idylean Smart Cube (3.5e Equipment) + (A small golden cube, no bigger than an apple. It constantly make strange beeping noises.)
- Hypnotic Enhancer (3.5e Equipment) + (A small item which improve fascination to hypnosis and allow the user to make harsher hypnosis request.)
- Poisoned Knife (3.5e Equipment) + (A small knife that look unassuming but is in fact coated in a deadly poison.)
- Golden Chain (3.5e Equipment) + (A small linked chain which extend on command.)
- Charmander (3.5e Monster) + (A small lizard with a burning tail tip runs toward you. Its tail wags excitedly, sending embers flying.)
- Lunar Silver Locket (3.5e Equipment) + (A small locket with lunar light trapped within, ward off undead and evil outsiders temporarily.)
- Amberstone (3.5e Equipment) + (A small magical amber used to heal and provide a secondary benefit.)
- Bloodstone (3.5e Equipment) + (A small magical bloodstone used to heal.)
- Golem Heart (3.5e Equipment) + (A small mechanical device of obscure purpose, it is required for non-construct users of the Golem Heart discipline, acting as a focus for their blade magic.)
- Pen Quill Rapier (3.5e Equipment) + (A small mithral rapier that sprays ink.)
- FT02 Pistol (3.5e Equipment) + (A small pistol.)
- Venonat (3.5e Monster) + (A small purple-furred insect with giant red eyes hops around, shaking horrid powders from its fur.)
- Red Fox (3.5e Race) + (A small red animal of the canine family.)
- Cherished Bow (3.5e Equipment) + (A small ribbon which grants the user vigor proportional to the strength of their merry heart.)
- Ring of the Bat Friend (3.5e Equipment) + (A small ring which summon a bat familiar, and potentially a friendly bat swarm.)
- Pelta (3.5e Equipment) + (A small shield with a crescent shape on one of its sides.)
- Prism Stone (3.5e Equipment) + (A small shiny stone which, when broken, emits light.)
- Punch Card Reader (3.5e Equipment) + (A small slotted machine that reads [[Punch Card (3.5e Equipment)|punch cards]].)
- Monocular (3.5e Equipment) + (A small spyglass that lets you see things that are far away.)
- Sediarium Mage (3.5e Template) + (A small template that applies to those that study mundane transportation for nobles and tourists.)
- Speeder Ship (3.5e Monster) + (A small vehicle that hovers across the ground.)
- Mana Bug (3.5e Monster) + (A small vermin with an abdomen filled with magical energy)
- Beacon Mothlet (3.5e Monster) + (A small version of the beacon moth)
- Alien Atomizer (3.5e Equipment) + (A small, silly looking gun that can turn the mightiest wizard into a puff of smoke.)
- Smashing (3.5e Equipment) + (A smashing weapon deals 1d6 extra bludgeoning damage, and you can choose to convert all your weapon damage into bludgeoning damage as a free action.)
- Hobo (3.5e Class) + (Hobos, homeless, foul smelling people. Care should be taken when dealing with a Hobo, for they may convince you to do things you would not otherwise do.)
- Harlee Quinn (3.5e NPC) + (A smell fills the air, and there he stands, a small, homeless gnome, holding a small sword in his raised hand, and grinning at you.)
- Porygon-Z (3.5e Monster) + (A smooth, geometric hummingbird flits around the wells of chaotic matter surrounding it, seeming to render everything even more distorted and disordered than it already is.)
- Pirate (3.5e Class) + (A smuggler, thief, and general villain that is merely one part of a grand organization of crime.)
- Sublime Cutthroat (3.5e Class) + (A sneaky master of the Sublime. Can use multiple stances at a time.)
- Metacombat Ambush! (3.5e Feat) + (A sneaky warrior's friend.)
- Mystic Sniper (3.5e Class) + (A sniper with limited spellcasting.)
- Master Grifter (3.5e Prestige Class) + (A social rogue and master con.)
- Makari System (3.5e Location) + (A solar system composed of four planets which periodically pass very close to each other.)
- My First Spellbook (Legend Item) + (A solid entry-level spellbook)
- Mystic Protector (Legend Class) + (A solid wall protecting their allies from the dangers of combat.)
- Dawnsinger (4e Paragon Path) + (A songweaver surrounded by an aura of light.)
- Master of the Forest (4e Paragon Path) + (A songweaver that can command trees with music.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)
- Alertness (3.5e Feat) + (Your ears are so sharp you probably wouldn't miss your eyes.)
- Animal Affinity (3.5e Feat) + (You're one of those people animals just won't leave alone for no apparent reason.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Aspect of the Stinkbug (3.5e Feat) + (When disturbed, the stinkbug releases a malodorous gas that debilitates would-be predators. With your supernaturally strengthened anatomy, you can use it to become the hunter instead of the hunted.)
- Attune Domain (3.5e Feat) + (You incorporate the workings of a divine domain into your magic.)
- Battlefield Surgeon (3.5e Feat) + (You like to cut people open with a saw. But it's good for them. Seriously.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Blitz (3.5e Feat) + (You go all out and try to achieve goals in a proactive manner.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Breath Weapon (3.5e Feat) + (You have a magical breath weapon.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Carrier (3.5e Feat) + (You are a carrier of a dangerous disease, though you are immune to its effects.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Combat Looting (3.5e Feat) + (You can put things into your pants in the middle of combat.)